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https://github.com/Bubberstation/Bubberstation.git
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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
616 lines
20 KiB
Plaintext
616 lines
20 KiB
Plaintext
#define ORE_BAG_BALOON_COOLDOWN (2 SECONDS)
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/*
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* These absorb the functionality of the plant bag, ore satchel, etc.
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* They use the use_to_pickup, quick_gather, and quick_empty functions
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* that were already defined in weapon/storage, but which had been
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* re-implemented in other classes.
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*
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* Contains:
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* Trash Bag
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* Mining Satchel
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* Plant Bag
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* Sheet Snatcher
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* Book Bag
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* Biowaste Bag
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*
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* -Sayu
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*/
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// Generic non-item
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/obj/item/storage/bag
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abstract_type = /obj/item/storage/bag
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_BULKY
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storage_type = /datum/storage/bag
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/obj/item/storage/bag/trash
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name = "trash bag"
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desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
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icon = 'icons/obj/service/janitor.dmi'
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icon_state = "trashbag"
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inhand_icon_state = "trashbag"
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worn_icon_state = "trashbag"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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storage_type = /datum/storage/bag/trash
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///If true, can be inserted into the janitor cart
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var/insertable = TRUE
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/obj/item/storage/bag/trash/Initialize(mapload)
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. = ..()
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RegisterSignal(atom_storage, COMSIG_STORAGE_DUMP_POST_TRANSFER, PROC_REF(post_insertion))
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/// If you dump a trash bag into something, anything that doesn't get inserted will spill out onto your feet
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/obj/item/storage/bag/trash/proc/post_insertion(datum/storage/source, atom/dest_object, mob/user)
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SIGNAL_HANDLER
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// If there's no item in there, don't do anything
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if(!(locate(/obj/item) in src))
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return
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// Otherwise, we're gonna dump into the dest object
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var/turf/dump_onto = get_turf(dest_object)
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user.visible_message(
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span_notice("[user] dumps the contents of [src] all out on \the [dump_onto]"),
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span_notice("The remaining trash in \the [src] falls out onto \the [dump_onto]"),
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)
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source.remove_all(dump_onto)
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/obj/item/storage/bag/trash/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!"))
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playsound(loc, 'sound/items/eatfood.ogg', 50, TRUE, -1)
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return TOXLOSS
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/obj/item/storage/bag/trash/update_icon_state()
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switch(contents.len)
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if(20 to INFINITY)
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icon_state = "[initial(icon_state)]3"
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if(11 to 20)
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icon_state = "[initial(icon_state)]2"
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if(1 to 11)
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icon_state = "[initial(icon_state)]1"
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else
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icon_state = "[initial(icon_state)]"
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return ..()
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/obj/item/storage/bag/trash/filled/PopulateContents()
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. = ..()
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for(var/i in 1 to rand(1, 7))
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new /obj/effect/spawner/random/trash/garbage(src)
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update_icon_state()
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/obj/item/storage/bag/trash/bluespace
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name = "trash bag of holding"
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desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
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icon_state = "bluetrashbag"
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worn_icon_state = "bluetrashbag"
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inhand_icon_state = "bluetrashbag"
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item_flags = NO_MAT_REDEMPTION
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storage_type = /datum/storage/bag/trash/bluespace
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/obj/item/storage/bag/trash/bluespace/cyborg
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insertable = FALSE
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/obj/item/storage/bag/ore
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name = "mining satchel"
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desc = "This little bugger can be used to store and transport ores."
