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## About The Pull Request The Iaito now no longer has enough throw speed while active to embed naturally. It requires speed boosts of some kind to embed (and get the juicy embed damage as a result) Holy energy swords also now operate on this logic rather than having no embed chance at all. The Iaito now loses charge whenever it blocks successfully. ## Why It's Good For The Game > Embeds People were using them as like, horrifically lethal throwing weapons rather than swords. Funny, but the damn things are blunt. The only way it is embedding is if you force it in. It felt lame that the holy esword couldn't ever get in on the embedding action at all, so this provides some avenue of accomplishing it. > Blocking I actually intended to add this and totally fucking forgot. ## Changelog 🆑 balance: The surplus energy sword and holy energy swords now require throw speed boosters to embed into people. balance: The surplus energy sword now loses charge whenever it successfully blocks an attack. /🆑
156 lines
5.4 KiB
Plaintext
156 lines
5.4 KiB
Plaintext
/datum/market_item/weapon
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category = "Weapons"
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abstract_path = /datum/market_item/weapon
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/datum/market_item/weapon/bear_trap
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name = "Bear Trap"
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desc = "Get the janitor back at his own game with this affordable prank kit."
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item = /obj/item/restraints/legcuffs/beartrap
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price_min = CARGO_CRATE_VALUE * 1.5
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price_max = CARGO_CRATE_VALUE * 2.75
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stock_max = 3
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availability_prob = 40
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/datum/market_item/weapon/shotgun_dart
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name = "Box of XL Shotgun Darts"
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desc = "These handy darts can be filled up with any chemical and be shot with a shotgun! \
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Prank your friends by shooting them with laughter! \
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Not recommended for commercial use."
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item = /obj/item/storage/box/large_dart
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price_min = CARGO_CRATE_VALUE * 1.375
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price_max = CARGO_CRATE_VALUE * 2.875
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stock_max = 4
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availability_prob = 40
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/datum/market_item/weapon/buckshot
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name = "Box of Buckshot Shells"
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desc = "It wasn't easy since buckshot is so heavily taxed nowadays, but we managed to find \
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a large cache of it... somewhere. A word of caution, the stuff may be a tad old."
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stock_max = 7
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availability_prob = 35
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item = /obj/effect/spawner/random/armory/buckshot/sketchy
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price_min = CARGO_CRATE_VALUE * 1
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price_max = CARGO_CRATE_VALUE * 3
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/datum/market_item/weapon/strilka
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name = "Ammobox of .310 Strilka"
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desc = "Listen, .310 Strilka isn't exactly rare, but if you want it to come through \
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any source that isn't the Third Soviet diehards, then you get what you get. \
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Some of this is the good stuff. Some of it is surplus. We make no promises, okay?"
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stock_max = 7
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availability_prob = 35
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item = /obj/effect/spawner/random/armory/strilka
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price_min = CARGO_CRATE_VALUE
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price_max = CARGO_CRATE_VALUE * 2
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/datum/market_item/weapon/sks_kit
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name = "Sakhno SKS semi-automatic rifle"
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desc = "That's right baby, it's a SKS parts kit! Okay, not one of those ancient originals, but it \
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may as well be ancient at this point. Just slap it together in some corner in maint and you've \
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got yourself a fully constructed SKS! It doesn't even jam! Why the fuck did they make those Third \
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Soviet soldiers use the Sakhno M2442 Army anyway? This thing is the shit! That means good. BUY IT."
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item = /obj/item/weaponcrafting/gunkit/sks
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price_min = CARGO_CRATE_VALUE * 1
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price_max = CARGO_CRATE_VALUE * 3
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stock_max = 5
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availability_prob = 90
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/datum/market_item/weapon/bone_spear
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name = "Bone Spear"
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desc = "Authentic tribal spear, made from real bones! A steal at any price, especially if you're a caveman."
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item = /obj/item/spear/bonespear
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price_min = CARGO_CRATE_VALUE
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price_max = CARGO_CRATE_VALUE * 1.5
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stock_max = 3
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availability_prob = 60
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/datum/market_item/weapon/chainsaw
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name = "Chainsaw"
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desc = "A lumberjack's best friend, perfect for cutting trees or limbs efficiently."
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item = /obj/item/chainsaw
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price_min = CARGO_CRATE_VALUE * 1.75
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price_max = CARGO_CRATE_VALUE * 3
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stock_max = 1
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availability_prob = 35
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/datum/market_item/weapon/switchblade
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name = "Switchblade"
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desc = "Tunnel Snakes rule!"
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item = /obj/item/switchblade
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price_min = CARGO_CRATE_VALUE * 1.25
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price_max = CARGO_CRATE_VALUE * 1.75
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stock_max = 3
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availability_prob = 45
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/datum/market_item/weapon/carpenter_hammer
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name = "Carpenter hammer"
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desc = "When you really want to look like a psycho..."
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item = /obj/item/carpenter_hammer
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price_min = CARGO_CRATE_VALUE * 1
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price_max = CARGO_CRATE_VALUE * 1.25
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stock_max = 2
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availability_prob = 65
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/datum/market_item/weapon/emp_grenade
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name = "EMP Grenade"
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desc = "Use this grenade for SHOCKING results!"
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item = /obj/item/grenade/empgrenade
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price_min = CARGO_CRATE_VALUE * 0.5
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price_max = CARGO_CRATE_VALUE * 2
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stock_max = 2
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availability_prob = 50
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/datum/market_item/weapon/fisher
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name = "SC/FISHER Saboteur Handgun"
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desc = "A self-recharging, compact pistol that disrupts lights, cameras, APCs, turrets and more, if only temporarily. Also usable in melee."
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item = /obj/item/gun/energy/recharge/fisher
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 4
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stock_max = 1
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availability_prob = 75
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/datum/market_item/weapon/dimensional_bomb
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name = "Multi-Dimensional Bomb Core"
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desc = "A special bomb core, one of a kind, for all your 'terraforming gone wrong' purposes."
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item = /obj/item/bombcore/dimensional
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price_min = CARGO_CRATE_VALUE * 40
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price_max = CARGO_CRATE_VALUE * 50
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stock_max = 1
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availability_prob = 15
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/datum/market_item/weapon/giant_wrench_parts
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name = "Big Slappy parts"
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desc = "Cheap illegal Big Slappy parts. The fastest and statistically most dangerous wrench."
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item = /obj/item/weaponcrafting/giant_wrench
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 5
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stock_max = 1
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availability_prob = 25
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/datum/market_item/weapon/liberator
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name = "illegal 3D printer designs"
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desc = "Designs for a dirt cheap 3D printable gun, well known for exploding in unfortunate assistants' hands."
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item = /obj/item/disk/design_disk/liberator
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 5
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stock_max = 1
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availability_prob = 35
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/datum/market_item/weapon/surplus_esword
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name = "Pattern I 'Iaito' Energy Sword"
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desc = "A mass-produced energy sword. It is functionally worse than a milspec energy sword commonly found amongst paramilitary organizations. \
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But hey, better than nothing. Does have some power supply problems, but nothing that a bit of percussive maintenance can't fix."
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item = /obj/item/melee/energy/sword/surplus
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 5
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stock_max = 2
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availability_prob = 80
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