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/obj/item/storage/backpack/duffelbag
name = "duffel bag"
desc = "A large duffel bag for holding extra things."
icon_state = "duffel"
inhand_icon_state = "duffel"
actions_types = list(/datum/action/item_action/zipper)
storage_type = /datum/storage/duffel
// How much to slow you down if your bag isn't zipped up
var/zip_slowdown = 1
/// If this bag is zipped (contents hidden) up or not
/// Starts enabled so you're forced to interact with it to "get" it
var/zipped_up = TRUE
// How much time it takes to zip up (close) the duffelbag
var/zip_up_duration = 0.5 SECONDS
// Audio played during zipup
var/zip_up_sfx = 'sound/items/zip/zip_up.ogg'
// How much time it takes to unzip the duffel
var/unzip_duration = 2.1 SECONDS
// Audio played during unzip
var/unzip_sfx = 'sound/items/zip/un_zip.ogg'
/obj/item/storage/backpack/duffelbag/Initialize(mapload)
. = ..()
slowdown += zip_slowdown
set_zipper(TRUE)
RegisterSignal(src, COMSIG_SPEED_POTION_APPLIED, PROC_REF(on_speed_potioned))
/obj/item/storage/backpack/duffelbag/examine(mob/user)
. = ..()
. += "[zipped_up ? "It's zipped up, preventing you from accessing its contents." : "It's unzipped, and harder to move in."]"
/obj/item/storage/backpack/duffelbag/attack_self(mob/user, modifiers)
if(loc != user) // God fuck TK
return ..()
if(zipped_up)
return attack_hand(user, modifiers)
else
return attack_hand_secondary(user, modifiers)
/obj/item/storage/backpack/duffelbag/attack_self_secondary(mob/user, modifiers)
attack_self(user, modifiers)
return ..()
// If we're zipped, click to unzip
/obj/item/storage/backpack/duffelbag/attack_hand(mob/user, list/modifiers)
if(loc != user)
// Hacky, but please don't be cringe yeah?
atom_storage.silent = TRUE
. = ..()
atom_storage.silent = initial(atom_storage.silent)
return
if(!zipped_up)
return ..()
balloon_alert(user, "unzipping...")
playsound(src, unzip_sfx, 100, FALSE)
var/datum/callback/can_unzip = CALLBACK(src, PROC_REF(zipper_matches), TRUE)
if(!do_after(user, unzip_duration, src, extra_checks = can_unzip))
user.balloon_alert(user, "unzip failed!")
return
balloon_alert(user, "unzipped")
set_zipper(FALSE)
return TRUE
// Vis versa
/obj/item/storage/backpack/duffelbag/attack_hand_secondary(mob/user, list/modifiers)
if(loc != user)
return ..()
if(zipped_up)
return SECONDARY_ATTACK_CALL_NORMAL
balloon_alert(user, "zipping...")
playsound(src, zip_up_sfx, 100, FALSE)
var/datum/callback/can_zip = CALLBACK(src, PROC_REF(zipper_matches), FALSE)
if(!do_after(user, zip_up_duration, src, extra_checks = can_zip))
user.balloon_alert(user, "zip failed!")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
balloon_alert(user, "zipped")
set_zipper(TRUE)
return SECONDARY_ATTACK_CONTINUE_CHAIN
/// Checks to see if the zipper matches the passed in state
/// Returns true if so, false otherwise
/obj/item/storage/backpack/duffelbag/proc/zipper_matches(matching_value)
return zipped_up == matching_value
/obj/item/storage/backpack/duffelbag/proc/set_zipper(new_zip)
zipped_up = new_zip
SEND_SIGNAL(src, COMSIG_DUFFEL_ZIP_CHANGE, new_zip)
if(zipped_up)
slowdown -= zip_slowdown
atom_storage.set_locked(STORAGE_SOFT_LOCKED)
atom_storage.display_contents = FALSE
else
slowdown += zip_slowdown
atom_storage.set_locked(STORAGE_NOT_LOCKED)
atom_storage.display_contents = TRUE
if(isliving(loc))
var/mob/living/wearer = loc
wearer.update_equipment_speed_mods()
/// Signal handler for [COMSIG_SPEED_POTION_APPLIED]. Speed potion removes the unzipped slowdown
/obj/item/storage/backpack/duffelbag/proc/on_speed_potioned(datum/source)
SIGNAL_HANDLER
// Don't need to touch the actual slowdown here, since the speed potion does it for us
zip_slowdown = 0
/obj/item/storage/backpack/duffelbag/cursed
name = "living duffel bag"
desc = "A cursed clown duffel bag that hungers for food of any kind. A warning label suggests that it eats food inside. \
If that food happens to be a horribly ruined mess or the chef scrapped out of the microwave, or poisoned in some way, \
then it might have negative effects on the bag..."
icon_state = "duffel-curse"
inhand_icon_state = "duffel-curse"
zip_slowdown = 2
max_integrity = 100
/obj/item/storage/backpack/duffelbag/cursed/Initialize(mapload)
. = ..()
AddComponent(/datum/component/curse_of_hunger, add_dropdel = TRUE)
/obj/item/storage/backpack/duffelbag/captain
name = "captain's duffel bag"
desc = "A large duffel bag for holding extra captainly goods."
