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FalloutFalconandGitHub d25c6201f4 Standerdizing currency symbols Part 2 (#94259)
## About The Pull Request
Converts almost all non-constant, non-tgui usages of all variantions of
"credit" and "cr"

Everything seems in order, tested most the currencies.
<img width="905" height="119" alt="image"
src="https://github.com/user-attachments/assets/3fa005a7-a114-426c-9646-b81f68bc2dec"
/>
<img width="255" height="128" alt="image"
src="https://github.com/user-attachments/assets/14c83b54-4fd9-4bee-838f-5b1c03939d9a"
/>


## Why It's Good For The Game
Same justification as https://github.com/tgstation/tgstation/pull/94128
Just easier to mantain/adjust the grammer/names of our money
## Changelog
🆑
spellcheck: minor cleanup on some usecases of "credits"
/🆑
2025-12-13 21:00:19 -05:00

81 lines
2.9 KiB
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#define MAX_ADVANCES 3
#define MIN_PAY_MOD 0.5
#define MAX_PAY_MOD 1.5
/obj/machinery/computer/accounting
name = "account lookup console"
desc = "Used to view crew member accounts and purchases."
icon_screen = "accounts"
icon_keyboard = "id_key"
circuit = /obj/item/circuitboard/computer/accounting
light_color = LIGHT_COLOR_GREEN
/obj/machinery/computer/accounting/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, "AccountingConsole", name)
ui.open()
/obj/machinery/computer/accounting/ui_data(mob/user)
. = ..()
var/list/data = list()
var/list/player_accounts = list()
for(var/id in SSeconomy.bank_accounts_by_id)
var/datum/bank_account/current_bank_account = SSeconomy.bank_accounts_by_id[id]
if(!(current_bank_account.account_job?.job_flags & JOB_CREW_MANIFEST))
continue
player_accounts += list(list(
"name" = current_bank_account.account_holder,
"job" = current_bank_account.account_job.title,
"balance" = round(current_bank_account.account_balance),
"modifier" = current_bank_account.payday_modifier,
"num_advances" = current_bank_account.paydays_to_skip,
"id" = id,
))
data["accounts"] = player_accounts
data["audit_log"] = SSeconomy.audit_log
data["crashing"] = HAS_TRAIT(SSeconomy, TRAIT_MARKET_CRASHING)
data["station_time"] = station_time_timestamp("hh:mm")
return data
/obj/machinery/computer/accounting/ui_static_data(mob/user)
var/list/data = list()
var/static/ian_format = pick("png", "jpg", "jpeg", "webp", "bmp")
data["pic_file_format"] = ian_format
data["young_ian"] = check_holidays(IAN_HOLIDAY)
data["max_advances"] = MAX_ADVANCES
data["max_pay_mod"] = MAX_PAY_MOD
data["min_pay_mod"] = MIN_PAY_MOD
return data
/obj/machinery/computer/accounting/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
playsound(src, SFX_TERMINAL_TYPE, 50, FALSE)
var/datum/bank_account/bank_account = SSeconomy.bank_accounts_by_id[params["account_id"]]
if(isnull(bank_account) || !(bank_account.account_job?.job_flags & JOB_CREW_MANIFEST))
return
switch(action)
if("paycheck_advance")
if(bank_account.paydays_to_skip < MAX_ADVANCES)
bank_account.payday(1, event = "Paycheck advance")
bank_account.paydays_to_skip += 1
return TRUE
if("change_pay_mod")
var/old_modifier = bank_account.payday_modifier
bank_account.payday_modifier = clamp(round(text2num(params["pay_mod"]), 0.05), MIN_PAY_MOD, MAX_PAY_MOD)
var/new_check_total = bank_account.payday_modifier * bank_account.account_job.paycheck
var/raise_or_cut = new_check_total > old_modifier * bank_account.account_job.paycheck ? "raised" : "cut"
bank_account.bank_card_talk("Paycheck [raise_or_cut] to [new_check_total][MONEY_SYMBOL].")
SSeconomy.add_audit_entry(bank_account, new_check_total, "Paycheck [raise_or_cut]")
return TRUE
#undef MAX_ADVANCES
#undef MIN_PAY_MOD
#undef MAX_PAY_MOD