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icon = 'icons/obj/mining.dmi'
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icon_state = "satchel"
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worn_icon_state = "satchel"
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKETS
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w_class = WEIGHT_CLASS_NORMAL
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storage_type = /datum/storage/bag/ore
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/// If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
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var/spam_protection = FALSE
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/// Mob we're currently tracking
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var/mob/listening_to = null
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/// Are we currently dropping off ores? Used to prevent the bag from instantly picking up ores after dropping them
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var/dropping_ores = FALSE
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/// Cooldown on balloon alerts when picking ore
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COOLDOWN_DECLARE(ore_bag_balloon_cooldown)
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/obj/item/storage/bag/ore/Destroy(force)
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listening_to = null
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return ..()
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/obj/item/storage/bag/ore/equipped(mob/user)
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. = ..()
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if (listening_to)
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return
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, PROC_REF(on_user_moved))
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if (isturf(user.loc))
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RegisterSignal(user.loc, COMSIG_ATOM_ENTERED, PROC_REF(on_obj_entered))
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RegisterSignal(user.loc, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON, PROC_REF(on_atom_initialized_on))
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listening_to = user
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/obj/item/storage/bag/ore/dropped()
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. = ..()
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if(!listening_to)
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return
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UnregisterSignal(listening_to, COMSIG_MOVABLE_MOVED)
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if (listening_to.loc)
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UnregisterSignal(listening_to.loc, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON))
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listening_to = null
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// Ensure we don't suck up ores that we've just dropped off
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/obj/item/storage/bag/ore/attack_self(mob/user, modifiers)
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dropping_ores = TRUE
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. = ..()
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dropping_ores = FALSE
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/obj/item/storage/bag/ore/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(istype(tool, /obj/item/boulder))
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to_chat(user, span_warning("You can't fit [tool] into [src]. \
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Perhaps you should break it down first, or find an ore box."))
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return ITEM_INTERACT_BLOCKING
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return NONE
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/obj/item/storage/bag/ore/proc/on_user_moved(mob/living/user, atom/old_loc, dir, forced)
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SIGNAL_HANDLER
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if(old_loc)
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UnregisterSignal(old_loc, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON))
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var/turf/tile = get_turf(user)
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if(!isturf(tile))
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return
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RegisterSignal(tile, COMSIG_ATOM_ENTERED, PROC_REF(on_obj_entered))
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RegisterSignal(tile, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON, PROC_REF(on_atom_initialized_on))
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INVOKE_ASYNC(src, PROC_REF(handle_move), user)
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/obj/item/storage/bag/ore/proc/handle_move(mob/living/user)
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var/turf/tile = get_turf(user)
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var/obj/structure/ore_box/box = null
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if(istype(user.pulling, /obj/structure/ore_box))
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box = user.pulling
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var/show_message = FALSE
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for(var/atom/thing as anything in tile)
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if(!is_type_in_typecache(thing, atom_storage.can_hold))
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continue
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if(pickup_ore(thing, user, box))
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show_message = TRUE
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if (!show_message)
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spam_protection = FALSE
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return
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playsound(user, SFX_RUSTLE, 50, TRUE)
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if(!COOLDOWN_FINISHED(src, ore_bag_balloon_cooldown))
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return
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spam_protection = FALSE
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COOLDOWN_START(src, ore_bag_balloon_cooldown, ORE_BAG_BALOON_COOLDOWN)
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if (box)
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balloon_alert(user, "scoops ore into box")
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user.visible_message(
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span_notice("[user] offloads the ores beneath [user.p_them()] into [box]."),
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ignored_mobs = user
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)
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return
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balloon_alert(user, "scoops ore into bag")
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user.visible_message(
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span_notice("[user] scoops up the ores beneath [user.p_them()]."),
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ignored_mobs = user
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)
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/obj/item/storage/bag/ore/proc/pickup_ore(obj/item/ore, mob/user, obj/structure/ore_box/box)
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if (!box && istype(user.pulling, /obj/structure/ore_box))
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box = user.pulling
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if (box)
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user.transferItemToLoc(ore, box, animated = FALSE)
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return TRUE
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if (istype(ore, /obj/item/stack/ore))
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var/obj/item/stack/ore/real_ore = ore
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for(var/obj/item/stack/ore/stored_ore as anything in src)
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if(!real_ore.can_merge(stored_ore))
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continue
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real_ore.merge(stored_ore)
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if(QDELETED(real_ore))
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return TRUE
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if (atom_storage.attempt_insert(ore, user))
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return TRUE
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if (!spam_protection)
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balloon_alert(user, "bag full!")