icon_state = "duffel-captain"
inhand_icon_state = "duffel-captain"
/obj/item/storage/backpack/duffelbag/med
name = "medical duffel bag"
desc = "A large duffel bag for holding extra medical supplies."
icon_state = "duffel-medical"
inhand_icon_state = "duffel-med"
/obj/item/storage/backpack/duffelbag/chief_medic
name = "chief medical officer's duffel bag"
desc = "A large duffel bag for handling the duties of the entire medical department at once."
icon_state = "duffel-chiefmedical"
inhand_icon_state = "duffel-med"
/obj/item/storage/backpack/duffelbag/coroner
name = "coroner duffel bag"
desc = "A large duffel bag for holding large amounts of organs at once."
icon_state = "duffel-coroner"
inhand_icon_state = "duffel-coroner"
/obj/item/storage/backpack/duffelbag/explorer
name = "explorer duffel bag"
desc = "A large duffel bag for holding extra exotic treasures."
icon_state = "duffel-explorer"
inhand_icon_state = "duffel-explorer"
/obj/item/storage/backpack/duffelbag/hydroponics
name = "hydroponic's duffel bag"
desc = "A large duffel bag for holding extra gardening tools."
icon_state = "duffel-hydroponics"
inhand_icon_state = "duffel-hydroponics"
/obj/item/storage/backpack/duffelbag/chemistry
name = "chemistry duffel bag"
desc = "A large duffel bag for holding extra chemical substances."
icon_state = "duffel-chemistry"
inhand_icon_state = "duffel-chemistry"
/obj/item/storage/backpack/duffelbag/genetics
name = "geneticist's duffel bag"
desc = "A large duffel bag for holding extra genetic mutations."
icon_state = "duffel-genetics"
inhand_icon_state = "duffel-genetics"
/obj/item/storage/backpack/duffelbag/science
name = "scientist's duffel bag"
desc = "A large duffel bag for holding extra scientific components."
icon_state = "duffel-science"
inhand_icon_state = "duffel-sci"
/obj/item/storage/backpack/duffelbag/virology
name = "virologist's duffel bag"
desc = "A large duffel bag for holding extra viral bottles."
icon_state = "duffel-virology"
inhand_icon_state = "duffel-virology"
/obj/item/storage/backpack/duffelbag/sec
name = "security duffel bag"
desc = "A large duffel bag for holding extra security supplies and ammunition."
icon_state = "duffel-security"
inhand_icon_state = "duffel-sec"
/obj/item/storage/backpack/duffelbag/sec/surgery
name = "surgical duffel bag"
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/bonesetter(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/suit/toggle/labcoat/hospitalgown(src) //SKYRAT EDIT ADDITION
new /obj/item/clothing/mask/surgical(src)
new /obj/item/blood_filter(src)
/obj/item/storage/backpack/duffelbag/engineering
name = "industrial duffel bag"
desc = "A large duffel bag for holding extra tools and supplies."
icon_state = "duffel-engineering"
inhand_icon_state = "duffel-eng"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/drone
name = "drone duffel bag"
desc = "A large duffel bag for holding tools and hats."
icon_state = "duffel-drone"
inhand_icon_state = "duffel-drone"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/backpack/duffelbag/clown
name = "clown's duffel bag"
desc = "A large duffel bag for holding lots of funny gags!"
icon_state = "duffel-clown"
inhand_icon_state = "duffel-clown"
/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/food/pie/cream(src)
/obj/item/storage/backpack/fireproof
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/syndie
name = "tactical duffel bag" // BUBBER EDIT CHANGE: Just a normal bag. Original: name = "suspicious looking duffel bag"
desc = "A large duffel bag for holding extra tactical supplies." // BUBBER EDIT CHANGE: Just a normal bag. Original: desc = "A large duffel bag for holding extra tactical supplies. It contains an oiled plastitanium zipper for maximum speed tactical zipping, and is better balanced on your back than an average duffelbag. Can hold two bulky items!"
icon_state = "duffel-syndie"
inhand_icon_state = "duffel-syndieammo"
storage_type = /datum/storage/duffel/syndicate
resistance_flags = FIRE_PROOF
// Less slowdown while unzipped. Still bulky, but it won't halve your movement speed in an active combat situation.
zip_slowdown = 0.3
// Faster unzipping. Utilizes the same noise as zipping up to fit the unzip duration.
unzip_duration = 0.5 SECONDS
unzip_sfx = 'sound/items/zip/zip_up.ogg'
// BUBBER EDIT ADDITION BEGIN: Just a normal bag.
special_desc_requirement = EXAMINE_CHECK_SYNDICATE
special_desc = "This duffel bag has the Syndicate logo stiched on the inside. It appears to be made from lighter yet sturdier materials, and features an oiled plastitanium zipper for maximum speed tactical zipping."
// BUBBER EDIT ADDITION END: Just a normal bag.
