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https://github.com/Bubberstation/Bubberstation.git
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5146cfd403
## About The Pull Request When a camera update is triggered, it is instead added to a queue on a background subsystem An AI entering a camera chunk which is queued to update will force the update immediately (bypassing the queue) While the root problem of this is, ultimately, not addressed... <img width="554" height="58" alt="467828777-eff3f0e5-49d6-4997-b4d7-05eff6432155" src="https://github.com/user-attachments/assets/c2d6a5f5-d958-463e-959f-116bd0dab475" /> ...the change will ultimately prevent update spam from consuming all of the server's resources - instead allocating updates to the backburner in times of high server stress (or on multi-z maps) ## Changelog 🆑 Melbert refactor: Refactored the way camera updates are handled to hopefully reduce some lag. Report any oddities /🆑
70 lines
2.0 KiB
Plaintext
70 lines
2.0 KiB
Plaintext
/// Simple component to integrate a bodycam into a mob
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/datum/component/simple_bodycam
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dupe_mode = COMPONENT_DUPE_SELECTIVE
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/// The actual camera, in our mob's contents
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VAR_PRIVATE/obj/machinery/camera/bodycam
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/// How fast we update
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var/camera_update_time = 0.5 SECONDS
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/datum/component/simple_bodycam/Initialize(
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camera_name = "bodycam",
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c_tag = capitalize(camera_name),
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network = "ss13",
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emp_proof = FALSE,
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camera_update_time = 0.5 SECONDS,
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)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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src.camera_update_time = camera_update_time
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bodycam = new(parent)
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bodycam.network = list(network)
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bodycam.name = camera_name
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bodycam.c_tag = c_tag
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if(emp_proof)
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bodycam.AddElement(/datum/element/empprotection, EMP_PROTECT_ALL)
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(update_cam))
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RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, PROC_REF(rotate_cam))
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RegisterSignals(bodycam, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED), PROC_REF(camera_gone))
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do_update_cam()
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/datum/component/simple_bodycam/Destroy()
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if(QDELETED(bodycam))
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bodycam = null
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else
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QDEL_NULL(bodycam)
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return ..()
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/datum/component/simple_bodycam/CheckDupeComponent(
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datum/component/simple_bodycam/new_bodycam, // will be null
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camera_name,
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c_tag,
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network = "ss13",
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emp_proof,
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camera_update_time,
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)
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// Dupes are only allowed if we don't have a camera on that network already
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return (network in bodycam.network)
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/datum/component/simple_bodycam/proc/update_cam(datum/source, atom/old_loc, ...)
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SIGNAL_HANDLER
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if(get_turf(old_loc) != get_turf(parent))
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do_update_cam()
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/datum/component/simple_bodycam/proc/do_update_cam()
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SScameras.update_portable_camera(bodycam, camera_update_time)
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/datum/component/simple_bodycam/proc/rotate_cam(datum/source, old_dir, new_dir)
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SIGNAL_HANDLER
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// I don't actually think cameras care about dir but just in case
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bodycam.setDir(new_dir)
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/datum/component/simple_bodycam/proc/camera_gone(datum/source)
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SIGNAL_HANDLER
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if (!QDELETED(src))
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qdel(src)
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