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spam_protection = TRUE
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return FALSE
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/obj/item/storage/bag/ore/proc/on_obj_entered(atom/new_loc, atom/movable/arrived, atom/old_loc)
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SIGNAL_HANDLER
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if(is_type_in_list(arrived, atom_storage.can_hold) && !dropping_ores && old_loc != loc)
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INVOKE_ASYNC(src, PROC_REF(pickup_ore), arrived, listening_to)
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/obj/item/storage/bag/ore/proc/on_atom_initialized_on(atom/loc, atom/new_atom)
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SIGNAL_HANDLER
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if(is_type_in_list(new_atom, atom_storage.can_hold))
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INVOKE_ASYNC(src, PROC_REF(pickup_ore), new_atom, listening_to)
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/obj/item/storage/bag/ore/cyborg
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name = "cyborg mining satchel"
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/obj/item/storage/bag/ore/holding //miners, your messiah has arrived
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name = "mining satchel of holding"
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desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
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icon_state = "satchel_bspace"
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storage_type = /datum/storage/bag/ore/holding
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/obj/item/storage/bag/plants
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name = "plant bag"
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icon = 'icons/obj/service/hydroponics/equipment.dmi'
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icon_state = "plantbag"
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worn_icon_state = "plantbag"
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resistance_flags = FLAMMABLE
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storage_type = /datum/storage/bag/plants
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/obj/item/storage/bag/plants/portaseeder
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name = "portable seed extractor"
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desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
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icon_state = "portaseeder"
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/obj/item/storage/bag/plants/portaseeder/Initialize(mapload)
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. = ..()
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register_context()
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/obj/item/storage/bag/plants/portaseeder/add_context(
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atom/source,
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list/context,
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obj/item/held_item,
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mob/living/user
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)
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context[SCREENTIP_CONTEXT_CTRL_LMB] = "Make seeds"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/storage/bag/plants/portaseeder/examine(mob/user)
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. = ..()
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. += span_notice("Ctrl-click to activate seed extraction.")
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/obj/item/storage/bag/plants/portaseeder/item_ctrl_click(mob/user)
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for(var/obj/item/plant in contents)
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seedify(plant, 1)
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return CLICK_ACTION_SUCCESS
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/obj/item/storage/bag/plants/cyborg
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name = "cyborg plant bag"
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/obj/item/storage/bag/sheetsnatcher
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name = "sheet snatcher"
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desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
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icon = 'icons/obj/mining.dmi'
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icon_state = "sheetsnatcher"
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worn_icon_state = "satchel"
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storage_type = /datum/storage/bag/sheet_snatcher
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/obj/item/storage/bag/sheetsnatcher/borg
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name = "sheet snatcher 9000"
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desc = ""
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storage_type = /datum/storage/bag/sheet_snatcher/borg
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/obj/item/storage/bag/sheetsnatcher/debug
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name = "sheet snatcher EXTREME EDITION"
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desc = "A Nanotrasen storage system designed which has been given post-market alterations to hold any type of sheet. Comes pre-populated with "
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color = "#ff3737" // I'm too lazy to make a unique sprite
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w_class = WEIGHT_CLASS_TINY
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storage_type = /datum/storage/bag/sheet_snatcher_debug
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// Copy-pasted from the former /obj/item/storage/box/material, w/ small additions like rods, cardboard, plastic.
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// "Only 20 uranium 'cause of radiation"
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/obj/item/storage/bag/sheetsnatcher/debug/PopulateContents()
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// amount should be null if it should spawn with the type's default amount
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var/static/items_inside = list(
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/obj/item/stack/sheet/iron/fifty = null,
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/obj/item/stack/sheet/glass/fifty = null,
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/obj/item/stack/sheet/rglass/fifty = null,
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/obj/item/stack/sheet/plasmaglass/fifty = null,
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/obj/item/stack/sheet/titaniumglass/fifty = null,
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/obj/item/stack/sheet/plastitaniumglass/fifty = null,
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/obj/item/stack/sheet/plasteel/fifty = null,
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/obj/item/stack/sheet/mineral/titanium/fifty = null,
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/obj/item/stack/sheet/mineral/gold = 50,
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/obj/item/stack/sheet/mineral/silver = 50,
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/obj/item/stack/sheet/mineral/plasma = 50,
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/obj/item/stack/sheet/mineral/uranium = 20,
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/obj/item/stack/sheet/mineral/diamond = 50,
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/obj/item/stack/sheet/bluespace_crystal = 50,
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/obj/item/stack/sheet/mineral/bananium = 50,
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/obj/item/stack/sheet/mineral/wood/fifty = null,
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/obj/item/stack/sheet/plastic/fifty = null,
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/obj/item/stack/sheet/runed_metal/fifty = null,
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/obj/item/stack/rods/fifty = null,
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/obj/item/stack/sheet/mineral/plastitanium = 50,
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/obj/item/stack/sheet/mineral/abductor = 50,
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/obj/item/stack/sheet/cardboard/fifty = null,
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)
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for(var/obj/item/stack/stack_type as anything in items_inside)
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var/amt = items_inside[stack_type]
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new stack_type(src, amt, FALSE)
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/obj/item/storage/bag/books
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name = "book bag"
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desc = "A bag for books."
