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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
85 lines
3.1 KiB
Plaintext
85 lines
3.1 KiB
Plaintext
/obj/item/melee/chainofcommand
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name = "chain of command"
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desc = "A tool used by great men to placate the frothing masses. Can be used to hasten allies with right-click."
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icon = 'icons/obj/weapons/whip.dmi'
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icon_state = "chain"
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inhand_icon_state = "chain"
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worn_icon_state = "whip"
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icon_angle = -90
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT
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force = 10
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throwforce = 7
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demolition_mod = 0.25
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wound_bonus = 15
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exposed_wound_bonus = 10
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("flogs", "whips", "lashes", "disciplines")
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attack_verb_simple = list("flog", "whip", "lash", "discipline")
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hitsound = 'sound/items/weapons/chainhit.ogg'
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custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/melee/chainofcommand/Initialize(mapload)
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. = ..()
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register_item_context()
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/obj/item/melee/chainofcommand/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
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. = NONE
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if(isliving(target))
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context[SCREENTIP_CONTEXT_RMB] = "Hasten"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/melee/chainofcommand/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return OXYLOSS
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/obj/item/melee/chainofcommand/attack_secondary(mob/living/victim, mob/living/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(victim == user)
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to_chat(user, span_warning("You consider lashing yourself, but hesitate at the thought of how much it would hurt."))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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user.do_attack_animation(victim)
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playsound(victim, 'sound/items/weapons/whip.ogg', 50, TRUE, -1)
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victim.apply_status_effect(/datum/status_effect/speed_boost/commanded)
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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/datum/status_effect/speed_boost/commanded
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id = "commanded"
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status_type = STATUS_EFFECT_REFRESH
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alert_type = /atom/movable/screen/alert/status_effect/commanded
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move_datum = /datum/movespeed_modifier/status_speed_boost/commanded
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duration = 7 SECONDS
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/datum/movespeed_modifier/status_speed_boost/commanded
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multiplicative_slowdown = -0.20
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/datum/actionspeed_modifier/commanded
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multiplicative_slowdown = -0.65
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/atom/movable/screen/alert/status_effect/commanded
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name = "Commanded"
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desc = "You are inspired to do things faster!"
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use_user_hud_icon = TRUE
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overlay_state = "commanded"
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/obj/item/melee/chainofcommand/tailwhip
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name = "liz o' nine tails"
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desc = "A whip fashioned from the severed tails of lizards."
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icon_state = "tailwhip"
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inhand_icon_state = "tailwhip"
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item_flags = NONE
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.1, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.1)
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/obj/item/melee/chainofcommand/tailwhip/kitty
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name = "cat o' nine tails"
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desc = "A whip fashioned from the severed tails of cats."
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icon_state = "catwhip"
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inhand_icon_state = "catwhip"
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