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Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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/obj/item/melee/skateboard
name = "skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
icon = 'icons/mob/rideables/vehicles.dmi'
icon_state = "skateboard_held"
inhand_icon_state = "skateboard"
force = 12
throwforce = 4
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
attack_verb_simple = list("smack", "whack", "slam", "smash")
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10)
///The vehicle counterpart for the board
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
/obj/item/melee/skateboard/attack_self(mob/user)
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
S.buckle_mob(user)
qdel(src)
/obj/item/melee/skateboard/improvised
name = "improvised skateboard"
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
/obj/item/melee/skateboard/pro
name = "skateboard"
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
icon_state = "skateboard2_held"
inhand_icon_state = "skateboard2"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
custom_premium_price = PAYCHECK_COMMAND * 5
/obj/item/melee/skateboard/hoverboard
name = "hoverboard"
desc = "A blast from the past, so retro!"
icon_state = "hoverboard_red_held"
inhand_icon_state = "hoverboard_red"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
/obj/item/melee/skateboard/hoverboard/admin
name = "Board Of Directors"
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
icon_state = "hoverboard_nt_held"
inhand_icon_state = "hoverboard_nt"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
/obj/item/melee/skateboard/holyboard
name = "holy skateboard"
desc = "A board blessed by the gods with the power to grind for our sins. Has the initials 'J.C.' on the underside."
icon_state = "hoverboard_holy_held"
inhand_icon_state = "hoverboard_holy"
force = 18
throwforce = 6
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("bashes", "crashes", "grinds", "skates")
attack_verb_simple = list("bash", "crash", "grind", "skate")
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/holyboarded
/obj/item/melee/skateboard/holyboard/Initialize(mapload)
. = ..()
AddElement(/datum/element/nullrod_core)