mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 09:05:11 +01:00
d76d2f5438
## About The Pull Request Updates the laser gun into four proper subtypes: Standard, Pistol, Rifle and Carbine. <img width="229" height="210" alt="image" src="https://github.com/user-attachments/assets/12c03076-8ebf-4d87-8c98-6a8cce6821db" /> Current sprites are pending a palette change. **Standard:** Functions as you would expect. Same as ever. **Pistol**: Lower charge, 20 force, normal sized, recharges faster. **Carbine**: 15 force, 26 mag, two round burst. Projectiles flight slightly faster. Cannot dual-wield. **Rifle**: 20 force. 40 mag. Two round burst. EMP resistant (not immune). Projectiles fly slightly faster. Cannot dual-wield (not that you need to). All but the rifle can be sourced from cargo. You can also buy the sovl version of the laser gun if you're especially nostalgic. ### Armory Changes The Armory now can potentially spawn either pistols, carbines or standard. The weighting leans closer to spawning carbines and standard as opposed to pistols. ### Lore Dump The laser line of weapons now all have lore. That rich, deep lore that every game needs and is totally not important at all to the meat and potatoes of the game. I'm paid by the hour ($0.00) ### Code Tidying Lasers are old and a total mess code-wise so we've tidied up while we're here. ## Why It's Good For The Game Variety is the spice of life and also some of these weapons could have used a face lift. Especially the laser carbine. Both functionaltiy wise and appearance wise. A bit of randomness in the armory means some rounds might have unique outcomes compared to others. Sometimes, items in cargo don't see particularly much use, so peppering in a few random potential deviations can maybe nudge people to utilize variant gear on future rounds. I'm obsessed with writing too much information. I blame Hatterhat. ## Changelog 🆑 add: Three variants of the laser gun; Carbine (replacing the existing one), Pistol and Rifle! Find it (possibly) in your armory today! balance: The armory laser guns might be different variants of the laser gun, rather than always being the standard. The standard is the same as ever, even if it looks different. add: If you care, the sovl version is available as a goodie. And in the hands of pirates... spellcheck: Lore! LORE FOR LASER GUNS! LOOOORE! Examine laser guns closely and you might learn more about them. balance: The new set of laser guns come with brand new sprites. /🆑 --------- Co-authored-by: StaringGasMask <62149527+Exester509@users.noreply.github.com>
468 lines
14 KiB
Plaintext
468 lines
14 KiB
Plaintext
/datum/crafting_recipe/bola
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name = "Bola"
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result = /obj/item/restraints/legcuffs/bola
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reqs = list(
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/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/stack/sheet/iron = 6,
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)
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time = 2 SECONDS //faster than crafting them by hand!
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/gonbola
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name = "Gonbola"
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result = /obj/item/restraints/legcuffs/bola/gonbola
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reqs = list(
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/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/stack/sheet/iron = 6,
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/obj/item/stack/sheet/animalhide/gondola = 1,
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)
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time = 4 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/receiver
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name = "Modular Rifle Receiver"
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tool_behaviors = list(TOOL_WRENCH, TOOL_WELDER)
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result = /obj/item/weaponcrafting/receiver
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/sticky_tape = 1,
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/obj/item/screwdriver = 1,
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/obj/item/assembly/mousetrap = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/riflestock
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name = "Wooden Rifle Stock"
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tool_paths = list(/obj/item/hatchet)
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result = /obj/item/weaponcrafting/stock
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reqs = list(
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/obj/item/stack/sheet/mineral/wood = 8,
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/obj/item/stack/sticky_tape = 1,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/gun_maint_kit
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name = "Makeshift Gun Maintenance Kit"
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tool_behaviors = list(TOOL_WRENCH, TOOL_WELDER, TOOL_SCREWDRIVER)
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result = /obj/item/gun_maintenance_supplies/makeshift
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/sticky_tape = 1,
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/obj/item/pipe = 1,
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/obj/item/stack/sheet/cloth = 2,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/advancedegun
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name = "Advanced Energy Gun"
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result = /obj/item/gun/energy/e_gun/nuclear
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reqs = list(
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/obj/item/gun/energy/e_gun = 1,
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/obj/item/weaponcrafting/gunkit/nuclear = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/advancedegun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/e_gun)
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/datum/crafting_recipe/tempgun
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name = "Temperature Gun"
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result = /obj/item/gun/energy/temperature
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reqs = list(
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/obj/item/gun/energy/disabler = 1,
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/obj/item/weaponcrafting/gunkit/temperature = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/tempgun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/e_gun)
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/datum/crafting_recipe/beam_rifle
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name = "Event Horizon Anti-Existential Beam Rifle"
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result = /obj/item/gun/energy/event_horizon
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reqs = list(
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/obj/item/assembly/signaler/anomaly/flux = 2,
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/obj/item/assembly/signaler/anomaly/grav = 1,
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/obj/item/assembly/signaler/anomaly/vortex = (MAX_CORES_VORTEX - 1),
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/obj/item/assembly/signaler/anomaly/bluespace = 1,