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icon = 'icons/obj/service/library.dmi'
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icon_state = "bookbag"
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worn_icon_state = "bookbag"
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resistance_flags = FLAMMABLE
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storage_type = /datum/storage/bag/books
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/obj/item/storage/bag/tray
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name = "serving tray"
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icon = 'icons/obj/food/containers.dmi'
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icon_state = "tray"
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worn_icon_state = "tray"
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desc = "A metal tray to lay food on."
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force = 5
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throwforce = 10
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throw_speed = 3
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throw_range = 5
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT
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custom_materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT*1.5)
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custom_price = PAYCHECK_CREW * 0.6
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storage_type = /datum/storage/bag/tray
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sound_vary = TRUE
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pickup_sound = SFX_TRAY_PICKUP
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drop_sound = SFX_TRAY_DROP
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/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
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. = ..()
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// Drop all the things. All of them.
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var/list/obj/item/oldContents = contents.Copy()
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atom_storage.remove_all(user)
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// Make each item scatter a bit
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for(var/obj/item/tray_item in oldContents)
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do_scatter(tray_item)
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if(prob(50))
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playsound(M, 'sound/items/trayhit/trayhit1.ogg', 50, TRUE)
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else
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playsound(M, 'sound/items/trayhit/trayhit2.ogg', 50, TRUE)
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if(ishuman(M))
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if(prob(10))
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M.Paralyze(40)
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update_appearance()
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/obj/item/storage/bag/tray/proc/do_scatter(obj/item/tray_item)
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var/delay = rand(2,4)
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var/datum/move_loop/loop = GLOB.move_manager.move_rand(tray_item, list(NORTH,SOUTH,EAST,WEST), delay, timeout = rand(1, 2) * delay, flags = MOVEMENT_LOOP_START_FAST)
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//This does mean scattering is tied to the tray. Not sure how better to handle it
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RegisterSignal(loop, COMSIG_MOVELOOP_POSTPROCESS, PROC_REF(change_speed))
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/obj/item/storage/bag/tray/proc/change_speed(datum/move_loop/source)
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SIGNAL_HANDLER
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var/new_delay = rand(2, 4)
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var/count = source.lifetime / source.delay
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source.lifetime = count * new_delay
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source.delay = new_delay
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/obj/item/storage/bag/tray/update_overlays()
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. = ..()
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for(var/obj/item/I in contents)
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var/mutable_appearance/I_copy = new(I)
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I_copy.plane = FLOAT_PLANE
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I_copy.layer = FLOAT_LAYER
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. += I_copy
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/obj/item/storage/bag/tray/cyborg_unequip(mob/user)
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. = ..()
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atom_storage.remove_all(drop_location())
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/obj/item/storage/bag/tray/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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. = ..()
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update_appearance()
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/obj/item/storage/bag/tray/Exited(atom/movable/gone, direction)
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. = ..()
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update_appearance()
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/obj/item/storage/bag/tray/cafeteria
|
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name = "cafeteria tray"
|
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icon = 'icons/obj/food/containers.dmi'
|
|
icon_state = "foodtray"
|
|
desc = "A cheap metal tray to pile today's meal onto."
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|
|
|
/obj/item/storage/bag/chemistry
|
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name = "chemistry bag"
|
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icon = 'icons/obj/medical/chemical.dmi'
|
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icon_state = "bag"
|
|
worn_icon_state = "chembag"
|
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desc = "A bag for storing pills, patches, and bottles."
|
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resistance_flags = FLAMMABLE
|
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storage_type = /datum/storage/bag/chemistry
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/obj/item/storage/bag/money
|
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name = "money bag"
|
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desc = "A bag for storing your profits."
