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https://github.com/Bubberstation/Bubberstation.git
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b5a53845d9
1. Decal painter has been refactored. Decals to paint are now datums. 2. Tile sprayer has been deleted, and merged with the decal painter. 3. A bunch of map decals previously un-paintable are now paintable. 4. Some preset map colors are now available for selection Including: - All sidings (Colored, Plating, Wood) - Missing tile decals (Full tile, checkered tile) - And the missing tile decal colors (Dark colors) - Missing warning decals (Loading area)  1. Makes it drastically easier to add more decals in the future. 2. The split always felt needless to me. I always printed one, ran to my construction site, opened up the UI - only to realize I printed the wrong one. 3. Allows for much greater potential while building 4. Makes it easier to match mapped in decals (This code is commissioned, but I also wanted it, soooo) 🆑 Melbert refactor: Refactored the decal painter, report any missing decals or ones that come out weird. del: Tile sprayer is dead. Its functionality has been merged with the decal painter. qol: A bunch of decals have been added to the decal painter. Style to your heart's content. /🆑
157 lines
5.5 KiB
Plaintext
157 lines
5.5 KiB
Plaintext
/obj/item/airlock_painter
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name = "airlock painter"
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desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
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desc_controls = "Alt-Click to remove the ink cartridge."
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icon = 'icons/obj/devices/tool.dmi'
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icon_state = "paint_sprayer"
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inhand_icon_state = "paint_sprayer"
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worn_icon_state = "painter"
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.5)
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obj_flags = CONDUCTS_ELECTRICITY
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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usesound = 'sound/effects/spray2.ogg'
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/// The ink cartridge to pull charges from.
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var/obj/item/toner/ink = null
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/// The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner
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var/initial_ink_type = /obj/item/toner
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/// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock
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var/list/available_paint_jobs = list(
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"Public" = /obj/machinery/door/airlock/public,
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"Engineering" = /obj/machinery/door/airlock/engineering,
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"Atmospherics" = /obj/machinery/door/airlock/atmos,
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"Security" = /obj/machinery/door/airlock/security,
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"Command" = /obj/machinery/door/airlock/command,
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"Medical" = /obj/machinery/door/airlock/medical,
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"Virology" = /obj/machinery/door/airlock/virology,
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"Research" = /obj/machinery/door/airlock/research,
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"Hydroponics" = /obj/machinery/door/airlock/hydroponics,
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"Freezer" = /obj/machinery/door/airlock/freezer,
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"Science" = /obj/machinery/door/airlock/science,
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"Mining" = /obj/machinery/door/airlock/mining,
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"Maintenance" = /obj/machinery/door/airlock/maintenance,
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"External" = /obj/machinery/door/airlock/external,
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"External Maintenance"= /obj/machinery/door/airlock/maintenance/external,
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"Standard" = /obj/machinery/door/airlock
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)
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/obj/item/airlock_painter/Initialize(mapload)
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. = ..()
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ink = new initial_ink_type(src)
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/obj/item/airlock_painter/Destroy(force)
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QDEL_NULL(ink)
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return ..()
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//This proc doesn't just check if the painter can be used, but also uses it.
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//Only call this if you are certain that the painter will be used right after this check!
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/obj/item/airlock_painter/proc/use_paint(mob/user)
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if(can_use(user))
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ink.charges--
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE)
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return TRUE
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else
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return FALSE
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//This proc only checks if the painter can be used.
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//Call this if you don't want the painter to be used right after this check, for example
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//because you're expecting user input.
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/obj/item/airlock_painter/proc/can_use(mob/user)
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if(!ink)
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balloon_alert(user, "no cartridge!")
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return FALSE
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else if(ink.charges < 1)
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balloon_alert(user, "out of ink!")
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return FALSE
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else
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return TRUE
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/obj/item/airlock_painter/suicide_act(mob/living/user)
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var/obj/item/organ/lungs/L = user.get_organ_slot(ORGAN_SLOT_LUNGS)
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if(can_use(user) && L)
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user.visible_message(span_suicide("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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use(user)
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// Once you've inhaled the toner, you throw up your lungs
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// and then die.
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// Find out if there is an open turf in front of us,
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// and if not, pick the turf we are standing on.
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var/turf/T = get_step(get_turf(src), user.dir)
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if(!isopenturf(T))
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T = get_turf(src)
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// they managed to lose their lungs between then and
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// now. Good job.
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if(!L)
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return OXYLOSS
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L.Remove(user)
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// make some colorful reagent, and apply it to the lungs
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L.create_reagents(10)
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L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10)
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L.reagents.expose(L, TOUCH, 1)
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// TODO maybe add some colorful vomit?
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user.visible_message(span_suicide("[user] vomits out [user.p_their()] [L]!"))
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playsound(user.loc, 'sound/effects/splat.ogg', 50, TRUE)
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L.forceMove(T)
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return (TOXLOSS|OXYLOSS)
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else if(can_use(user) && !L)
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user.visible_message(span_suicide("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide."))
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user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1)
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user.reagents.expose(user, TOUCH, 1)
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return TOXLOSS
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else
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user.visible_message(span_suicide("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner."))
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return SHAME
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/obj/item/airlock_painter/examine(mob/user)
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. = ..()
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if(!ink)
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. += span_notice("It doesn't have a toner cartridge installed.")
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return
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var/ink_level = "high"
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if(ink.charges < 1)
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ink_level = "empty"
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else if((ink.charges/ink.max_charges) <= 0.25) //25%
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ink_level = "low"
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else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
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ink_level = "dangerously high"
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. += span_notice("Its ink levels look [ink_level].")
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/obj/item/airlock_painter/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(W, /obj/item/toner))
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if(ink)
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to_chat(user, span_warning("[src] already contains \a [ink]!"))
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return
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if(!user.transferItemToLoc(W, src))
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return
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to_chat(user, span_notice("You install [W] into [src]."))
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ink = W
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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else
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return ..()
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/obj/item/airlock_painter/click_alt(mob/user)
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if(!ink)
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return CLICK_ACTION_BLOCKING
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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ink.forceMove(user.drop_location())
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user.put_in_hands(ink)
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to_chat(user, span_notice("You remove [ink] from [src]."))
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ink = null
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return CLICK_ACTION_SUCCESS
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