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MrMelbertandGitHub 5765f259ef Fixes human skeleton pirates, Refactors ghost spawns (#94138)
## About The Pull Request

`create_from_ghost` can be called from stuff like... dynamic executing a
ruleset, so putting a sleep/user input within it causes problems

So I refactored ghost spawns a fair bit, creating a clear delineation
between where you can and can't put user input

## Changelog

🆑 Melbert
fix: Pirates will no longer randomly spawn as human
fix: Servant Golems have numbered names again
refactor: Refactored ghost spawns (like spider eggs or pirate spawners),
report any oddities
/🆑
2025-11-25 19:52:19 -07:00

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Plaintext

/datum/lazy_template/virtual_domain/wendigo
name = "Glacial Devourer"
cost = BITRUNNER_COST_HIGH
desc = "Legends speak of the ravenous Wendigo hidden deep within the caves of Icemoon."
difficulty = BITRUNNER_DIFFICULTY_HIGH
forced_outfit = /datum/outfit/job/miner
key = "wendigo"
map_name = "wendigo"
reward_points = BITRUNNER_REWARD_HIGH
/obj/effect/mob_spawn/corpse/human/bitrunner/special(mob/living/spawned_mob, mob/mob_possessor, apply_prefs)
. = ..()
spawned_mob.apply_status_effect(/datum/status_effect/gutted)
/obj/effect/mob_spawn/corpse/human/cyber_police/special(mob/living/spawned_mob, mob/mob_possessor, apply_prefs)
. = ..()
spawned_mob.apply_status_effect(/datum/status_effect/gutted)