/obj/item/storage/backpack/duffelbag/syndie/hitman
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
icon_state = "duffel-syndieammo"
inhand_icon_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
new /obj/item/clothing/under/costume/buttondown/slacks/service(src)
new /obj/item/clothing/neck/tie/red/hitman(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/head/fedora(src)
/obj/item/storage/backpack/duffelbag/syndie/med
name = "medical duffel bag"
desc = "A large duffel bag for holding extra tactical medical supplies."
icon_state = "duffel-syndiemed"
inhand_icon_state = "duffel-syndiemed"
/obj/item/storage/backpack/duffelbag/syndie/surgery
name = "surgery duffel bag"
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools." // BUBBER EDIT CHANGE: Just a normal bag. Original: desc = "A suspicious looking duffel bag for holding surgery tools."
icon_state = "duffel-syndiemed"
inhand_icon_state = "duffel-syndiemed"
// BUBBER EDIT ADDITION BEGIN: Just a normal bag.
special_desc_requirement = EXAMINE_CHECK_SYNDICATE
special_desc = "This duffel bag has the Syndicate logo stiched on the inside. It appears to be made from lighter yet sturdier materials."
// BUBBER EDIT ADDITION END: Just a normal bag.
/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
new /obj/item/scalpel/advanced(src)
new /obj/item/retractor/advanced(src)
new /obj/item/cautery/advanced(src)
new /obj/item/surgical_drapes(src)
new /obj/item/reagent_containers/medigel/sterilizine(src)
new /obj/item/bonesetter(src)
new /obj/item/blood_filter(src)
new /obj/item/stack/medical/bone_gel(src)
new /obj/item/stack/sticky_tape/surgical(src)
new /obj/item/emergency_bed(src)
new /obj/item/clothing/suit/jacket/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/mmi/syndie(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo
name = "ammunition duffel bag"
desc = "A large duffel bag for holding extra weapons ammunition and supplies."
icon_state = "duffel-syndieammo"
inhand_icon_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/ammo/darkgygax
name = "\improper Dark Gygax ammunition duffel bag"
desc = "A large duffel bag, packed to the brim with ammunition for the scattershot exosuit weapon. Suited to equipping the standard loadout of a Dark Gygax."
/obj/item/storage/backpack/duffelbag/syndie/ammo/darkgygax/PopulateContents()
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/storage/belt/utility/syndicate(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
name = "\improper Mauler ammunition duffel bag"
desc = "A large duffel bag, packed to the brim with various exosuit ammo. Suited to equipping the standard loadout of a Dark Gygax."
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/missiles_srm(src)
new /obj/item/mecha_ammo/missiles_srm(src)
new /obj/item/mecha_ammo/missiles_srm(src)
new /obj/item/storage/belt/utility/syndicate(src)
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/mod/module/magboot(src)
new /obj/item/storage/medkit/tactical/premium(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
new /obj/item/storage/box/syndie_kit/chemical(src)
new /obj/item/gun/syringe/syndicate(src)
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
new /obj/item/storage/box/syringes(src)
new /obj/item/ammo_box/foambox/riot(src)
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
if(prob(5))
new /obj/item/food/pizza/pineapple(src)
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/grenade/c4(src)
/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/grenade/c4/x4(src)
/obj/item/storage/backpack/duffelbag/syndie/firestarter
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite MODsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
new /obj/item/clothing/under/syndicate/soviet(src)
new /obj/item/mod/control/pre_equipped/elite/flamethrower(src)
new /obj/item/gun/ballistic/automatic/pistol/aps(src)
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
new /obj/item/reagent_containers/cup/glass/bottle/vodka/badminka(src)
new /obj/item/reagent_containers/hypospray/medipen/stimulants(src)
new /obj/item/grenade/syndieminibomb(src)
// For ClownOps.
/obj/item/storage/backpack/duffelbag/clown/syndie
storage_type = /datum/storage/duffel/syndicate
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
new /obj/item/modular_computer/pda/clown(src)
new /obj/item/clothing/under/rank/civilian/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/bikehorn(src)
new /obj/item/implanter/sad_trombone(src)
/obj/item/storage/backpack/henchmen
name = "wings"
desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
icon_state = "henchmen"
inhand_icon_state = null
/obj/item/storage/backpack/duffelbag/cops
name = "police bag"
desc = "A large duffel bag for holding extra police gear."
/obj/item/storage/backpack/duffelbag/mining_conscript
name = "mining conscription kit"
desc = "A duffel bag containing everything a crewmember needs to support a shaft miner in the field."
icon_state = "duffel-explorer"
inhand_icon_state = "duffel-explorer"
/obj/item/storage/backpack/duffelbag/mining_conscript/PopulateContents()
new /obj/item/clothing/glasses/meson(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/suit/hooded/explorer(src)
new /obj/item/encryptionkey/headset_mining(src)
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/card/id/advanced/mining(src)
new /obj/item/gun/energy/recharge/kinetic_accelerator(src)
new /obj/item/knife/combat/survival(src)
new /obj/item/flashlight/seclite(src)