mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-12 00:27:31 +01:00
3fd1a2008f
## About The Pull Request Touches up laser guns' lore a bit and makes them actually add an examine_lore component for every non-base laser gun, because the component wasn't being added due to a return for every non-basic laser type. Adjusts the laser guns so they're all Type [number]/[variant], so the previous `Type 5C laser pistol` is now the `Type 5/C laser pistol`, the `Type 5R laser carbine` is now the `Type 5/R laser carbine`, the `Type 5A laser assault rifle` is now the `Type 5/A laser assault rifle`, as to denote a more obvious separation between the base iteration/version and the variant appending. ## Why It's Good For The Game The lore wasn't being added because of the component add being beyond the slapcrafting component check. The clear slash between base version and variant looks a little nicer to me. Lore grammar tweaks feel like they read a little better to me? The latter two are subjective. ## Changelog 🆑 fix: Non-base laser guns now attach their lore properly. spellcheck: Adjusted the names on the laser guns to have a slash between the numeric type/version and the variant... abbreviation? Letter? One of the two. spellcheck: Fixed some typos and adjusted the now-visible lore on the laser guns to read a little nicer, theoretically. Whether the grammar tweaks improved anything or not is subjective. /🆑 --------- Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
403 lines
16 KiB
Plaintext
403 lines
16 KiB
Plaintext
/datum/supply_pack/security
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group = "Security"
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access = ACCESS_SECURITY
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crate_type = /obj/structure/closet/crate/secure/gear
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/datum/supply_pack/security/ammo
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name = "Ammo Crate"
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desc = "Contains three boxes of beanbag shotgun shells, three boxes \
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of rubbershot shotgun shells and one of each special .38 speedloaders."
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cost = CARGO_CRATE_VALUE * 8
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/storage/box/beanbag = 3,
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/obj/item/storage/box/rubbershot = 3,
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/obj/item/ammo_box/speedloader/c38/trac,
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/obj/item/ammo_box/speedloader/c38/hotshot,
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/obj/item/ammo_box/speedloader/c38/iceblox,
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)
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crate_name = "ammo crate"
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/datum/supply_pack/security/armor
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name = "Armor Crate"
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desc = "Three vests of well-rounded, decently-protective armor."
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cost = CARGO_CRATE_VALUE * 3
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access_view = ACCESS_SECURITY
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contains = list(/obj/item/clothing/suit/armor/vest = 3)
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crate_name = "armor crate"
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/datum/supply_pack/security/modsuit_plating
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name = "Security MOD plating"
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desc = "A single security MOD suit plating"
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cost = CARGO_CRATE_VALUE
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access_view = ACCESS_SECURITY
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contains = list(/obj/item/mod/construction/plating/security)
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crate_name = "MOD plating crate"
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/datum/supply_pack/security/disabler
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name = "Disabler Crate"
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desc = "Three stamina-draining disabler weapons."
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cost = CARGO_CRATE_VALUE * 3
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access_view = ACCESS_SECURITY
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contains = list(/obj/item/gun/energy/disabler = 3)
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crate_name = "disabler crate"
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/datum/supply_pack/security/forensics
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name = "Forensics Crate"
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desc = "Stay hot on the criminal's heels with Nanotrasen's Detective Essentials™. \
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Contains a forensics scanner, six evidence bags, camera, special board for evidences, tape recorder, stick of chalk, \
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and of course, a fedora."
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cost = CARGO_CRATE_VALUE * 2.5
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access_view = ACCESS_MORGUE
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contains = list(/obj/item/detective_scanner,
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/obj/item/storage/box/evidence,
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/obj/item/camera,
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/obj/item/taperecorder,
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/obj/item/toy/crayon/white,
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/obj/item/clothing/head/fedora/det_hat,
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/obj/item/wallframe/detectiveboard
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)
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crate_name = "forensics crate"
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/datum/supply_pack/security/helmets
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name = "Helmets Crate"
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desc = "Contains three standard-issue brain buckets."