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/obj/item/weaponcrafting/gunkit/beam_rifle = 1,
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)
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time = 30 SECONDS //Maybe the delay will make you reconsider your choices
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/ebow
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name = "Energy Crossbow"
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result = /obj/item/gun/energy/recharge/ebow/large
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reqs = list(
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/obj/item/gun/energy/recharge/kinetic_accelerator = 1,
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/obj/item/weaponcrafting/gunkit/ebow = 1,
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/datum/reagent/uranium/radium = 15,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/xraylaser
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name = "X-ray Laser Gun"
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result = /obj/item/gun/energy/laser/xray
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reqs = list(
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/obj/item/gun/energy/laser = 1,
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/obj/item/weaponcrafting/gunkit/xray = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/xraylaser/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/hellgun
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name = "Hellfire Laser Gun"
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result = /obj/item/gun/energy/laser/hellgun
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reqs = list(
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/obj/item/gun/energy/laser = 1,
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/obj/item/weaponcrafting/gunkit/hellgun = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/hellgun/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/ioncarbine
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name = "Ion Carbine"
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result = /obj/item/gun/energy/ionrifle/carbine
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reqs = list(
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/obj/item/gun/energy/laser = 1,
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/obj/item/weaponcrafting/gunkit/ion = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/ioncarbine/New()
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..()
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blacklist += subtypesof(/obj/item/gun/energy/laser)
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/datum/crafting_recipe/teslacannon
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name = "Tesla Cannon"
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result = /obj/item/gun/energy/tesla_cannon
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reqs = list(
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/obj/item/assembly/signaler/anomaly/flux = 1,
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/obj/item/weaponcrafting/gunkit/tesla = 1,
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)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
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name = "Pneumatic Cannon"
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result = /obj/item/pneumatic_cannon/ghetto
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tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH)
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reqs = list(
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/obj/item/stack/sheet/iron = 4,
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/obj/item/stack/package_wrap = 8,
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/obj/item/pipe = 2,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/flamethrower
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name = "Flamethrower"
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result = /obj/item/flamethrower
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reqs = list(
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/obj/item/weldingtool = 1,
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/obj/item/assembly/igniter = 1,
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/obj/item/stack/rods = 1,
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)
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parts = list(
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/obj/item/assembly/igniter = 1,
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/obj/item/weldingtool = 1,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 1 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/pipegun
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name = "Pipegun"
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result = /obj/item/gun/ballistic/rifle/boltaction/pipegun
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reqs = list(
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/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 2,
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/storage/toolbox = 1, // for the screws
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/obj/item/stack/sticky_tape = 1,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/pipepistol
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name = "Pipe Pistol"
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result = /obj/item/gun/ballistic/rifle/boltaction/pipegun/pistol
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reqs = list(
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/obj/item/weaponcrafting/receiver = 1,
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/obj/item/pipe = 1,
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/obj/item/stock_parts/servo = 2,
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/obj/item/stack/sheet/mineral/wood = 4,
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/obj/item/storage/toolbox = 1, // for the screws
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/obj/item/stack/sticky_tape = 1,
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)
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tool_paths = list(/obj/item/hatchet)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/rebarxbow
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name = "Heated Rebar Crossbow"
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result = /obj/item/gun/ballistic/rifle/rebarxbow
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reqs = list(
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/obj/item/stack/rods = 6,
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/obj/item/stack/cable_coil = 12,
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/obj/item/inducer = 1,
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)
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blacklist = list(
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/obj/item/inducer/sci,
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)
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tool_behaviors = list(TOOL_WELDER)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/rebarxbowforced
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name = "Forced Rebar Crossbow"
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desc = "A much quicker reload... for a chance of shooting yourself when you fire it."
