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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
65 lines
2.7 KiB
Plaintext
65 lines
2.7 KiB
Plaintext
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/obj/item/melee/skateboard
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name = "skateboard"
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desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
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icon = 'icons/mob/rideables/vehicles.dmi'
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icon_state = "skateboard_held"
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inhand_icon_state = "skateboard"
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force = 12
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throwforce = 4
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
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attack_verb_simple = list("smack", "whack", "slam", "smash")
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10)
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///The vehicle counterpart for the board
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var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
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/obj/item/melee/skateboard/attack_self(mob/user)
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var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
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S.buckle_mob(user)
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qdel(src)
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/obj/item/melee/skateboard/improvised
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name = "improvised skateboard"
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desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
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board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
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/obj/item/melee/skateboard/pro
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name = "skateboard"
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desc = "An EightO brand professional skateboard. It looks sturdy and well made."
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icon_state = "skateboard2_held"
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inhand_icon_state = "skateboard2"
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board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
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custom_premium_price = PAYCHECK_COMMAND * 5
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/obj/item/melee/skateboard/hoverboard
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name = "hoverboard"
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desc = "A blast from the past, so retro!"
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icon_state = "hoverboard_red_held"
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inhand_icon_state = "hoverboard_red"
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board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
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custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
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/obj/item/melee/skateboard/hoverboard/admin
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name = "Board Of Directors"
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desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
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icon_state = "hoverboard_nt_held"
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inhand_icon_state = "hoverboard_nt"
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board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
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/obj/item/melee/skateboard/holyboard
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name = "holy skateboard"
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desc = "A board blessed by the gods with the power to grind for our sins. Has the initials 'J.C.' on the underside."
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icon_state = "hoverboard_holy_held"
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inhand_icon_state = "hoverboard_holy"
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force = 18
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throwforce = 6
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("bashes", "crashes", "grinds", "skates")
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attack_verb_simple = list("bash", "crash", "grind", "skate")
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board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/holyboarded
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/obj/item/melee/skateboard/holyboard/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/nullrod_core)
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