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Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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GLOBAL_LIST_INIT(rod_recipes, list ( \
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 1 SECONDS, crafting_flags = CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_STRUCTURE), \
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 1 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_FURNITURE), \
new/datum/stack_recipe("scooter frame", /obj/item/scooter_frame, 10, time = 2.5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY, category = CAT_ENTERTAINMENT), \
new/datum/stack_recipe("linen bin", /obj/structure/bedsheetbin/empty, 2, time = 0.5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY, category = CAT_CONTAINERS), \
new/datum/stack_recipe("railing", /obj/structure/railing, 2, time = 1 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_CHECK_DIRECTION, category = CAT_STRUCTURE), \
new/datum/stack_recipe("railing corner", /obj/structure/railing/corner, 1, time = 1 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_CHECK_DIRECTION, category = CAT_STRUCTURE), \
new/datum/stack_recipe("railing end", /obj/structure/railing/corner/end, 1, time = 1 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_CHECK_DIRECTION, category = CAT_STRUCTURE), \
new/datum/stack_recipe("railing end (flipped)", /obj/structure/railing/corner/end/flip, 1, time = 1 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_CHECK_DIRECTION, category = CAT_STRUCTURE), \
new/datum/stack_recipe("tank holder", /obj/structure/tank_holder, 2, time = 0.5 SECONDS, crafting_flags = CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_FURNITURE), \
new/datum/stack_recipe("ladder", /obj/structure/ladder/crafted, 15, time = 15 SECONDS, crafting_flags = CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_STRUCTURE), \
new/datum/stack_recipe("catwalk floor tile", /obj/item/stack/tile/catwalk_tile, 1, 4, 20, category = CAT_TILES), \
new/datum/stack_recipe("stairs frame", /obj/structure/stairs_frame, 10, time = 5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_STRUCTURE), \
new/datum/stack_recipe("probing cane", /obj/item/cane/white, 3, time = 1 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_SKIP_MATERIALS_PARITY, category = CAT_TOOLS), \
new/datum/stack_recipe("sharpened iron rod", /obj/item/ammo_casing/rebar, 1, time = 0.2 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY, category = CAT_WEAPON_AMMO), \
))
/obj/item/stack/rods
name = "iron rod"
desc = "Some rods. Can be used for building or something."
singular_name = "iron rod"
icon_state = "rods"
inhand_icon_state = "rods"
obj_flags = CONDUCTS_ELECTRICITY
w_class = WEIGHT_CLASS_NORMAL
force = 9
throwforce = 10
throw_speed = 3
throw_range = 7
demolition_mod = 1.25
mats_per_unit = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
max_amount = 50
attack_verb_continuous = list("hits", "bludgeons", "whacks")
attack_verb_simple = list("hit", "bludgeon", "whack")
hitsound = 'sound/items/weapons/gun/general/grenade_launch.ogg'
embed_type = /datum/embedding/rods
novariants = TRUE
matter_amount = 2
cost = HALF_SHEET_MATERIAL_AMOUNT
source = /datum/robot_energy_storage/material/iron
merge_type = /obj/item/stack/rods
pickup_sound = 'sound/items/handling/materials/iron_rod_pick_up.ogg'
drop_sound = 'sound/items/handling/materials/metal_drop.ogg'
sound_vary = TRUE
usable_for_construction = TRUE
/datum/embedding/rods
embed_chance = 50
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to stuff \the [src] down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!"))//it looks like theyre ur mum
return BRUTELOSS
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
update_appearance()
AddElement(/datum/element/openspace_item_click_handler)
var/static/list/tool_behaviors = list(
TOOL_WELDER = list(
SCREENTIP_CONTEXT_LMB = "Craft iron sheets",
SCREENTIP_CONTEXT_RMB = "Craft floor tiles",
),
)
AddElement(/datum/element/contextual_screentip_tools, tool_behaviors)
var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/spear, /datum/crafting_recipe/stunprod, /datum/crafting_recipe/teleprod) // snatcher prod isn't here as a spoopy secret
AddElement(
/datum/element/slapcrafting,\
slapcraft_recipes = slapcraft_recipe_list,\
)
/obj/item/stack/rods/handle_openspace_click(turf/target, mob/user, list/modifiers)
target.attackby(src, user, list2params(modifiers))
/obj/item/stack/rods/get_main_recipes()
. = ..()
. += GLOB.rod_recipes
/obj/item/stack/rods/update_icon_state()
. = ..()
var/amount = get_amount()
if(amount <= 5)
icon_state = "rods-[amount]"
else
icon_state = "rods"
/obj/item/stack/rods/welder_act(mob/living/user, obj/item/tool)
if(get_amount() < 2)
balloon_alert(user, "not enough rods!")
return
if(tool.use_tool(src, user, delay = 0, volume = 40))
var/obj/item/stack/sheet/iron/new_item = new(user.loc)
user.visible_message(
span_notice("[user.name] shaped [src] into iron sheets with [tool]."),
blind_message = span_hear("You hear welding."),
vision_distance = COMBAT_MESSAGE_RANGE,
ignored_mobs = user
)
use(2)
user.put_in_inactive_hand(new_item)
return ITEM_INTERACT_SUCCESS
/obj/item/stack/rods/welder_act_secondary(mob/living/user, obj/item/tool)
if(tool.use_tool(src, user, delay = 0, volume = 40))
var/obj/item/stack/tile/iron/two/new_item = new(user.loc)
user.visible_message(
span_notice("[user.name] shaped [src] into floor tiles with [tool]."),
blind_message = span_hear("You hear welding."),
vision_distance = COMBAT_MESSAGE_RANGE,
ignored_mobs = user
)
use(1)
user.put_in_inactive_hand(new_item)
return ITEM_INTERACT_SUCCESS
/obj/item/stack/rods/cyborg/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/item/stack/rods/two
amount = 2
/obj/item/stack/rods/ten
amount = 10
/obj/item/stack/rods/twentyfive
amount = 25
/obj/item/stack/rods/fifty
amount = 50
/obj/item/stack/rods/lava
name = "heat resistant rod"
desc = "Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of active lava."
singular_name = "heat resistant rod"
icon_state = "rods"
inhand_icon_state = "rods"
color = "#5286b9ff"
obj_flags = CONDUCTS_ELECTRICITY
w_class = WEIGHT_CLASS_NORMAL
mats_per_unit = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma=SMALL_MATERIAL_AMOUNT*5, /datum/material/titanium=SHEET_MATERIAL_AMOUNT)
max_amount = 30
resistance_flags = FIRE_PROOF | LAVA_PROOF
merge_type = /obj/item/stack/rods/lava
/obj/item/stack/rods/lava/thirty
amount = 30
/obj/item/stack/rods/shuttle
name = "shuttle frame rods"
desc = "Treated, specialized iron rods suitable for the construction of shuttle frames or the expansion of existing shuttles."
singular_name = "shuttle frame rod"
mats_per_unit = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium=SMALL_MATERIAL_AMOUNT)
merge_type = /obj/item/stack/rods/shuttle
/obj/item/stack/rods/shuttle/five
amount = 5
/obj/item/stack/rods/shuttle/ten
amount = 10
/obj/item/stack/rods/shuttle/twentyfive
amount = 25
/obj/item/stack/rods/shuttle/fifty
amount = 50