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* Adds a treasure chest to the ocean/beach fishing spot. (#85276) ## About The Pull Request This PR adds a treasure chest that can be fished from the ocean if you're lucky enough (or have enough explosives or lobstrosities to do it for you). The treasure chest is basically a mystery box (like the ones from the deathmatch) with a couple catches; the treasure chest can be opened up to 18 times in total before breaking down, however, it can only be opened up to 3 times per spaceman, encouraging the player to share it with others. Here the possible loot by the by: - A toolbox containing a master fishing rod, all the hooks and reels, fish feed, an experi-scanner, an aquarium kit and a can of super baits - A box containing a lazarus injector, a cup and a bottle of strange reagent which you can use to revive fish now - A circuit board for a pre-emagged fishing portal generator - A master fishing rod - A can of super fishing baits - A fish case containing Tiziran fish - A fish case containing Syndicate fish - An old, yet fairly strong cutlass - An old laser gun which fires only 5 shots before running out - A crank laser musket - A smoothbore disabler - A surplus bolt action rifle - A ration pack - A can of squid ink - A bottle of aged rum that forces you to switch to the piratespeak language - A money bag with some doubloons inside - A piratespeak manual - Pirate armored coat - Pirate armored hat - A pre-loaded cannon - Four trash cannon balls - Four cannon balls ## Why It's Good For The Game Mystery boxes are fun, from the little fanfare they play to the potential loot they can give, and I had an old treasure chest I had sprited for fun years ago around so I've come up with an entertaining idea. If you think the loot list is a bit too hot, I can cool it down a bit. Also yeah, I wanted to make fish revivable with strange reagent, since you can already do it with lazarus injectors even though using a lazarus injector for this would be a severe waste of mining points. ## Changelog 🆑 add: Added a treasure chest you can rarely fish from the ocean/beach, with loot being a mix of fishing and piratey stuff. add: You can revive fish with strange reagent now. /🆑 * Adds a treasure chest to the ocean/beach fishing spot. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
93 lines
3.1 KiB
Plaintext
93 lines
3.1 KiB
Plaintext
/obj/effect/spawner/random/exotic
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name = "exotic spawner"
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desc = "Super duper rare stuff."
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/obj/effect/spawner/random/exotic/technology
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name = "technology spawner"
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icon_state = "disk"
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spawn_loot_count = 2
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loot = list( // Space loot spawner. Couple of random bits of technology-adjacent stuff including anomaly cores and BEPIS techs.
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/obj/item/raw_anomaly_core/random,
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/obj/item/disk/design_disk/bepis,
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/obj/item/computer_disk/syndicate/camera_app,
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)
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/obj/effect/spawner/random/exotic/languagebook
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name = "language book spawner"
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icon_state = "book"
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loot = list( // A single roundstart species language book.
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/obj/item/language_manual/roundstart_species = 96,
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/obj/item/book/granter/sign_language = 10,
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/obj/item/language_manual/piratespeak = 4,
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/obj/item/language_manual/roundstart_species/five = 3,
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/obj/item/language_manual/roundstart_species/unlimited = 1,
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)
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/obj/effect/spawner/random/exotic/tool
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name = "exotic tool spawner"
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icon_state = "wrench"
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loot = list( // Some sort of random and rare tool.
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/obj/effect/spawner/random/engineering/tool_alien,
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/obj/effect/spawner/random/medical/surgery_tool_alien,
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/obj/effect/spawner/random/engineering/tool_advanced,
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)
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/obj/effect/spawner/random/exotic/syndie
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name = "syndie cosmetic spawner"
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icon_state = "syndicate"
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spawn_loot_count = 2
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loot = list( // A selection of cosmetic syndicate items. Just a couple. No space suits or weapons.
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/obj/effect/spawner/random/clothing/syndie = 8,
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/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1,
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/obj/effect/spawner/random/entertainment/cigarette_pack = 1,
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)
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/obj/effect/spawner/random/exotic/antag_gear_weak
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name = "antag gear weak"
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icon_state = "syndi_toolbox"
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loot = list(
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/obj/item/storage/medkit/regular = 45,
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/obj/item/storage/medkit/toxin = 35,
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/obj/item/storage/medkit/brute = 27,
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/obj/item/storage/medkit/fire = 27,
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/obj/item/storage/toolbox/syndicate = 12,
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/obj/item/borg/upgrade/diamond_drill = 3,
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/obj/item/knife/butcher = 14,
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/obj/item/clothing/glasses/night = 10,
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/obj/item/pickaxe/drill/diamonddrill = 6,
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)
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/obj/effect/spawner/random/exotic/antag_gear
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name = "antag gear"
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icon_state = "esword"
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loot = list(
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/obj/item/clothing/glasses/science/night = 15,
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/obj/item/shield/riot = 12,
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/obj/item/stack/sheet/mineral/diamond{amount = 15} = 5,
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/obj/item/stack/sheet/mineral/uranium{amount = 15} = 5,
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/obj/item/stack/sheet/mineral/plasma{amount = 15} = 5,
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/obj/item/stack/sheet/mineral/gold{amount = 15} = 5,
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/obj/item/grenade/clusterbuster/smoke = 15,
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/obj/item/clothing/under/chameleon = 13,
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/obj/item/knife/combat = 10,
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/obj/item/implantcase/deathrattle = 5,
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/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1,
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)
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/obj/effect/spawner/random/exotic/snow_gear
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name = "snow gear"
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icon_state = "snowman"
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loot = list(
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/obj/item/toy/snowball = 6,
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/obj/item/stack/sheet/mineral/snow{amount = 25} = 2,
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/obj/item/shovel = 2,
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)
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/obj/effect/spawner/random/exotic/ripley
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name = "ripley spawner"
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icon_state = "ripley"
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loot = list(
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/obj/structure/mecha_wreckage/ripley = 3,
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/obj/vehicle/sealed/mecha/ripley/mining = 1,
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)
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