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result = /obj/item/gun/ballistic/rifle/rebarxbow/forced
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reqs = list(
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/obj/item/gun/ballistic/rifle/rebarxbow = 1,
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)
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blacklist = list(
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/obj/item/gun/ballistic/rifle/rebarxbow/forced,
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/obj/item/gun/ballistic/rifle/rebarxbow/syndie,
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)
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tool_behaviors = list(TOOL_CROWBAR)
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time = 1 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/pipegun_prime
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name = "Regal Pipegun"
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result = /obj/item/gun/ballistic/rifle/boltaction/pipegun/prime
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reqs = list(
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/obj/item/gun/ballistic/rifle/boltaction/pipegun = 1,
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/obj/item/food/deadmouse = 1,
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/datum/reagent/consumable/grey_bull = 20,
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/obj/item/spear = 1,
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/obj/item/storage/toolbox = 1,
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/obj/item/clothing/head/costume/crown = 1, // Any ol' crown will do
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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tool_paths = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/mask/gas, /obj/item/melee/baton/security/cattleprod)
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time = 15 SECONDS //contemplate for a bit
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/deagle_prime //When you factor in the makarov (7 tc), the toolbox (1 tc), and the emag (3 tc), this comes to a total of 18 TC or thereabouts. Igorning the 20k pricetag, obviously.
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name = "Regal Condor"
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result = /obj/item/gun/ballistic/automatic/pistol/deagle/regal
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reqs = list(
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/obj/item/gun/ballistic/automatic/pistol = 1,
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/obj/item/stack/sheet/mineral/gold = 25,
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/obj/item/stack/sheet/mineral/silver = 25,
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/obj/item/food/donkpocket = 1,
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/obj/item/stack/telecrystal = 4,
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/obj/item/clothing/head/costume/crown/fancy = 1, //the captain's crown
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/obj/item/storage/toolbox/syndicate = 1,
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/obj/item/stack/sheet/iron = 10,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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tool_paths = list(
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/obj/item/clothing/under/syndicate,
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/card/emag
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)
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time = 30 SECONDS
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/deagle_prime/New()
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..()
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blacklist += subtypesof(/obj/item/gun/ballistic/automatic/pistol)
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/datum/crafting_recipe/deagle_prime_mag
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name = "Regal Condor Magazine (10mm Reaper)"
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result = /obj/item/ammo_box/magazine/r10mm
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reqs = list(
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/obj/item/stack/sheet/iron = 10,
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/obj/item/stack/sheet/mineral/gold = 10,
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/obj/item/stack/sheet/mineral/silver = 10,
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/obj/item/stack/sheet/mineral/plasma = 10,
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/obj/item/food/donkpocket = 1, //Station mass murder, as sponsored by Donk Co.
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)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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tool_paths = list(
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/obj/item/clothing/under/syndicate,
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/card/emag,
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/obj/item/gun/ballistic/automatic/pistol/deagle/regal
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)
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time = 5 SECONDS
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/pipe_organ_gun
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name = "Pipe Organ Gun"
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tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER)
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result = /obj/structure/mounted_gun/pipe
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reqs = list(
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/obj/item/pipe = 8,
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/obj/item/stack/sheet/mineral/wood = 15,
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/obj/item/stack/sheet/iron = 10,
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/obj/item/storage/toolbox = 1,
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/obj/item/stack/rods = 10,
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/obj/item/assembly/igniter = 2,
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)
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time = 15 SECONDS