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icon_state = "moneybag"
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worn_icon_state = "moneybag"
|
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force = 10
|
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throwforce = 0
|
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resistance_flags = FLAMMABLE
|
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max_integrity = 100
|
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w_class = WEIGHT_CLASS_BULKY
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storage_type = /datum/storage/bag/money
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/obj/item/storage/bag/money/Initialize(mapload)
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. = ..()
|
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if(prob(20))
|
|
icon_state = "moneybagalt"
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|
|
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/obj/item/storage/bag/money/vault/PopulateContents()
|
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new /obj/item/coin/silver(src)
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new /obj/item/coin/silver(src)
|
|
new /obj/item/coin/silver(src)
|
|
new /obj/item/coin/silver(src)
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|
new /obj/item/coin/gold(src)
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new /obj/item/coin/gold(src)
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new /obj/item/coin/adamantine(src)
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|
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///Used in the dutchmen pirate shuttle.
|
|
/obj/item/storage/bag/money/dutchmen/PopulateContents()
|
|
for(var/iteration in 1 to 9)
|
|
new /obj/item/coin/silver/doubloon(src)
|
|
for(var/iteration in 1 to 9)
|
|
new /obj/item/coin/gold/doubloon(src)
|
|
new /obj/item/coin/adamantine/doubloon(src)
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|
|
|
/obj/item/storage/bag/bio
|
|
name = "bio bag"
|
|
icon = 'icons/obj/medical/chemical.dmi'
|
|
icon_state = "biobag"
|
|
worn_icon_state = "biobag"
|
|
desc = "A bag for the safe transportation and disposal of biowaste and other virulent materials."
|
|
resistance_flags = FLAMMABLE
|
|
storage_type = /datum/storage/bag/bio
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|
|
|
/obj/item/storage/bag/xeno
|
|
name = "science bag"
|
|
icon = 'icons/obj/medical/chemical.dmi'
|
|
icon_state = "xenobag"
|
|
worn_icon_state = "xenobag"
|
|
desc = "A bag for the storage and transport of anomalous materials."
|
|
resistance_flags = FLAMMABLE
|
|
storage_type = /datum/storage/bag/xeno
|
|
|
|
/obj/item/storage/bag/construction
|
|
name = "construction bag"
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "construction_bag"
|
|
worn_icon_state = "construction_bag"
|
|
desc = "A bag for storing small construction components."
|
|
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKETS
|
|
resistance_flags = FLAMMABLE
|
|
storage_type = /datum/storage/bag/construction
|
|
|
|
/obj/item/storage/bag/harpoon_quiver
|
|
name = "harpoon quiver"
|
|
desc = "A quiver for holding harpoons."
|
|
icon = 'icons/obj/weapons/bows/quivers.dmi'
|
|
icon_state = "quiver"
|
|
inhand_icon_state = null
|
|
worn_icon_state = "harpoon_quiver"
|
|
storage_type = /datum/storage/bag/harpoon_quiver
|
|
|
|
/obj/item/storage/bag/harpoon_quiver/PopulateContents()
|
|
for(var/i in 1 to 40)
|
|
new /obj/item/ammo_casing/harpoon(src)
|
|
|
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/obj/item/storage/bag/rebar_quiver
|
|
name = "rebar quiver"
|
|
icon = 'icons/obj/weapons/bows/quivers.dmi'
|
|
icon_state = "rebar_quiver"
|
|
worn_icon_state = "rebar_quiver"
|
|
inhand_icon_state = "rebar_quiver"
|
|
desc = "A oxygen tank cut in half, used for holding sharpened rods for the rebar crossbow."
|
|
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_SUITSTORE|ITEM_SLOT_NECK
|
|
resistance_flags = FLAMMABLE
|
|
storage_type = /datum/storage/bag/rebar_quiver
|
|
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 6.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 1.5)
|
|
|
|
/obj/item/storage/bag/rebar_quiver/syndicate
|
|
icon_state = "syndie_quiver_0"
|
|
worn_icon_state = "syndie_quiver_0"
|
|
inhand_icon_state = "holyquiver"
|
|
desc = "A specialized quiver meant to hold any kind of bolts intended for use with the rebar crossbow. \
|
|
Clearly a better design than a cut up oxygen tank..."
