mirror of
https://github.com/Bubberstation/Bubberstation.git
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bc2215667f
Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
88 lines
3.5 KiB
Plaintext
88 lines
3.5 KiB
Plaintext
///AI Upgrades
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/obj/item/aiupgrade
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name = "ai upgrade disk"
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desc = "You really shouldn't be seeing this"
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icon = 'icons/obj/devices/circuitry_n_data.dmi'
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icon_state = "datadisk3"
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///The upgrade that will be applied to the AI when installed
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var/datum/ai_module/to_gift = /datum/ai_module
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/obj/item/aiupgrade/pre_attack(atom/target, mob/living/user, list/modifiers, list/attack_modifiers)
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if(!isAI(target))
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return ..()
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var/mob/living/silicon/ai/AI = target
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var/datum/action/innate/ai/action = locate(to_gift.power_type) in AI.actions
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var/datum/ai_module/gifted_ability = new to_gift
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if(!to_gift.upgrade)
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if(!action)
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var/ability = to_gift.power_type
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var/datum/action/gifted_action = new ability
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gifted_action.Grant(AI)
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else if(gifted_ability.one_purchase)
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to_chat(user, "[AI] already has \a [src] installed!")
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return
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else
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action.uses += initial(action.uses)
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action.desc = "[initial(action.desc)] It has [action.uses] use\s remaining."
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action.build_all_button_icons()
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else
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if(!action)
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gifted_ability.upgrade(AI)
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if(gifted_ability.unlock_text)
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to_chat(AI, gifted_ability.unlock_text)
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if(gifted_ability.unlock_sound)
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AI.playsound_local(AI, gifted_ability.unlock_sound, 50, 0)
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update_static_data(AI)
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to_chat(user, span_notice("You install [src], upgrading [AI]."))
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to_chat(AI, span_userdanger("[user] has upgraded you with [src]!"))
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user.log_message("has upgraded [key_name(AI)] with a [src].", LOG_GAME)
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qdel(src)
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return TRUE
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//Malf Picker
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/obj/item/malf_upgrade
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name = "combat software upgrade"
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desc = "A highly illegal, highly dangerous upgrade for artificial intelligence units, granting them a variety of powers as well as the ability to hack APCs.<br>This upgrade does not override any active laws, and must be applied directly to an active AI core."
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icon = 'icons/obj/devices/circuitry_n_data.dmi'
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icon_state = "datadisk3"
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/obj/item/malf_upgrade/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_CONTRABAND, INNATE_TRAIT)
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/obj/item/malf_upgrade/pre_attack(atom/A, mob/living/user, list/modifiers, list/attack_modifiers)
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if(!isAI(A))
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return ..()
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var/mob/living/silicon/ai/AI = A
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if(AI.malf_picker)
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AI.malf_picker.processing_time += 50
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to_chat(AI, span_userdanger("[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead."))
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else
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to_chat(AI, span_userdanger("[user] has upgraded you with combat software!"))
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to_chat(AI, span_userdanger("Your current laws and objectives remain unchanged.")) //this unlocks malf powers, but does not give the license to plasma flood
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AI.add_malf_picker()
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AI.hack_software = TRUE
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log_silicon("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
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message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
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to_chat(user, span_notice("You install [src], upgrading [AI]."))
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qdel(src)
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return TRUE
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//Lipreading
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/obj/item/aiupgrade/surveillance_upgrade
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name = "surveillance software upgrade"
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desc = "An illegal software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading and hidden microphones."
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to_gift = /datum/ai_module/malf/upgrade/eavesdrop
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/obj/item/aiupgrade/surveillance_upgrade/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_CONTRABAND, INNATE_TRAIT)
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/obj/item/aiupgrade/power_transfer
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name = "power transfer upgrade"
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desc = "A legal upgrade that allows an artificial intelligence to directly provide power to APCs from a distance"
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to_gift = /datum/ai_module/power_apc
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