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY
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/datum/crafting_recipe/trash_cannon
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name = "Trash Cannon"
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tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER)
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result = /obj/structure/cannon/trash
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reqs = list(
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/obj/item/melee/skateboard/improvised = 1,
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/obj/item/tank/internals/oxygen = 1,
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/datum/reagent/drug/maint/tar = 15,
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/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/storage/toolbox = 1,
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)
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/laser_musket
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name = "Laser Musket"
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result = /obj/item/gun/energy/laser/musket
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reqs = list(
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/cable_coil = 15,
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/obj/item/stack/rods = 4,
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/obj/item/stock_parts/micro_laser = 1,
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/obj/item/stock_parts/capacitor = 1,
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/obj/item/reagent_containers/cup/glass/drinkingglass = 2,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/laser_musket_prime
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name = "Heroic Laser Musket"
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result = /obj/item/gun/energy/laser/musket/prime
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reqs = list(
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/obj/item/gun/energy/laser/musket = 1,
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/obj/item/stack/cable_coil = 15,
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/obj/item/stack/sheet/mineral/silver = 5,
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/obj/item/stock_parts/water_recycler = 1,
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/datum/reagent/consumable/nuka_cola = 15,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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tool_paths = list(/obj/item/clothing/head/cowboy, /obj/item/clothing/shoes/cowboy)
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time = 30 SECONDS //contemplate for a bit
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category = CAT_WEAPON_RANGED
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/smoothbore_disabler
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name = "Smoothbore Disabler"
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result = /obj/item/gun/energy/disabler/smoothbore
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reqs = list(
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/obj/item/weaponcrafting/stock = 1, //it becomes the grip
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/obj/item/stack/cable_coil = 5,
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/obj/item/pipe = 1,
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/obj/item/stock_parts/micro_laser = 1,
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/obj/item/stock_parts/power_store/cell = 1,
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/obj/item/assembly/mousetrap = 1,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WRENCH)
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time = 10 SECONDS
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category = CAT_WEAPON_RANGED
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/datum/crafting_recipe/smoothbore_disabler_prime
|
|
name = "Elite Smoothbore Disabler"
|
|
result = /obj/item/gun/energy/disabler/smoothbore/prime
|
|
reqs = list(
|
|
/obj/item/gun/energy/disabler/smoothbore = 1,
|
|
/obj/item/stack/sheet/mineral/gold = 5,
|
|
/obj/item/stock_parts/power_store/cell/hyper = 1,
|
|
/datum/reagent/reaction_agent/speed_agent = 10,
|
|
)
|
|
tool_behaviors = list(TOOL_SCREWDRIVER)
|
|
time = 20 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
|
|
|
|
/datum/crafting_recipe/shortbow
|
|
name = "Shortbow"
|
|
result = /obj/item/gun/ballistic/bow/shortbow
|
|
reqs = list(
|
|
/obj/item/stack/sheet/mineral/wood = 4,
|
|
/obj/item/stack/sheet/cloth = 2,
|
|
/obj/item/stack/sheet/iron = 1,
|
|
)
|
|
tool_paths = list(
|
|
/obj/item/hatchet,
|
|
)
|
|
time = 30 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
|
|
|
|
/datum/crafting_recipe/ashenbow
|
|
name = "Ashen Bow"
|
|
result = /obj/item/gun/ballistic/bow/ashenbow
|
|
reqs = list(
|
|
/obj/item/stack/sheet/bone = 6,
|
|
/obj/item/stack/sheet/sinew = 3,
|
|
/obj/item/stack/sheet/leather = 1,
|
|
)
|
|
time = 30 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
|
|
/datum/crafting_recipe/photoncannon
|
|
name = "Photon Cannon"
|
|
result = /obj/item/gun/energy/photon
|
|
reqs = list(
|
|
/obj/item/assembly/signaler/anomaly/flux = 1,
|
|
/obj/item/weaponcrafting/gunkit/photon = 1,
|
|
)
|
|
time = 10 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
|
|
/datum/crafting_recipe/sks
|
|
name = "Sakhno SKS semi-automatic rifle"
|
|
result = /obj/item/gun/ballistic/rifle/sks/empty
|
|
reqs = list(
|
|
/obj/item/weaponcrafting/stock = 1,
|
|
/obj/item/weaponcrafting/receiver = 1,
|
|
/obj/item/weaponcrafting/gunkit/sks = 1,
|
|
)
|
|
tool_behaviors = list(TOOL_SCREWDRIVER)
|
|
time = 10 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
|
|
/datum/crafting_recipe/dimensional_bombcore
|
|
name = "Multi-Dimensional Payload"
|
|
result = /obj/item/bombcore/dimensional
|
|
reqs = list(
|
|
/obj/item/gibtonite = 1,
|
|
/obj/item/grenade/chem_grenade = 2,
|
|
/obj/item/assembly/signaler/anomaly/dimensional = 1,
|
|
)
|
|
tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
|
time = 12 SECONDS
|
|
category = CAT_WEAPON_RANGED
|
|
steps = list(
|
|
"use high quality gibtonite and advanced release or large grenades for better yield",
|
|
)
|