Files
nevimer 6e9f2ccfc0 Merge remote-tracking branch 'tgstation/master' into upstream-12-15
# Conflicts:
#	.github/workflows/compile_all_maps.yml
#	.github/workflows/run_integration_tests.yml
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	code/_onclick/hud/credits.dm
#	code/controllers/subsystem/networks/id_access.dm
#	code/datums/diseases/advance/advance.dm
#	code/datums/diseases/advance/symptoms/heal.dm
#	code/game/machinery/doors/door.dm
#	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/antagonists/malf_ai/malf_ai_modules.dm
#	code/modules/jobs/job_types/_job.dm
#	code/modules/loadout/categories/accessories.dm
#	code/modules/loadout/loadout_helpers.dm
#	code/modules/loadout/loadout_items.dm
#	code/modules/loadout/loadout_preference.dm
#	code/modules/mob/living/silicon/robot/robot_defense.dm
#	code/modules/mod/mod_theme.dm
#	code/modules/projectiles/ammunition/energy/laser.dm
#	code/modules/reagents/reagent_containers/cups/drinks.dm
#	code/modules/shuttle/mobile_port/variants/supply.dm
#	code/modules/surgery/organs/internal/eyes/_eyes.dm
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_heretic.png
#	icons/hud/screen_full.dmi
2025-12-15 18:12:29 -05:00

199 lines
6.0 KiB
Plaintext

/obj/structure/railing
name = "railing"
desc = "Basic railing meant to protect idiots like you from falling."
icon = 'icons/obj/railings.dmi'
icon_state = "railing"
flags_1 = ON_BORDER_1
obj_flags = CAN_BE_HIT | BLOCKS_CONSTRUCTION_DIR | IGNORE_DENSITY
density = TRUE
anchored = TRUE
pass_flags_self = LETPASSTHROW|PASSSTRUCTURE
layer = ABOVE_TREE_LAYER
plane = ABOVE_GAME_PLANE
/// armor is a little bit less than a grille. max_integrity about half that of a grille.
armor_type = /datum/armor/structure_railing
max_integrity = 25
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT)
var/climbable = TRUE
///item released when deconstructed
var/item_deconstruct = /obj/item/stack/rods
/datum/armor/structure_railing
melee = 35
bullet = 50
laser = 50
energy = 100
bomb = 10
/obj/structure/railing/unbreakable
resistance_flags = INDESTRUCTIBLE
/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
icon_state = "railing_corner"
density = FALSE
climbable = FALSE
custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
/obj/structure/railing/corner/unbreakable
resistance_flags = INDESTRUCTIBLE
/obj/structure/railing/corner/end //end of a segment of railing without making a loop
icon_state = "railing_end"
/obj/structure/railing/corner/end/unbreakable
resistance_flags = INDESTRUCTIBLE
/obj/structure/railing/corner/end/flip //same as above but flipped around
icon_state = "railing_end_flip"
/obj/structure/railing/corner/end/flip/unbreakable
resistance_flags = INDESTRUCTIBLE
/obj/structure/railing/Initialize(mapload)
. = ..()
if(climbable)
AddElement(/datum/element/climbable)
if(density && flags_1 & ON_BORDER_1) // blocks normal movement from and to the direction it's facing.
var/static/list/loc_connections = list(
COMSIG_ATOM_EXIT = PROC_REF(on_exit),
)
AddElement(/datum/element/connect_loc, loc_connections)
var/static/list/tool_behaviors = list(
TOOL_WELDER = list(
SCREENTIP_CONTEXT_LMB = "Repair",
),
TOOL_WRENCH = list(
SCREENTIP_CONTEXT_LMB = "Anchor/Unanchor",
),
TOOL_WIRECUTTER = list(
SCREENTIP_CONTEXT_LMB = "Deconstruct",
),
)
AddElement(/datum/element/contextual_screentip_tools, tool_behaviors)
AddComponent(/datum/component/simple_rotation, ROTATION_NEEDS_ROOM)
/obj/structure/railing/examine(mob/user)
. = ..()
if(anchored == TRUE)
. += span_notice("The railing is <b>bolted</b> to the floor.")
else
. += span_notice("The railing is <i>unbolted</i> from the floor and can be deconstructed with <b>wirecutters</b>.")