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cost = CARGO_CRATE_VALUE * 3
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contains = list(/obj/item/clothing/head/helmet/sec = 3)
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crate_name = "helmet crate"
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/datum/supply_pack/security/securitybarriers
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name = "Security Barrier Grenades"
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desc = "Stem the tide with four Security Barrier grenades."
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access_view = ACCESS_BRIG
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contains = list(/obj/item/grenade/barrier = 4)
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cost = CARGO_CRATE_VALUE * 2
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crate_name = "security barriers crate"
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/datum/supply_pack/security/securityclothes
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name = "Security Clothing Crate"
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desc = "Contains appropriate outfits for the station's private security force. \
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Contains outfits for the Warden, Head of Security, and two Security Officers. \
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Each outfit comes with a rank-appropriate jumpsuit, suit, and beret."
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cost = CARGO_CRATE_VALUE * 3
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access_view = ACCESS_SECURITY
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contains = list(/obj/item/clothing/under/rank/security/officer/formal = 2,
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/obj/item/clothing/suit/jacket/officer/blue = 2,
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/obj/item/clothing/head/beret/sec/navyofficer = 2,
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/obj/item/clothing/under/rank/security/warden/formal,
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/obj/item/clothing/suit/jacket/warden/blue,
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/obj/item/clothing/head/beret/sec/navywarden,
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/obj/item/clothing/under/rank/security/head_of_security/formal,
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/obj/item/clothing/suit/jacket/hos/blue,
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/obj/item/clothing/head/hats/hos/beret/navyhos,
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)
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crate_name = "security clothing crate"
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/datum/supply_pack/security/stingpack
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name = "Stingbang Grenade Pack"
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desc = "Contains five \"stingbang\" grenades, perfect for stopping \
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riots and playing morally unthinkable pranks."
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cost = CARGO_CRATE_VALUE * 5
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/storage/box/stingbangs)
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crate_name = "stingbang grenade pack crate"
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/datum/supply_pack/security/supplies
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name = "Security Supplies Crate"
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desc = "Contains seven flashbangs, seven teargas grenades, six flashes, and seven handcuffs."
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cost = CARGO_CRATE_VALUE * 3.5
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/storage/box/flashbangs,
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/obj/item/storage/box/teargas,
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/obj/item/storage/box/flashes,
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/obj/item/storage/box/handcuffs,
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)
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crate_name = "security supply crate"
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/datum/supply_pack/security/maintenance_kits
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name = "Gun Maintenance Kits"
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desc = "Three gun maintenance kits for the repair and maintenance of a firearm."
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access_view = ACCESS_BRIG
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contains = list(/obj/item/gun_maintenance_supplies = 3)
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cost = CARGO_CRATE_VALUE * 2
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crate_name = "gun maintenance kit crate"
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/datum/supply_pack/security/firingpins
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name = "Standard Firing Pins Crate"
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desc = "Upgrade your arsenal with 10 standard firing pins."
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cost = CARGO_CRATE_VALUE * 4
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/storage/box/firingpins = 2)
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crate_name = "firing pins crate"
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/datum/supply_pack/security/firingpins/paywall
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name = "Paywall Firing Pins Crate"
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desc = "Specialized firing pins with a built-in configurable paywall."
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cost = CARGO_CRATE_VALUE * 2
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/storage/box/firingpins/paywall = 2)
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crate_name = "paywall firing pins crate"
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/datum/supply_pack/security/justiceinbound
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name = "Standard Justice Enforcer Crate"
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desc = "This is it. The Bee's Knees. The Creme of the Crop. The Pick of the Litter. \
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The best of the best of the best. The Crown Jewel of Nanotrasen. \
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The Alpha and the Omega of security headwear. Guaranteed to strike fear into the hearts \
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of each and every criminal aboard the station. Also comes with a security gasmask."
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cost = CARGO_CRATE_VALUE * 6 //justice comes at a price. An expensive, noisy price.