|
|
slot_flags = ITEM_SLOT_NECK
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
actions_types = list(/datum/action/item_action/reload_rebar)
|
|
storage_type = /datum/storage/bag/rebar_quiver/syndicate
|
|
|
|
/obj/item/storage/bag/rebar_quiver/syndicate/Initialize(mapload)
|
|
. = ..()
|
|
update_appearance(UPDATE_OVERLAYS)
|
|
|
|
/obj/item/storage/bag/rebar_quiver/syndicate/PopulateContents()
|
|
for(var/to_fill in 1 to 20)
|
|
new /obj/item/ammo_casing/rebar/syndie(src)
|
|
|
|
/obj/item/storage/bag/rebar_quiver/syndicate/update_icon_state()
|
|
. = ..()
|
|
switch(contents.len)
|
|
if(0)
|
|
icon_state = "syndie_quiver_0"
|
|
if(1 to 7)
|
|
icon_state = "syndie_quiver_1"
|
|
if(8 to 13)
|
|
icon_state = "syndie_quiver_2"
|
|
if(14 to 20)
|
|
icon_state = "syndie_quiver_3"
|
|
|
|
/obj/item/storage/bag/rebar_quiver/syndicate/ui_action_click(mob/user, actiontype)
|
|
if(istype(actiontype, /datum/action/item_action/reload_rebar))
|
|
reload_held_rebar(user)
|
|
|
|
/obj/item/storage/bag/rebar_quiver/syndicate/proc/reload_held_rebar(mob/user)
|
|
if(!contents.len)
|
|
user.balloon_alert(user, "no bolts left!")
|
|
return
|
|
var/obj/held_item = user.get_active_held_item()
|
|
if(!held_item || !istype(held_item, /obj/item/gun/ballistic/rifle/rebarxbow))
|
|
user.balloon_alert(user, "no held crossbow!")
|
|
return
|
|
var/obj/item/gun/ballistic/rifle/rebarxbow/held_crossbow = held_item
|
|
if(held_crossbow.magazine.contents.len >= held_crossbow.magazine.max_ammo)
|
|
user.balloon_alert(user, "no more room!")
|
|
return
|
|
if(!do_after(user, 1.2 SECONDS, user))
|
|
return
|
|
|
|
var/obj/item/ammo_casing/rebar/ammo_to_load = contents[1]
|
|
held_crossbow.item_interaction(user, ammo_to_load)
|
|
|
|
/obj/item/storage/bag/quiver
|
|
name = "quiver"
|
|
desc = "Holds arrows for your bow. Good, because while pocketing arrows is possible, it surely can't be pleasant."
|
|
icon = 'icons/obj/weapons/bows/quivers.dmi'
|
|
icon_state = "quiver"
|
|
inhand_icon_state = null
|
|
worn_icon_state = "harpoon_quiver"
|
|
storage_type = /datum/storage/bag/quiver
|
|
|
|
/// type of arrow the quivel should hold
|
|
var/arrow_path = /obj/item/ammo_casing/arrow
|
|
|
|
/obj/item/storage/bag/quiver/lesser
|
|
storage_type = /datum/storage/bag/quiver/less
|
|
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/storage/bag/quiver/full/PopulateContents()
|
|
. = ..()
|
|
for(var/i in 1 to 10)
|
|
new arrow_path(src)
|
|
|
|
/obj/item/storage/bag/quiver/holy
|
|
name = "divine quiver"
|
|
desc = "Holds arrows for your divine bow, where they wait to find their target."
|
|
icon_state = "holyquiver"
|
|
inhand_icon_state = "holyquiver"
|
|
worn_icon_state = "holyquiver"
|
|
arrow_path = /obj/item/ammo_casing/arrow/holy
|
|
|
|
/obj/item/storage/bag/quiver/holy/PopulateContents()
|
|
. = ..()
|
|
for(var/i in 1 to 10)
|
|
new arrow_path(src)
|
|
|
|
/obj/item/storage/bag/quiver/endless
|
|
name = "endless quiver"
|
|
desc = "Holds arrows for your bow. A deep digital void is contained within."
|
|
storage_type = /datum/storage/bag/quiver/endless
|
|
|
|
/obj/item/storage/bag/quiver/endless/PopulateContents()
|
|
. = ..()
|
|
new arrow_path(src)
|
|
|
|
#undef ORE_BAG_BALOON_COOLDOWN
|