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SyncIt21 1428f663e0 Part 4: Storage Improvements (#90783)
- Address
https://github.com/tgstation/tgstation/pull/90476#discussion_r2051701283.
Makes pill bottle code cleaner
- Datumized some more storage values(monkey guncase toolbox & crafter
toolbox) making their init slightly faster
- Moved all standard storage subtypes(bags, boxes, lockboxes etc) that
is scattered across various files & folders in the codebase into their
respective files under `code/game/objects/item/storage` folder.
This means for e.g. if you want to see all boxes in the game you can
find them in `code/game/objects/item/storage/boxes` folder & don't have
to go looking for hidden subtypes in various module files or folders
where they were hidden away.
  Makes looking for stuff & modifying these storages much saner & easier

🆑
code: organized storage subtypes under the same files & folders
/🆑

---------

Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
2025-05-08 19:02:00 -04:00

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/obj/item/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."
icon_state = "secbox"
illustration = "implant"
/obj/item/storage/box/trackimp/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/tracking = 4,
/obj/item/implanter = 1,
/obj/item/implantpad = 1,
/obj/item/locator = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/minertracker
name = "boxed tracking implant kit"
desc = "For finding those who have died on the accursed lavaworld."
illustration = "implant"
/obj/item/storage/box/minertracker/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/tracking = 2,
/obj/item/implantcase/beacon = 2,
/obj/item/implanter = 1,
/obj/item/implantpad = 1,
/obj/item/locator = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/chemimp
name = "boxed chemical implant kit"
desc = "Box of stuff used to implant chemicals."
illustration = "implant"
/obj/item/storage/box/chemimp/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/chem = 5,
/obj/item/implanter = 1,
/obj/item/implantpad = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/exileimp
name = "boxed exile implant kit"
desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
illustration = "implant"
/obj/item/storage/box/exileimp/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/exile = 5,
/obj/item/implanter = 1,
/obj/item/implantpad = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/beaconimp
name = "boxed beacon implant kit"
desc = "Contains a set of beacon implants. There's a warning label on the side warning to always check the safety of your teleport destination, \
accompanied by a cheery drawing of a security officer saying 'look before you leap!'"
illustration = "implant"
/obj/item/storage/box/beaconimp/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/beacon = 3,
/obj/item/implanter = 1,
/obj/item/implantpad = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/teleport_blocker
name = "boxed bluespace grounding implant kit"
desc = "Box of bluespace grounding implants. There's a drawing on the side -- A figure wearing some intimidating robes, frowning and shedding a single tear."
illustration = "implant"
/obj/item/storage/box/teleport_blocker/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/teleport_blocker = 2,
/obj/item/implanter = 1,
/obj/item/implantpad = 1,
)
generate_items_inside(items_inside,src)
//BOX O' IMPLANTS
/obj/item/storage/box/cyber_implants
name = "boxed cybernetic implants"
desc = "A sleek, sturdy box."
icon_state = "cyber_implants"
/obj/item/storage/box/cyber_implants/PopulateContents()
new /obj/item/autosurgeon/syndicate/xray_eyes(src)
new /obj/item/autosurgeon/syndicate/anti_stun(src)
new /obj/item/autosurgeon/syndicate/reviver(src)