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order_flags = ORDER_CONTRABAND
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contains = list(/obj/item/clothing/head/helmet/toggleable/justice,
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/obj/item/clothing/mask/gas/sechailer,
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)
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crate_name = "security clothing crate"
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discountable = SUPPLY_PACK_RARE_DISCOUNTABLE
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/datum/supply_pack/security/baton
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name = "Stun Batons Crate"
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desc = "Arm the Civil Protection Forces with three stun batons. Batteries included."
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cost = CARGO_CRATE_VALUE * 3
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access_view = ACCESS_SECURITY
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contains = list(/obj/item/melee/baton/security/loaded = 3)
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crate_name = "stun baton crate"
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/datum/supply_pack/security/wall_flash
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name = "Wall-Mounted Flash Crate"
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desc = "Contains four wall-mounted flashes."
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/storage/box/wall_flash = 4)
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crate_name = "wall-mounted flash crate"
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/datum/supply_pack/security/constable
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name = "Traditional Equipment Crate"
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desc = "Spare equipment found in a warehouse. Contains a constable's outfit, \
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whistle, and conversion kit."
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cost = CARGO_CRATE_VALUE * 2.2
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order_flags = ORDER_CONTRABAND
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contains = list(/obj/item/clothing/under/rank/security/constable,
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/obj/item/clothing/head/costume/constable,
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/obj/item/clothing/gloves/color/white,
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/obj/item/clothing/mask/whistle,
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/obj/item/conversion_kit,
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)
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crate_name = "traditional equipment crate"
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discountable = SUPPLY_PACK_RARE_DISCOUNTABLE
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/// Armory packs
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/datum/supply_pack/security/armory
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group = "Armory"
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access = ACCESS_ARMORY
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access_view = ACCESS_ARMORY
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crate_type = /obj/structure/closet/crate/secure/weapon
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/datum/supply_pack/security/armory/bulletarmor
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name = "Bulletproof Armor Crate"
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desc = "Contains three sets of bulletproof armor. Guaranteed to reduce a bullet's \
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stopping power by over half."
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cost = CARGO_CRATE_VALUE * 3
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contains = list(/obj/item/clothing/suit/armor/bulletproof = 3)
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crate_name = "bulletproof armor crate"
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/datum/supply_pack/security/armory/bullethelmets
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name = "Bulletproof Helmets Crate"
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desc = "Contains three bulletproof helmets."
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cost = CARGO_CRATE_VALUE * 3
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contains = list(/obj/item/clothing/head/helmet/alt = 3)
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crate_name = "bulletproof helmets crate"
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/datum/supply_pack/security/armory/chemimp
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name = "Chemical Implants Crate"
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desc = "Contains five Remote Chemical implants."
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cost = CARGO_CRATE_VALUE * 3.5
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contains = list(/obj/item/storage/box/chemimp)
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crate_name = "chemical implant crate"
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/datum/supply_pack/security/armory/ballistic
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name = "Combat Shotguns Crate"
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desc = "For when the enemy absolutely needs to be replaced with lead. \
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Contains three Aussec-designed Combat Shotguns, and three Shotgun Bandoliers."
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cost = CARGO_CRATE_VALUE * 17.5
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contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat = 3,
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/obj/item/storage/belt/bandolier = 3)
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crate_name = "combat shotguns crate"
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/datum/supply_pack/security/armory/dragnet
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name = "DRAGnet Translocation Shotgun Crate"
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desc = "Contains two \"Dynamic Rapid-Apprehension of the Guilty Network\" translocation shotguns, \
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a recent breakthrough in law enforcement prisoner management technology. Includes a DRAGnet beacon."
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cost = CARGO_CRATE_VALUE * 18
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contains = list(
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/obj/item/gun/energy/e_gun/dragnet = 2,
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/obj/item/dragnet_beacon = 1
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)
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crate_name = "\improper DRAGnet crate"
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/datum/supply_pack/security/armory/energy
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name = "Energy Guns Crate"
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desc = "Contains three Energy Guns, capable of firing both nonlethal and lethal \
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blasts of light."
