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3c1505ac06
This moves Cyborgs onto using storage datums, removing the remenants of the shitcode that was Cyborg inventory. It's now done mostly by equipping/unequipping/storage items, much like how other mobs do. This allows borgs to take advantage of more hand support stuff and things like ``dropped()``, so borgs no longer have to copy paste drop code to ``cyborg_unequip`` It also: - Removes ``CYBORG_ITEM_TRAIT`` - Removes all borg items being ``NODROP`` https://github.com/user-attachments/assets/11442a10-3443-41f2-8c72-b38fb0126cdb Currently borgs are able to have their entire inventory open and a bag below it, which I thought was a little weird. I always assumed they WERE storage items, so I guess I'm doing it myself. Cyborgs using storage code makes it easier for contributors to actually do stuff with, without risking breaking everything. It also hopefully will make borg items more resilient against breaking in the future, now that we're not relying on nodrop. Also just brings them more in line with other mobs, all of which make use of storages. 🆑 refactor: Cyborg's modules now use storage (so opening a bag will close modules instead of overlap one over the other). qol: Observers can now see Cyborg's inventories (like they can for humans). /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
109 lines
3.5 KiB
Plaintext
109 lines
3.5 KiB
Plaintext
/// Max number of atoms a broom can sweep at once
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#define BROOM_PUSH_LIMIT 20
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/obj/item/pushbroom
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name = "push broom"
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desc = "This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage."
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icon = 'icons/obj/service/janitor.dmi'
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icon_state = "broom0"
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base_icon_state = "broom"
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icon_angle = 135
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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force = 8
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("sweeps", "brushes off", "bludgeons", "whacks")
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attack_verb_simple = list("sweep", "brush off", "bludgeon", "whack")
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resistance_flags = FLAMMABLE
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/obj/item/pushbroom/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/jousting, damage_boost_per_tile = 1)
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AddComponent(/datum/component/two_handed, \
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force_unwielded = 8, \
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force_wielded = 12, \
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icon_wielded = "[base_icon_state]1", \
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wield_callback = CALLBACK(src, PROC_REF(on_wield)), \
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unwield_callback = CALLBACK(src, PROC_REF(on_unwield)), \
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)
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/obj/item/pushbroom/update_icon_state()
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icon_state = "[base_icon_state]0"
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return ..()
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/**
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* Handles registering the sweep proc when the broom is wielded
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*
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* Arguments:
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* * source - The source of the on_wield proc call
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* * user - The user which is wielding the broom
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*/
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/obj/item/pushbroom/proc/on_wield(obj/item/source, mob/user)
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to_chat(user, span_notice("You brace the [src] against the ground in a firm sweeping stance."))
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RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(sweep))
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/**
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* Handles unregistering the sweep proc when the broom is unwielded
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*
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* Arguments:
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* * source - The source of the on_unwield proc call
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* * user - The user which is unwielding the broom
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*/
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/obj/item/pushbroom/proc/on_unwield(obj/item/source, mob/user)
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UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE)
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/obj/item/pushbroom/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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sweep(user, interacting_with)
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return NONE // I guess
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/**
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* Attempts to push up to BROOM_PUSH_LIMIT atoms from a given location the user's faced direction
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*
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* Arguments:
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* * user - The user of the pushbroom
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* * A - The atom which is located at the location to push atoms from
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*/
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/obj/item/pushbroom/proc/sweep(mob/user, atom/atom)
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SIGNAL_HANDLER
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do_sweep(src, user, atom, user.dir)
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/**
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* Sweep objects in the direction we're facing towards our direction
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* Arguments
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* * broomer - The object being used for brooming
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* * user - The person who is brooming
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* * target - The object or tile that's target of a broom click or being moved into
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* * sweep_dir - The directions in which we sweep objects
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*/
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/proc/do_sweep(obj/broomer, mob/user, atom/target, sweep_dir)
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var/turf/current_item_loc = isturf(target) ? target : target.loc
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if (!isturf(current_item_loc))
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return
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var/turf/new_item_loc = get_step(current_item_loc, sweep_dir)
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var/list/items_to_sweep = list()
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var/i = 1
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for (var/obj/item/garbage in current_item_loc.contents)
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if(garbage.anchored)
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continue
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items_to_sweep += garbage
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i++
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if(i > BROOM_PUSH_LIMIT)
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break
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SEND_SIGNAL(new_item_loc, COMSIG_TURF_RECEIVE_SWEEPED_ITEMS, broomer, user, items_to_sweep)
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if(!length(items_to_sweep))
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return
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for (var/obj/item/garbage in items_to_sweep)
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garbage.Move(new_item_loc, sweep_dir)
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playsound(current_item_loc, 'sound/items/weapons/thudswoosh.ogg', 30, TRUE, -1)
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#undef BROOM_PUSH_LIMIT
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