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necromanceranneandGitHub 02045a63b1 Very mild Iaito nerf, slight change to holy eswords (#93845)
## About The Pull Request

The Iaito now no longer has enough throw speed while active to embed
naturally. It requires speed boosts of some kind to embed (and get the
juicy embed damage as a result)

Holy energy swords also now operate on this logic rather than having no
embed chance at all.

The Iaito now loses charge whenever it blocks successfully.

## Why It's Good For The Game

> Embeds

People were using them as like, horrifically lethal throwing weapons
rather than swords. Funny, but the damn things are blunt. The only way
it is embedding is if you force it in.

It felt lame that the holy esword couldn't ever get in on the embedding
action at all, so this provides some avenue of accomplishing it.

> Blocking

I actually intended to add this and totally fucking forgot.

## Changelog
🆑
balance: The surplus energy sword and holy energy swords now require
throw speed boosters to embed into people.
balance: The surplus energy sword now loses charge whenever it
successfully blocks an attack.
/🆑
2025-11-09 15:41:12 +01:00

156 lines
5.4 KiB
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/datum/market_item/weapon
category = "Weapons"
abstract_path = /datum/market_item/weapon
/datum/market_item/weapon/bear_trap
name = "Bear Trap"
desc = "Get the janitor back at his own game with this affordable prank kit."
item = /obj/item/restraints/legcuffs/beartrap
price_min = CARGO_CRATE_VALUE * 1.5
price_max = CARGO_CRATE_VALUE * 2.75
stock_max = 3
availability_prob = 40
/datum/market_item/weapon/shotgun_dart
name = "Box of XL Shotgun Darts"
desc = "These handy darts can be filled up with any chemical and be shot with a shotgun! \
Prank your friends by shooting them with laughter! \
Not recommended for commercial use."
item = /obj/item/storage/box/large_dart
price_min = CARGO_CRATE_VALUE * 1.375
price_max = CARGO_CRATE_VALUE * 2.875
stock_max = 4
availability_prob = 40
/datum/market_item/weapon/buckshot
name = "Box of Buckshot Shells"
desc = "It wasn't easy since buckshot is so heavily taxed nowadays, but we managed to find \
a large cache of it... somewhere. A word of caution, the stuff may be a tad old."
stock_max = 7
availability_prob = 35
item = /obj/effect/spawner/random/armory/buckshot/sketchy
price_min = CARGO_CRATE_VALUE * 1
price_max = CARGO_CRATE_VALUE * 3
/datum/market_item/weapon/strilka
name = "Ammobox of .310 Strilka"
desc = "Listen, .310 Strilka isn't exactly rare, but if you want it to come through \
any source that isn't the Third Soviet diehards, then you get what you get. \
Some of this is the good stuff. Some of it is surplus. We make no promises, okay?"
stock_max = 7
availability_prob = 35
item = /obj/effect/spawner/random/armory/strilka
price_min = CARGO_CRATE_VALUE
price_max = CARGO_CRATE_VALUE * 2
/datum/market_item/weapon/sks_kit
name = "Sakhno SKS semi-automatic rifle"
desc = "That's right baby, it's a SKS parts kit! Okay, not one of those ancient originals, but it \
may as well be ancient at this point. Just slap it together in some corner in maint and you've \
got yourself a fully constructed SKS! It doesn't even jam! Why the fuck did they make those Third \
Soviet soldiers use the Sakhno M2442 Army anyway? This thing is the shit! That means good. BUY IT."
item = /obj/item/weaponcrafting/gunkit/sks
price_min = CARGO_CRATE_VALUE * 1
price_max = CARGO_CRATE_VALUE * 3
stock_max = 5
availability_prob = 90
/datum/market_item/weapon/bone_spear
name = "Bone Spear"
desc = "Authentic tribal spear, made from real bones! A steal at any price, especially if you're a caveman."
item = /obj/item/spear/bonespear
price_min = CARGO_CRATE_VALUE
price_max = CARGO_CRATE_VALUE * 1.5
stock_max = 3
availability_prob = 60
/datum/market_item/weapon/chainsaw
name = "Chainsaw"
desc = "A lumberjack's best friend, perfect for cutting trees or limbs efficiently."
item = /obj/item/chainsaw
price_min = CARGO_CRATE_VALUE * 1.75
price_max = CARGO_CRATE_VALUE * 3
stock_max = 1
availability_prob = 35
/datum/market_item/weapon/switchblade
name = "Switchblade"
desc = "Tunnel Snakes rule!"
item = /obj/item/switchblade
price_min = CARGO_CRATE_VALUE * 1.25
price_max = CARGO_CRATE_VALUE * 1.75
stock_max = 3
availability_prob = 45
/datum/market_item/weapon/carpenter_hammer
name = "Carpenter hammer"
desc = "When you really want to look like a psycho..."
item = /obj/item/carpenter_hammer
price_min = CARGO_CRATE_VALUE * 1
price_max = CARGO_CRATE_VALUE * 1.25
stock_max = 2
availability_prob = 65
/datum/market_item/weapon/emp_grenade
name = "EMP Grenade"
desc = "Use this grenade for SHOCKING results!"
item = /obj/item/grenade/empgrenade
price_min = CARGO_CRATE_VALUE * 0.5
price_max = CARGO_CRATE_VALUE * 2
stock_max = 2
availability_prob = 50
/datum/market_item/weapon/fisher
name = "SC/FISHER Saboteur Handgun"
desc = "A self-recharging, compact pistol that disrupts lights, cameras, APCs, turrets and more, if only temporarily. Also usable in melee."
item = /obj/item/gun/energy/recharge/fisher
price_min = CARGO_CRATE_VALUE * 2
price_max = CARGO_CRATE_VALUE * 4
stock_max = 1
availability_prob = 75
/datum/market_item/weapon/dimensional_bomb
name = "Multi-Dimensional Bomb Core"
desc = "A special bomb core, one of a kind, for all your 'terraforming gone wrong' purposes."
item = /obj/item/bombcore/dimensional
price_min = CARGO_CRATE_VALUE * 40
price_max = CARGO_CRATE_VALUE * 50
stock_max = 1
availability_prob = 15
/datum/market_item/weapon/giant_wrench_parts
name = "Big Slappy parts"
desc = "Cheap illegal Big Slappy parts. The fastest and statistically most dangerous wrench."
item = /obj/item/weaponcrafting/giant_wrench
price_min = CARGO_CRATE_VALUE * 2
price_max = CARGO_CRATE_VALUE * 5
stock_max = 1
availability_prob = 25
/datum/market_item/weapon/liberator
name = "illegal 3D printer designs"
desc = "Designs for a dirt cheap 3D printable gun, well known for exploding in unfortunate assistants' hands."
item = /obj/item/disk/design_disk/liberator
price_min = CARGO_CRATE_VALUE * 2
price_max = CARGO_CRATE_VALUE * 5
stock_max = 1
availability_prob = 35
/datum/market_item/weapon/surplus_esword
name = "Pattern I 'Iaito' Energy Sword"
desc = "A mass-produced energy sword. It is functionally worse than a milspec energy sword commonly found amongst paramilitary organizations. \
But hey, better than nothing. Does have some power supply problems, but nothing that a bit of percussive maintenance can't fix."
item = /obj/item/melee/energy/sword/surplus
price_min = CARGO_CRATE_VALUE * 2
price_max = CARGO_CRATE_VALUE * 5
stock_max = 2
availability_prob = 80