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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
212 lines
7.0 KiB
Plaintext
212 lines
7.0 KiB
Plaintext
/obj/item/assembly/signaler
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name = "remote signaling device"
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desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
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icon_state = "signaller"
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inhand_icon_state = "signaler"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 4, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2)
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assembly_behavior = ASSEMBLY_ALL
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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/// The code sent by this signaler.
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var/code = DEFAULT_SIGNALER_CODE
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/// The frequency this signaler is set to.
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var/frequency = FREQ_SIGNALER
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/// How long of a cooldown exists on this signaller.
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var/cooldown_length = 1 SECONDS
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/// The radio frequency connection this signaler is using.
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var/datum/radio_frequency/radio_connection
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/// Holds the mind that commited suicide.
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var/datum/mind/suicider
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/// Holds a reference string to the mob, decides how much of a gamer you are.
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var/suicide_mob
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/// How many tiles away can you hear when this signaler is used or gets activated.
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var/hearing_range = 1
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/// String containing the last piece of logging data relating to when this signaller has received a signal.
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var/last_receive_signal_log
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/// Signal range, see /datum/radio_frequency/proc/post_signal
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var/range = 0 //Everywhere
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/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] eats \the [src]! If it is signaled, [user.p_they()] will die!"))
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playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
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moveToNullspace()
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suicider = user.mind
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suicide_mob = REF(user)
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return MANUAL_SUICIDE_NONLETHAL
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/obj/item/assembly/signaler/proc/manual_suicide()
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var/mob/living/user = suicider.current
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if(!istype(user))
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return
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if(suicide_mob != REF(user))
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return
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user.visible_message(span_suicide("[user]'s [src] receives a signal, killing [user.p_them()] instantly!"))
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user.set_suicide(TRUE)
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user.adjust_oxy_loss(200)//it sends an electrical pulse to their heart, killing them. or something.
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user.death(FALSE)
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playsound(user, 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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qdel(src)
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/obj/item/assembly/signaler/Initialize(mapload)
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. = ..()
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set_frequency(frequency)
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/obj/item/assembly/signaler/Destroy()
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SSradio.remove_object(src,frequency)
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suicider = null
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. = ..()
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/obj/item/assembly/signaler/activate()
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if(!..())//cooldown processing
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return FALSE
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signal()
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return TRUE
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/obj/item/assembly/signaler/update_appearance()
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. = ..()
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holder?.update_appearance()
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/obj/item/assembly/signaler/ui_status(mob/user, datum/ui_state/state)
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if(is_secured(user))
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return ..()
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return UI_CLOSE
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/obj/item/assembly/signaler/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Signaler", name)
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ui.open()
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/obj/item/assembly/signaler/ui_data(mob/user)
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var/list/data = list()
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data["frequency"] = frequency
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data["cooldown"] = cooldown_length
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data["code"] = code
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data["minFrequency"] = MIN_FREE_FREQ
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data["maxFrequency"] = MAX_FREE_FREQ
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return data
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/obj/item/assembly/signaler/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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switch(action)
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if("signal")
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if(cooldown_length > 0)
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if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SIGNALLER_SEND))
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balloon_alert(ui.user, "recharging!")
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return
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TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, cooldown_length)
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INVOKE_ASYNC(src, PROC_REF(signal))
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balloon_alert(ui.user, "signaled")
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. = TRUE
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if("freq")
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var/new_frequency = sanitize_frequency(unformat_frequency(params["freq"]), TRUE)
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set_frequency(new_frequency)
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. = TRUE
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if("code")
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code = text2num(params["code"])
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code = round(code)
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. = TRUE
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if("reset")
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if(params["reset"] == "freq")
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frequency = initial(frequency)
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else
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code = initial(code)
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. = TRUE
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update_appearance()
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/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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if(issignaler(W))
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var/obj/item/assembly/signaler/signaler2 = W
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if(secured && signaler2.secured)
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code = signaler2.code
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set_frequency(signaler2.frequency)
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to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
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..()
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/obj/item/assembly/signaler/attack_self_secondary(mob/user, modifiers)
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. = ..()
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if(!can_interact(user))
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return
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if(!ishuman(user))
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return
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if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SIGNALLER_SEND))
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balloon_alert(user, "still recharging...")
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return
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TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, 1 SECONDS)
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INVOKE_ASYNC(src, PROC_REF(signal))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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/obj/item/assembly/signaler/proc/signal()
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if(!radio_connection)
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return
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var/time = time2text(world.realtime, "hh:mm:ss", TIMEZONE_UTC)
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var/turf/T = get_turf(src)
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var/logging_data = "[time] <B>:</B> [key_name(usr)] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]"
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add_to_signaler_investigate_log(logging_data)
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var/datum/signal/signal = new(list("code" = code), logging_data = logging_data)
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radio_connection.post_signal(src, signal, range = range)
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/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
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. = FALSE
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if(!signal)
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return
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if(signal.data["code"] != code)
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return
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if(suicider)
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manual_suicide()
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return
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// If the holder is a TTV, we want to store the last received signal to incorporate it into TTV logging, else wipe it.
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last_receive_signal_log = istype(holder, /obj/item/transfer_valve) ? signal.logging_data : null
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pulse()
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audible_message(span_infoplain("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range)
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for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src))
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hearing_mob.playsound_local(get_turf(src), 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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return TRUE
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/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
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return
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/obj/item/assembly/signaler/cyborg
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/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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return
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/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
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return
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/obj/item/assembly/signaler/internal
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name = "internal remote signaling device"
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/obj/item/assembly/signaler/internal/ui_state(mob/user)
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return GLOB.inventory_state
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/obj/item/assembly/signaler/internal/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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return
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/obj/item/assembly/signaler/internal/screwdriver_act(mob/living/user, obj/item/I)
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return
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/obj/item/assembly/signaler/internal/can_interact(mob/user)
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if(ispAI(user))
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return TRUE
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. = ..()
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/obj/item/assembly/signaler/low_range
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name = "low-power remote signaling device"
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desc = "Used to remotely activate devices, within a small range of 9 tiles. Allows for syncing when using a secure signaler on another."
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range = 9
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