/obj/structure/railing/attackby(obj/item/I, mob/living/user, list/modifiers, list/attack_modifiers)
..()
add_fingerprint(user)
if(I.tool_behaviour == TOOL_WELDER && !user.combat_mode)
if(atom_integrity < max_integrity)
if(!I.tool_start_check(user, amount=1))
return
to_chat(user, span_notice("You begin repairing [src]..."))
if(I.use_tool(src, user, 40, volume=50))
atom_integrity = max_integrity
to_chat(user, span_notice("You repair [src]."))
else
to_chat(user, span_warning("[src] is already in good condition!"))
return
/obj/structure/railing/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
if(resistance_flags & INDESTRUCTIBLE)
to_chat(user, span_warning("You try to cut apart the railing, but it's too hard!"))
I.play_tool_sound(src, 100)
return TRUE
to_chat(user, span_warning("You cut apart the railing."))
I.play_tool_sound(src, 100)
deconstruct()
return TRUE
/obj/structure/railing/atom_deconstruct(disassembled)
var/rods_to_make = istype(src,/obj/structure/railing/corner) ? 1 : 2
var/obj/rod = new item_deconstruct(drop_location(), rods_to_make)
transfer_fingerprints_to(rod)
///Implements behaviour that makes it possible to unanchor the railing.
/obj/structure/railing/wrench_act(mob/living/user, obj/item/I)
. = ..()
to_chat(user, span_notice("You begin to [anchored ? "unfasten the railing from":"fasten the railing to"] the floor..."))
if(I.use_tool(src, user, volume = 75, extra_checks = CALLBACK(src, PROC_REF(check_anchored), anchored)))
set_anchored(!anchored)
to_chat(user, span_notice("You [anchored ? "fasten the railing to":"unfasten the railing from"] the floor."))
return TRUE
/obj/structure/railing/CanPass(atom/movable/mover, border_dir)
. = ..()
if(border_dir & dir)
return . || mover.throwing || (mover.movement_type & MOVETYPES_NOT_TOUCHING_GROUND)
return TRUE
/obj/structure/railing/CanAStarPass(to_dir, datum/can_pass_info/pass_info)
if(!(to_dir & dir))
return TRUE
return ..()
/obj/structure/railing/proc/on_exit(datum/source, atom/movable/leaving, direction)
SIGNAL_HANDLER
if(leaving == src)
return // Let's not block ourselves.
if(!(direction & dir))
return
if (!density)
return
if (leaving.throwing)
return
if (leaving.movement_type & (PHASING|MOVETYPES_NOT_TOUCHING_GROUND))
return
if (leaving.move_force >= MOVE_FORCE_EXTREMELY_STRONG)
return
leaving.Bump(src)
return COMPONENT_ATOM_BLOCK_EXIT
/obj/structure/railing/proc/check_anchored(checked_anchored)
if(anchored == checked_anchored)
return TRUE
/obj/structure/railing/wooden_fence
name = "wooden fence"
desc = "wooden fence meant to keep animals in."
icon = 'icons/obj/structures.dmi'
icon_state = "wooden_railing"
item_deconstruct = /obj/item/stack/sheet/mineral/wood
layer = ABOVE_MOB_LAYER
plane = GAME_PLANE
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 2)
/obj/structure/railing/wooden_fence/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_change_layer))
adjust_dir_layer(dir)
/obj/structure/railing/wooden_fence/proc/on_change_layer(datum/source, old_dir, new_dir)
SIGNAL_HANDLER
adjust_dir_layer(new_dir)
/obj/structure/railing/wooden_fence/proc/adjust_dir_layer(direction)
layer = (direction & NORTH) ? MOB_LAYER : initial(layer)
/obj/structure/railing/corner/end/wooden_fence
icon = 'icons/obj/structures.dmi'
icon_state = "wooden_railing_corner"
/obj/structure/railing/corner/end/flip/wooden_fence
icon = 'icons/obj/structures.dmi'
icon_state = "wooden_railing_corner_flipped"