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cost = CARGO_CRATE_VALUE * 18
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contains = list(/obj/item/gun/energy/e_gun = 3)
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crate_name = "energy gun crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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/datum/supply_pack/security/armory/laser
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name = "Type 5 Laser Gun Crate"
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desc = "Contains three Type 5 laser guns, developed by Nanotrasen. For when the going gets tough, you get going with the \
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Type 5 Heat Delivery System. As developed by Nanotrasen."
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cost = CARGO_CRATE_VALUE * 4
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contains = list(/obj/item/gun/energy/laser = 3)
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crate_name = "\improper Type 5 laser crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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/datum/supply_pack/security/armory/laser_carbine
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name = "Type 5/R Laser Carbine Crate"
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desc = "Contains three Type 5R laser carbines, developed by Nanotrasen. Fires a rapid burst of slightly weaker laser projectiles."
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cost = CARGO_CRATE_VALUE * 9
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contains = list(/obj/item/gun/energy/laser/carbine = 3)
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crate_name = "\improper Type 5R laser carbine crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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/datum/supply_pack/security/armory/disabler_smg
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name = "Disabler SMG Crate"
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desc = "Contains three disabler SMGs, capable of rapidly firing weak disabler beams."
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cost = CARGO_CRATE_VALUE * 7
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contains = list(/obj/item/gun/energy/disabler/smg = 3)
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crate_name = "disabler smg crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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/datum/supply_pack/security/armory/battle_rifle
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name = "NT BR-38 Crate"
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desc = "An experimental energy-based ballistic battle rifle, as developed by Nanotrasen. \
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Only available to Nanotrasen stations for security purposes. DO NOT RESELL TO OUTSIDE \
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COMPANIES. Contains three NT BR-38 rifles and 6 magazines containing .38 Standard."
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cost = CARGO_CRATE_VALUE * 100
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contains = list(
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/obj/item/gun/ballistic/automatic/battle_rifle = 3,
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/obj/item/ammo_box/magazine/m38 = 6,
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)
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crate_name = "battle rifle crate"
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/datum/supply_pack/security/armory/br_mag
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name = "NT BR-38 Magazine Crate"
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desc = "Six .38 magazines, able to fit into the NT BR-38. Contains \
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two standard magazines, two Hot Shot magazines and two Iceblox magazines."
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cost = CARGO_CRATE_VALUE * 7
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contains = list(
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/obj/item/ammo_box/magazine/m38 = 2,
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/obj/item/ammo_box/magazine/m38/hotshot = 2,
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/obj/item/ammo_box/magazine/m38/iceblox =2,
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)
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crate_name = ".38 magazine crate"
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/datum/supply_pack/security/armory/exileimp
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name = "Exile Implants Crate"
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desc = "Contains five Exile implants."
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cost = CARGO_CRATE_VALUE * 3.5
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contains = list(/obj/item/storage/box/exileimp)
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crate_name = "exile implant crate"
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/datum/supply_pack/security/armory/fire
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name = "Incendiary Weapons Crate"
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desc = "Burn, baby burn. Contains three incendiary grenades, three plasma canisters, \
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and a flamethrower."
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cost = CARGO_CRATE_VALUE * 7
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access = ACCESS_COMMAND
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contains = list(/obj/item/flamethrower/full,
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/obj/item/tank/internals/plasma = 3,
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/obj/item/grenade/chem_grenade/incendiary = 3,
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)
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crate_name = "incendiary weapons crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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order_flags = ORDER_DANGEROUS
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/datum/supply_pack/security/armory/mindshield
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name = "Mindshield Implants Crate"
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desc = "Prevent against radical thoughts with three Mindshield implants."
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cost = CARGO_CRATE_VALUE * 6
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contains = list(/obj/item/storage/lockbox/loyalty)
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crate_name = "mindshield implant crate"
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/datum/supply_pack/security/armory/trackingimp
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name = "Tracking Implants Crate"
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desc = "Contains four tracking implants and three tracking speedloaders of tracing .38 ammo."
