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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
104 lines
4.0 KiB
Plaintext
104 lines
4.0 KiB
Plaintext
/datum/element/spooky
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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///will it spawn a new instrument
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var/too_spooky = TRUE
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///If, once someone is skeletonized, the element is detached
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var/single_use = FALSE
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///The base multiplier of stamina damage applied by the item
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var/stam_damage_mult
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/datum/element/spooky/Attach(datum/target, too_spooky = TRUE, single_use = FALSE, stam_damage_mult = 1)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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src.too_spooky = too_spooky
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src.single_use = single_use
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src.stam_damage_mult = stam_damage_mult
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RegisterSignal(target, COMSIG_ITEM_ATTACK, PROC_REF(spectral_attack))
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/datum/element/spooky/Detach(datum/source)
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UnregisterSignal(source, COMSIG_ITEM_ATTACK)
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return ..()
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/datum/element/spooky/proc/spectral_attack(datum/source, mob/living/carbon/target, mob/user)
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SIGNAL_HANDLER
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if(ishuman(user) && !isskeleton(user)) //this weapon wasn't meant for mortals.
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var/mob/living/carbon/human/human_user = user
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if(rattle_bones(human_user, stam_dam_mult = stam_damage_mult * 2))
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to_chat(human_user, span_userdanger("Your ears weren't meant for this spectral sound."))
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INVOKE_ASYNC(src, PROC_REF(spectral_change), human_user, user, source)
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return
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to_chat(target, span_userdanger("<b>DOOT</b"))
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if(isskeleton(target)) // skeletons are totally immune, no redundant skeletonization or bad mood event.
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return
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target.add_mood_event("spooked", /datum/mood_event/spooked)
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if(!ishuman(target))//the sound will spook basic mobs.
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target.set_jitter_if_lower(30 SECONDS)
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target.set_stutter(40 SECONDS)
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return
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var/mob/living/carbon/human/human = target
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if(rattle_bones(human))
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INVOKE_ASYNC(src, PROC_REF(spectral_change), human, user, source)
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///Cause jitteriness and stamina to the target relative to the amount of their bodyparts made of flesh and bone.
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/datum/element/spooky/proc/rattle_bones(mob/living/carbon/human/human, stam_dam_mult = stam_damage_mult)
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if(isskeleton(human))
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return FALSE //undeads are unaffected by the spook-pocalypse.
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var/bone_amount = 0
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for(var/obj/item/bodypart/part as anything in human.bodyparts)
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if((part.biological_state & BIO_FLESH_BONE) == BIO_FLESH_BONE)
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bone_amount++
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if(bone_amount)
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human.set_jitter_if_lower(12 SECONDS * bone_amount)
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human.set_stutter(6.5 SECONDS * bone_amount)
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human.adjust_stamina_loss(3 * bone_amount * stam_dam_mult)
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if(iszombie(human))
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human.adjust_stamina_loss(25)
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human.Paralyze(15) //zombies can't resist the doot
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return bone_amount
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/datum/element/spooky/proc/spectral_change(mob/living/carbon/human/human, mob/living/user, obj/item/source)
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if(human.get_stamina_loss() <= 95)
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return
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if(single_use)
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to_chat(user, span_warning("You feel like [source] has lost its spookiness..."))
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Detach(source)
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human.Paralyze(2 SECONDS)
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human.set_species(/datum/species/skeleton)
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human.visible_message(span_warning("[human] has given up on life as a mortal."))
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to_chat(human, span_boldnotice("You are a spooky skeleton!"))
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to_chat(human,
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span_boldnotice("A new life and identity has begun.\
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[too_spooky ? "Help your fellow skeletons into bringing out the spooky-pocalypse." : ""] \
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You haven't forgotten your past life, and are still beholden to past loyalties.")
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)
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INVOKE_ASYNC(src, PROC_REF(change_name), human) //time for a new name!
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if(!too_spooky)
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return
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var/turf/turf = get_turf(human)
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if(!prob(90))
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to_chat(human, span_boldwarning("The spooky gods forgot to ship your instrument. Better luck next unlife."))
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return
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var/obj/item/instrument = pick(
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/obj/item/instrument/saxophone/spectral,
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/obj/item/instrument/trumpet/spectral,
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/obj/item/instrument/trombone/spectral,
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)
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new instrument(turf)
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/datum/element/spooky/proc/change_name(mob/living/carbon/human/spooked)
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var/skeleton_name = spooked.client ? sanitize_name(tgui_input_text(spooked, "Enter your new skeleton name", "Spookifier", spooked.real_name, MAX_NAME_LEN)) : null
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if(!skeleton_name)
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skeleton_name = "\improper spooky skeleton"
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spooked.fully_replace_character_name(null, skeleton_name)
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