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Joshua KidderandGitHub 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

126 lines
4.4 KiB
Plaintext

// Effects given by the spacer quirk
/datum/status_effect/spacer
id = "spacer_gravity_effects"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
/// Essentially, tracks whether this is a planetary map.
/// It'd be pretty miserable if you're playing a planetary map and getting the worse of all effects, so we handwave it a bit.
VAR_FINAL/nerfed_effects_because_planetary = FALSE
/datum/status_effect/spacer/on_apply()
return iscarbon(owner)
/datum/status_effect/spacer/on_creation(mob/living/new_owner, ...)
. = ..()
nerfed_effects_because_planetary = SSmapping.is_planetary()
// The good side (being in space)
/datum/status_effect/spacer/gravity_wellness
alert_type = null
tick_interval = 3 SECONDS
/// How much disgust to heal per tick
var/disgust_healing_per_tick = 1.5
/// How much of stamina damage to heal per tick when we've been in nograv for a while
var/stamina_heal_per_tick = 3
/// How many seconds of stuns to reduce per tick when we've been in nograv for a while
var/stun_heal_per_tick = 3 SECONDS
/// Tracks how long we've been in no gravity
VAR_FINAL/seconds_in_nograv = 0 SECONDS
/datum/status_effect/spacer/gravity_wellness/tick(seconds_between_ticks)
var/in_nograv = !owner.has_gravity()
var/nograv_mod = in_nograv ? 1 : 0.5
owner.adjust_disgust(-1 * disgust_healing_per_tick * nograv_mod)
if(!in_nograv)
seconds_in_nograv = 0 SECONDS
return
seconds_in_nograv += (seconds_between_ticks * 0.1)
if(seconds_in_nograv >= 3 MINUTES)
// This has some interesting side effects with gravitum or similar negating effects that may be worth nothing
owner.adjust_stamina_loss(-1 * stamina_heal_per_tick)
owner.AdjustAllImmobility(-1 * stun_heal_per_tick)
// For comparison: Ephedrine heals 4 stamina per tick / 2 per second
// and Nicotine heals 5 seconds of stun per tick / 2.5 per second
// The bad side (being on a planet)
/datum/status_effect/spacer/gravity_sickness
alert_type = /atom/movable/screen/alert/status_effect/gravity_sickness
tick_interval = 1 SECONDS
/// How much disgust to gain per tick
var/disgust_per_tick = 1
/// The cap to which we can apply disgust
var/max_disgust = DISGUST_LEVEL_GROSS + 5
/// Tracks how many seconds this has been active
VAR_FINAL/seconds_active = 0 SECONDS
/datum/status_effect/spacer/gravity_sickness/tick(seconds_between_ticks)
if(owner.mob_negates_gravity())
// Might seem redundant but we can totally be on a planet but have an anti-gravity effect like gravitum
return
seconds_active += (seconds_between_ticks * 0.1)
var/mob/living/carbon/the_spacer = owner
the_spacer.adjust_disgust(disgust_per_tick, max = max_disgust + 5)
if(nerfed_effects_because_planetary)
return
if(seconds_active < 2 MINUTES)
return
var/minutes_active = round(seconds_active / (1 MINUTES))
// Sit at a passive amount of stamina damage depending on how long it's been
if(!the_spacer.get_stamina_loss())
the_spacer.adjust_stamina_loss(min(25, 5 * minutes_active))
// Max disgust increases over time as well
max_disgust = min(DISGUST_LEVEL_VERYGROSS + 5, initial(max_disgust) + 5 * minutes_active)
// And your lungs can't really handle it good
if(!the_spacer.internal && seconds_active % 10 == 0)
the_spacer.losebreath = min(the_spacer.losebreath++, minutes_active, 8)
/atom/movable/screen/alert/status_effect/gravity_sickness
name = "Gravity Sickness"
desc = "The gravity of the planet around you is making you feel sick and tired."
use_user_hud_icon = TRUE
overlay_state = "paralysis"
/datum/mood_event/spacer
/datum/mood_event/spacer/in_space
description = "Space is long and dark and empty, but it's my home."
/datum/mood_event/spacer/on_planet
description = "I'm on a planet. The gravity here makes me uncomfortable."
mood_change = -2
/datum/mood_event/spacer/on_planet/too_long
description = "I've been on this planet for too long. I need to get back to space."
mood_change = -4
/datum/mood_event/spacer/on_planet/nerfed
description = "I'm stationed on a planet. I'd love to be back in space."
mood_change = -3
/datum/movespeed_modifier/spacer
id = "spacer"
/datum/movespeed_modifier/spacer/in_space
movetypes = FLOATING
blacklisted_movetypes = FLYING
multiplicative_slowdown = -0.1
/datum/movespeed_modifier/spacer/on_planet
movetypes = GROUND|FLYING
blacklisted_movetypes = FLOATING
multiplicative_slowdown = 0.2
/datum/movespeed_modifier/spacer/on_planet/too_long
multiplicative_slowdown = 0.5
/datum/movespeed_modifier/spacer/on_planet/nerfed
multiplicative_slowdown = 0.25