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/// Component applying shared behaviour by cursed organs granted when sacrificed by a heretic
/// Mostly just does something spooky when it is removed
/datum/element/corrupted_organ
/datum/element/corrupted_organ/Attach(obj/item/organ/target, add_color = TRUE)
. = ..()
if (!istype(target) || (target.organ_flags & ORGAN_EXTERNAL))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_ORGAN_SURGICALLY_REMOVED, PROC_REF(on_removed))
var/atom/atom_parent = target
if(add_color)
atom_parent.add_atom_colour(COLOR_VOID_PURPLE, FIXED_COLOUR_PRIORITY)
atom_parent.add_filter(name = "ray", priority = 1, params = list(
type = "rays",
size = 12,
color = COLOR_VOID_PURPLE,
density = 12
))
var/ray_filter = atom_parent.get_filter("ray")
animate(ray_filter, offset = 100, time = 2 MINUTES, loop = -1, flags = ANIMATION_PARALLEL) // Absurdly long animate so nobody notices it hitching when it loops
animate(offset = 0, time = 2 MINUTES) // I sure hope duration of animate doesnt have any performance effect
/datum/element/corrupted_organ/Detach(datum/source)
UnregisterSignal(source, list(COMSIG_ORGAN_SURGICALLY_REMOVED))
return ..()
/// When we're taken out of someone, do something spooky
/datum/element/corrupted_organ/proc/on_removed(atom/organ, mob/living/remover, mob/living/carbon/loser)
SIGNAL_HANDLER
if (loser.has_reagent(/datum/reagent/water/holywater) || loser.can_block_magic(MAGIC_RESISTANCE|MAGIC_RESISTANCE_HOLY) || prob(20))
return
if (prob(75))
organ.AddComponent(\
/datum/component/haunted_item,\
haunt_color = "#00000000", \
aggro_radius = 4, \
spawn_message = span_revenwarning("[organ] hovers ominously into the air, pulsating with unnatural vigour!"), \
despawn_message = span_revenwarning("[organ] falls motionless to the ground."), \
)
return
var/turf/origin_turf = get_turf(organ)
playsound(organ, 'sound/effects/magic/forcewall.ogg', vol = 100)
new /obj/effect/temp_visual/curse_blast(origin_turf)
organ.visible_message(span_revenwarning("[organ] explodes in a burst of dark energy!"))
for(var/mob/living/target in range(1, origin_turf))
var/armor = target.run_armor_check(attack_flag = BOMB)
target.apply_damage(30, damagetype = BURN, blocked = armor, spread_damage = TRUE)
qdel(organ)
/obj/effect/temp_visual/curse_blast
icon = 'icons/effects/64x64.dmi'
pixel_x = -16
pixel_y = -16
icon_state = "curse"
duration = 0.3 SECONDS
/obj/effect/temp_visual/curse_blast/Initialize(mapload)
. = ..()
animate(src, transform = matrix() * 0.2, time = 0, flags = ANIMATION_PARALLEL)
animate(transform = matrix() * 2, time = duration, easing = QUAD_EASING|EASE_IN)
animate(src, alpha = 255, time = 0, flags = ANIMATION_PARALLEL)
animate(alpha = 255, time = 0.2 SECONDS)
animate(alpha = 0, time = 0.1 SECONDS)