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Alexis f357393f4e [Effigy Port] Converts Bloopers/Vocal Barks to a config sided thing (#5288)
## About The Pull Request
Does as the title suggests, I also put the files into proper folders
while I was in there per where they would be on base /tg/ based on where
they were in the Effigy PRs. This is a port of all three of these PRs:
https://github.com/effigy-se/effigy/pulls?q=is%3Apr+is%3Amerged+blooper
## Why It's Good For The Game
This lets us change vocal barks easier, as well as letting us have more
control over how easily and quickly we can remove and add specific ones
if necessary.
## Proof Of Testing
It compiled and ran without any runtimes. I would still highly recommend
test merging this for a few weeks to get everything transferred over.
## Changelog
🆑 xPokee, LT3, TealSeer
refactor: Refactored vocal bloopers to be a config based subsystem.
config: Added all the previous vocal bloopers to the new config, as well
as some new ones, look for them!
/🆑

---------

Co-authored-by: gavla <96078776+shayoki@users.noreply.github.com>
2026-03-08 17:39:25 +01:00

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/**
* Fully randomizes everything about a human, including DNA and name.
*/
/proc/randomize_human(mob/living/carbon/human/human, randomize_mutations = FALSE)
human.gender = human.dna.species.sexes ? pick(MALE, FEMALE, PLURAL, NEUTER) : PLURAL
human.physique = human.gender
human.real_name = human.generate_random_mob_name()
human.name = human.get_visible_name()
human.set_hairstyle(random_hairstyle(human.gender), update = FALSE)
human.set_facial_hairstyle(random_facial_hairstyle(human.gender), update = FALSE)
human.set_haircolor("#[random_color()]", update = FALSE)
human.set_facial_haircolor(human.hair_color, update = FALSE)
human.set_eye_color(random_eye_color())
human.skin_tone = pick(GLOB.skin_tones)
human.dna.species.randomize_active_underwear_only(human)
// Needs to be called towards the end to update all the UIs just set above
human.dna.initialize_dna(newblood_type = random_human_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
// SKYRAT EDIT ADDITION BEGIN - CUSTOMIZATION
human.dna.species.mutant_bodyparts = human.dna.mutant_bodyparts.Copy()
human.dna.species.body_markings = human.dna.body_markings.Copy()
// SKYRAT EDIT ADDITION END
// Snowflake for Ethereals
human.updatehealth()
human.updateappearance(mutcolor_update = TRUE)
/**
* Randomizes a human, but produces someone who looks exceedingly average (by most standards).
*
* (IE, no wacky hair styles / colors)
*/
/proc/randomize_human_normie(mob/living/carbon/human/human, randomize_mutations = FALSE, update_body = TRUE)
// Sorry enbys but statistically you are not average enough
human.gender = human.dna.species.sexes ? pick(MALE, FEMALE) : PLURAL
human.physique = human.gender
human.real_name = human.generate_random_mob_name()
human.name = human.get_visible_name()
human.set_eye_color(random_eye_color())
human.skin_tone = pick(GLOB.skin_tones)
// No underwear generation handled here
var/picked_color = random_hair_color()
human.set_haircolor(picked_color, update = FALSE)
human.set_facial_haircolor(picked_color, update = FALSE)
var/datum/sprite_accessory/hairstyle = SSaccessories.hairstyles_list[random_hairstyle(human.gender)]
if(hairstyle && hairstyle.natural_spawn && !hairstyle.locked)
human.set_hairstyle(hairstyle.name, update = FALSE)
var/datum/sprite_accessory/facial_hair = SSaccessories.facial_hairstyles_list[random_facial_hairstyle(human.gender)]
if(facial_hair && facial_hair.natural_spawn && !facial_hair.locked)
human.set_facial_hairstyle(facial_hair.name, update = FALSE)
// Normal DNA init stuff, these can generally be wacky but we care less, they're aliens after all
human.dna.initialize_dna(newblood_type = random_human_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
human.updatehealth()
if(update_body)
human.updateappearance(mutcolor_update = TRUE)