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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
80 lines
2.6 KiB
Plaintext
80 lines
2.6 KiB
Plaintext
/**
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* ## death drops element!
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*
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* bespoke element that spawn can spawn one or multiple objects when a mob is killed
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*/
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/datum/element/death_drops
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// What items the target drops when killed
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var/list/loot
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/// Should the items not be dropped when gibbed?
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var/no_gib_drops
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/datum/element/death_drops/Attach(datum/target, list/loot, no_gib_drops = FALSE)
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. = ..()
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if(!isliving(target))
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return ELEMENT_INCOMPATIBLE
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if(!loot)
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stack_trace("[type] added to [target] with NO LOOT.")
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src.loot = loot
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src.no_gib_drops = no_gib_drops
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RegisterSignal(target, COMSIG_LIVING_DEATH, PROC_REF(on_death))
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/datum/element/death_drops/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_LIVING_DEATH)
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///signal called by the stat of the target changing
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/datum/element/death_drops/proc/on_death(mob/living/target, gibbed)
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SIGNAL_HANDLER
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if (no_gib_drops && gibbed)
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return
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var/list/spawn_loot = null
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if (islist(loot))
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spawn_loot = loot.Copy()
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else
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spawn_loot = list(loot)
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var/atom/loot_loc = target.drop_location()
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if (SEND_SIGNAL(target, COMSIG_LIVING_DROP_LOOT, spawn_loot, gibbed) & COMPONENT_NO_LOOT_DROP)
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return
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var/list/all_loot = list()
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for(var/thing_to_spawn in spawn_loot)
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for(var/i in 1 to (spawn_loot[thing_to_spawn] || 1))
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all_loot += create_loot(thing_to_spawn, loot_loc, target, gibbed, spread_px = spawn_loot.len * 3)
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list_clear_nulls(all_loot) // in case of gibbed corpses
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SEND_SIGNAL(target, COMSIG_LIVING_DROPPED_LOOT, all_loot, gibbed)
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/// Handles creating the loots
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/datum/element/death_drops/proc/create_loot(typepath, atom/loot_loc, mob/living/dead, gibbed, spread_px = 4)
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if(ispath(typepath, /obj/effect/mob_spawn/corpse))
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return handle_corpse(typepath, loot_loc, dead, gibbed)
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var/drop = new typepath(loot_loc)
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if(isitem(drop) && spread_px)
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var/obj/item/dropped_item = drop
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var/clamped_px = clamp(spread_px, 0, 16)
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dropped_item.pixel_x = rand(-clamped_px, clamped_px)
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dropped_item.pixel_y = rand(-clamped_px, clamped_px)
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return drop
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/// Handles snowflake case of mob corpses
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/datum/element/death_drops/proc/handle_corpse(typepath, atom/loot_loc, mob/living/dead, gibbed)
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var/obj/effect/mob_spawn/corpse/spawner = new typepath(loot_loc, TRUE)
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var/mob/living/body = spawner.create()
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// done before the gib check so the bodyparts will be damaged
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body.set_brute_loss(dead.get_brute_loss())
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body.set_fire_loss(dead.get_fire_loss())
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// if gibbed, dispose of the body
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if(gibbed)
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body.gib(DROP_ALL_REMAINS)
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return null
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// otherwise continue with the rest of the damage types
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body.set_tox_loss(dead.get_tox_loss())
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body.set_oxy_loss(dead.get_oxy_loss())
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return body
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