Files
Aylong 7a817300fd Improve and extend fieldset_block and examine_block (#88678)
## About The Pull Request
Maked `fieldset_block` and `examine_block` more stylish and neat, also
`fieldset_block` no longer has a centred title.
Renamed `examine_block` to `boxed_message` and adds
`custom_boxed_message` which can be colored.

- AdminPMs, admin tickets and vote results has been wrapped into
`fieldset_block` for comfort and visibility
- Health Analyzer results painted to blue
- Vote notice and tips of the round wrapped to purple
`custom_boxed_message`
- Tooltip text border color, now uses text color, not just white

## Why It's Good For The Game
Demonstration in both themes

<details><summary>Dark</summary>


![image](https://github.com/user-attachments/assets/7175379b-b053-4fb7-bd25-65c744a21c56)

![image](https://github.com/user-attachments/assets/1728e72b-0110-4b81-9d61-8779f5fdc3a0)

![image](https://github.com/user-attachments/assets/5e6f9604-35b8-4840-b6b4-35a68f49a997)

</details>

<details><summary>Light</summary>


![image](https://github.com/user-attachments/assets/6a3d693b-e0dc-4a4b-b4d7-2ded54ce0d67)

![image](https://github.com/user-attachments/assets/c4f5e089-180f-4d13-806a-fa64f01740a3)

![image](https://github.com/user-attachments/assets/a46d52c4-ad37-4637-8cae-c4b00139efc1)

</details>

## Changelog

🆑
qol: AdminPMs, admin tickets, vote results and started vote notification
are now much more visible in the chat.
qol: Boxed messages in chat (like examine), has been restyled.
/🆑
2024-12-24 11:32:38 -08:00

51 lines
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#define BOOM_DEVASTATION "devastation"
#define BOOM_HEAVY "heavy"
#define BOOM_LIGHT "light"
#define BOOM_FLASH "flash"
#define BOOM_FLAMES "flames"
/datum/buildmode_mode/boom
key = "boom"
var/list/explosions = list(
BOOM_DEVASTATION = 0,
BOOM_HEAVY = 0,
BOOM_LIGHT = 0,
BOOM_FLASH = 0,
BOOM_FLAMES = 0,
)
/datum/buildmode_mode/boom/show_help(client/builder)
to_chat(builder, span_purple(boxed_message(
"[span_bold("Set explosion destructiveness")] -> Right Mouse Button on buildmode button\n\
[span_bold("Kaboom")] -> Mouse Button on obj\n\n\
[span_warning("NOTE:")] Using the \"Config/Launch Supplypod\" verb allows you to do this in an IC way (i.e., making a cruise missile come down from the sky and explode wherever you click!)"))
)
/datum/buildmode_mode/boom/change_settings(client/c)
for (var/explosion_level in explosions)
explosions[explosion_level] = input(c, "Range of total [explosion_level]. 0 to none", "Input") as num|null
if(explosions[explosion_level] == null || explosions[explosion_level] < 0)
explosions[explosion_level] = 0
/datum/buildmode_mode/boom/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/value_valid = FALSE
for (var/explosion_type in explosions)
if (explosions[explosion_type] > 0)
value_valid = TRUE
break
if (!value_valid)
return
if(LAZYACCESS(modifiers, LEFT_CLICK))
log_admin("Build Mode: [key_name(c)] caused an explosion(dev=[explosions[BOOM_DEVASTATION]], hvy=[explosions[BOOM_HEAVY]], lgt=[explosions[BOOM_LIGHT]], flash=[explosions[BOOM_FLASH]], flames=[explosions[BOOM_FLAMES]]) at [AREACOORD(object)]")
explosion(object, explosions[BOOM_DEVASTATION], explosions[BOOM_HEAVY], explosions[BOOM_LIGHT], explosions[BOOM_FLASH], explosions[BOOM_FLAMES], adminlog = FALSE, ignorecap = TRUE)
#undef BOOM_DEVASTATION
#undef BOOM_HEAVY
#undef BOOM_LIGHT
#undef BOOM_FLASH
#undef BOOM_FLAMES