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## About The Pull Request Closes #93434 ## Changelog 🆑 fix: Fixed lavaloop charge bar getting stuck when swapping hands /🆑
179 lines
5.9 KiB
Plaintext
179 lines
5.9 KiB
Plaintext
/datum/component/throwbonus_on_windup
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///the maximum windup bonus
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var/maximum_bonus = 20
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///additional behavior if we exceed the maximum bonus
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var/datum/callback/pass_maximum_callback
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///the player currently winding up their throw
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var/datum/weakref/holder
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///the current bonus we are at
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var/throwforce_bonus = 0
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///the bar relaying feedback to the player
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var/obj/effect/overlay/windup_bar/our_bar
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///any additional behavior we should look for before applying the bonus
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var/datum/callback/apply_bonus_callback
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///sound we play after successfully damaging the enemy with a bonus
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var/sound_on_success
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///effect we play after successfully damaging the enemy with a bonus
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var/effect_on_success
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///how fast we increase the wind up counter on process
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var/windup_increment_speed
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///text we display when we start winding up
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var/throw_text
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/datum/component/throwbonus_on_windup/Initialize(maximum_bonus = 20, windup_increment_speed = 1, pass_maximum_callback, apply_bonus_callback, sound_on_success, effect_on_success, throw_text)
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. = ..()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.maximum_bonus = maximum_bonus
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src.pass_maximum_callback = pass_maximum_callback
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src.apply_bonus_callback = apply_bonus_callback
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src.sound_on_success = sound_on_success
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src.effect_on_success = effect_on_success
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src.windup_increment_speed = windup_increment_speed
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src.throw_text = throw_text
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/datum/component/throwbonus_on_windup/proc/on_equip(datum/source, mob/living/equipper, slot)
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SIGNAL_HANDLER
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if(!(slot & ITEM_SLOT_HANDS) || holder?.resolve())
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return
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holder = WEAKREF(equipper)
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RegisterSignal(equipper, COMSIG_LIVING_THROW_MODE_TOGGLE, PROC_REF(throw_change))
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RegisterSignal(equipper, COMSIG_MOB_SWAP_HANDS, PROC_REF(on_hands_swap))
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if(equipper.throw_mode)
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start_windup()
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/datum/component/throwbonus_on_windup/proc/start_windup()
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if(!QDELETED(our_bar))
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CRASH("throwbonus_on_windup component attempted to start windup while already winding up a throw!")
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throwforce_bonus = initial(throwforce_bonus)
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var/mob/living/our_holder = holder?.resolve()
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if(isnull(holder))
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return
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if(throw_text)
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to_chat(our_holder, span_warning(throw_text))
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var/x_position = CEILING(our_holder.get_visual_width() * 0.5, 1)
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our_bar = new()
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our_bar.maximum_count = maximum_bonus
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our_bar.pixel_x = x_position
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our_holder.vis_contents += our_bar
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START_PROCESSING(SSfastprocess, src)
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/datum/component/throwbonus_on_windup/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
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RegisterSignal(parent, COMSIG_MOVABLE_PRE_IMPACT, PROC_REF(on_thrown))
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/datum/component/throwbonus_on_windup/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_PRE_IMPACT))
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var/atom/our_holder = holder?.resolve()
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if(!isnull(our_holder))
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UnregisterSignal(our_holder, list(COMSIG_LIVING_THROW_MODE_TOGGLE, COMSIG_MOB_SWAP_HANDS))
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/datum/component/throwbonus_on_windup/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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QDEL_NULL(our_bar)
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holder = null
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return ..()
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/datum/component/throwbonus_on_windup/proc/throw_change(mob/living/source, throw_mode)
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SIGNAL_HANDLER
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if (source.get_active_held_item() != parent)
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return
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if(throw_mode)
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start_windup()
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else
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end_windup()
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/datum/component/throwbonus_on_windup/proc/on_hands_swap(mob/living/source)
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SIGNAL_HANDLER
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if(source.get_active_held_item() != parent)
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end_windup()
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return
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if(source.throw_mode)
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start_windup()
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/datum/component/throwbonus_on_windup/process(seconds_per_tick)
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if(throwforce_bonus > maximum_bonus)
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var/mob/living/our_holder = holder?.resolve()
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pass_maximum_callback?.Invoke(our_holder)
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end_windup()
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return PROCESS_KILL
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our_bar.recalculate_position(min(throwforce_bonus, maximum_bonus))
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throwforce_bonus += windup_increment_speed
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/datum/component/throwbonus_on_windup/proc/on_move(obj/item/source, atom/entering_loc)
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SIGNAL_HANDLER
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end_windup()
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var/mob/living/our_holder = holder?.resolve()
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if(isnull(our_holder))
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return
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holder = null
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UnregisterSignal(our_holder, list(COMSIG_LIVING_THROW_MODE_TOGGLE, COMSIG_MOB_SWAP_HANDS))
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/datum/component/throwbonus_on_windup/proc/end_windup()
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QDEL_NULL(our_bar)
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STOP_PROCESSING(SSfastprocess, src)
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/datum/component/throwbonus_on_windup/proc/on_thrown(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
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SIGNAL_HANDLER
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var/damage_to_apply = throwforce_bonus
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throwforce_bonus = initial(throwforce_bonus)
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if(!isliving(hit_atom))
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return
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if(apply_bonus_callback && !apply_bonus_callback.Invoke(hit_atom, damage_to_apply))
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return
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if(effect_on_success)
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new effect_on_success(get_turf(hit_atom))
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if(sound_on_success)
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playsound(hit_atom, sound_on_success, 50, TRUE)
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var/mob/living/living_target = hit_atom
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living_target.apply_damage(damage_to_apply)
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/obj/effect/overlay/windup_bar
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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anchored = TRUE
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vis_flags = VIS_INHERIT_DIR | VIS_INHERIT_PLANE
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icon = 'icons/effects/effects.dmi'
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icon_state = "windup_bar"
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layer = ABOVE_ALL_MOB_LAYER
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///the maximum windup bonus
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var/maximum_count = INFINITY
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///the current count we are at
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var/current_count = 0
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/obj/effect/overlay/windup_bar/proc/recalculate_position(input_count)
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current_count = input_count
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update_appearance(UPDATE_OVERLAYS)
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/obj/effect/overlay/windup_bar/update_overlays()
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. = ..()
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var/static/list/bar_positions = list(0, 2, 4, 6, 8)
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var/current_percentage = current_count / maximum_count
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var/bars_to_add = CEILING(length(bar_positions) * current_percentage, 1)
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for(var/curr_number in 1 to bars_to_add)
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var/bar_color
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switch(curr_number)
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if(1 to 2)
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bar_color = "windup_red"
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if(2 to 4)
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bar_color = "windup_green"
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if(4 to 5)
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bar_color = "windup_purple"
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var/mutable_appearance/bar_overlay = mutable_appearance(icon = icon, icon_state = bar_color, layer = ABOVE_HUD_PLANE)
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bar_overlay.pixel_z = bar_positions[curr_number]
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. += bar_overlay
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