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cost = CARGO_CRATE_VALUE * 4.5
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contains = list(/obj/item/storage/box/trackimp,
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/obj/item/ammo_box/speedloader/c38/trac = 3,
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)
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crate_name = "tracking implant crate"
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/datum/supply_pack/security/armory/laserarmor
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name = "Reflector Vest Crate"
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desc = "Contains two vests of highly reflective material. Each armor piece \
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diffuses a laser's energy by over half, as well as offering a good chance \
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to reflect the laser entirely."
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cost = CARGO_CRATE_VALUE * 5
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contains = list(/obj/item/clothing/suit/armor/laserproof = 2)
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crate_name = "reflector vest crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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/datum/supply_pack/security/armory/riotarmor
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name = "Riot Armor Crate"
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desc = "Contains three sets of heavy body armor. Advanced padding protects \
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against close-ranged weaponry, making melee attacks feel only half as \
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potent to the user."
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cost = CARGO_CRATE_VALUE * 6
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contains = list(/obj/item/clothing/suit/armor/riot = 3)
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crate_name = "riot armor crate"
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/datum/supply_pack/security/armory/riothelmets
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name = "Riot Helmets Crate"
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desc = "Contains three riot helmets."
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cost = CARGO_CRATE_VALUE * 4
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contains = list(/obj/item/clothing/head/helmet/toggleable/riot = 3)
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crate_name = "riot helmets crate"
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/datum/supply_pack/security/armory/riotshields
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name = "Riot Shields Crate"
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desc = "For when the greytide gets really uppity. Contains three riot shields."
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cost = CARGO_CRATE_VALUE * 5
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contains = list(/obj/item/shield/riot = 3)
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crate_name = "riot shields crate"
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/datum/supply_pack/security/armory/swat
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name = "SWAT Crate"
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desc = "Contains two fullbody sets of tough, fireproof suits designed in a joint \
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effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, \
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and gorilla gloves."
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cost = CARGO_CRATE_VALUE * 7
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contains = list(/obj/item/clothing/head/helmet/swat/nanotrasen = 2,
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/obj/item/clothing/suit/armor/swat = 2,
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/obj/item/clothing/mask/gas/sechailer/swat = 2,
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/obj/item/storage/belt/military/assault = 2,
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/obj/item/clothing/gloves/tackler/combat = 2,
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)
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crate_name = "swat crate"
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/datum/supply_pack/security/armory/thermal
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name = "Thermal Pistol Crate"
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desc = "Contains a pair of holsters each with two experimental thermal pistols, \
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using nanites as the basis for their ammo. Can be shaken to reload."
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cost = CARGO_CRATE_VALUE * 10
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contains = list(/obj/item/storage/belt/holster/energy/thermal = 2)
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crate_name = "thermal pistol crate"
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/datum/supply_pack/security/sunglasses
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name = "Sunglasses Crate"
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desc = "A single pair of flash-proof sunglasses."
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cost = CARGO_CRATE_VALUE * 2
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access_view = ACCESS_SECURITY
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contains = list(/obj/item/clothing/glasses/sunglasses = 1)
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crate_name = "sunglasses crate"
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|
/datum/supply_pack/security/armory/mechthermal
|
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name = "Heavy Thermal Guns Crate"
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desc = "Contains two experimental thermal cannons for use by mechs. \
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|
When used simultaneously, their excess power used to heat and cool the opposing weapon, \
|
|
increasing the reload speed."
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|
cost = CARGO_CRATE_VALUE * 25
|
|
contains = list(
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|
/obj/item/mecha_parts/mecha_equipment/weapon/energy/thermal/cryo,
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|
/obj/item/mecha_parts/mecha_equipment/weapon/energy/thermal/inferno,
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|
)
|
|
crate_name = "thermal cannons crate"
|