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## About The Pull Request Empy lists. There are a lot of 'em. <img width="981" height="512" alt="image" src="https://github.com/user-attachments/assets/b94b041a-2904-466b-ab89-54bd1de11b4e" /> Going through ways to reduce memory I found a few easy ones here. Wires, the edible component, the seethrough component. None of these are really a concern when it comes to needing lists in memory for performance reasons. Wires aren't going to be cut most of the time for each door. A lot of food does not have any junkiness. Seethrough component lies dormant most of the round. Etc. Making lists lazy in these cases should be a no brainer. Everything I tested still seems to work exactly the same. ## Why It's Good For The Game Frees memory that is just taking up space a lot of the time. ## Changelog Not player-facing, this is all under-the-hood stuff.
307 lines
12 KiB
Plaintext
307 lines
12 KiB
Plaintext
#define PROCESSOR_SELECT_RECIPE(movable_input) LAZYACCESS(processor_inputs[type], movable_input.type)
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/obj/machinery/processor
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name = "food processor"
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desc = "An industrial grinder used to process meat and other foods. Keep hands clear of intake area while operating."
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icon = 'icons/obj/machines/kitchen.dmi'
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base_icon_state = "processor"
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icon_state = "processor"
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layer = BELOW_OBJ_LAYER
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density = TRUE
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pass_flags = PASSTABLE
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circuit = /obj/item/circuitboard/machine/processor
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anchored_tabletop_offset = 8
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///Is the processor blending items at the moment
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var/processing = FALSE
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///The speed at which the processor processes items
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var/rating_speed = 1
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///The amount of items the processor produces, without any food specific multipliers
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var/rating_amount = 1
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///Lazylist of items to be blended
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var/list/processor_contents
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/*
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* Static, nested list. The first layer contains all food processor types.
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* The second layer contains input typepaths (key) and the associated food_processor_process datums (assoc) the processor can access.
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* This allows for different types of processor to produce different outputs from same input as long as the recipes require different processors.
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*/
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var/static/list/processor_inputs
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/obj/machinery/processor/Initialize(mapload)
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. = ..()
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if(processor_inputs)
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return
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processor_inputs = list()
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for(var/datum/food_processor_process/recipe as anything in subtypesof(/datum/food_processor_process))
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if(!initial(recipe.input))
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continue
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recipe = new recipe
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var/list/typecache = list()
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var/list/bad_types
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for(var/bad_type in recipe.blacklist)
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LAZYADD(bad_types, typesof(bad_type))
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for(var/input_type in typesof(recipe.input) - bad_types)
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typecache[input_type] = recipe
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for(var/machine_type in typesof(recipe.required_machine))
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LAZYADD(processor_inputs[machine_type], typecache)
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/obj/machinery/processor/RefreshParts()
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. = ..()
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for(var/datum/stock_part/matter_bin/matter_bin in component_parts)
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rating_amount = matter_bin.tier
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for(var/datum/stock_part/servo/servo in component_parts)
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rating_speed = servo.tier
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/obj/machinery/processor/examine(mob/user)
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. = ..()
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if(in_range(user, src) || isobserver(user))
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. += span_notice("The status display reads: Outputting <b>[rating_amount]</b> item(s) at <b>[rating_speed*100]%</b> speed.")
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/obj/machinery/processor/Exited(atom/movable/gone, direction)
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..()
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LAZYREMOVE(processor_contents, gone)
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/*
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* Spawns the items based on the passed processor recipes, and transfers materials and reagents
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* If the input was a mob, gibs them, otherwise, deletes the item
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*/
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/obj/machinery/processor/proc/process_food(datum/food_processor_process/recipe, atom/movable/what)
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if(recipe.output && loc && !QDELETED(src))
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var/list/cached_mats = recipe.preserve_materials && what.custom_materials
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var/cached_multiplier = (recipe.food_multiplier * rating_amount)
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for(var/i in 1 to cached_multiplier)
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var/atom/processed_food = new recipe.output(drop_location())
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if(processed_food.reagents && what.reagents)
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processed_food.reagents.clear_reagents()
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what.reagents.trans_to(processed_food, what.reagents.total_volume, multiplier = 1 / cached_multiplier, copy_only = TRUE)
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if(cached_mats)
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processed_food.set_custom_materials(cached_mats, 1 / cached_multiplier)
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if(isliving(what))
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var/mob/living/themob = what
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themob.gib()
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else
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qdel(what)
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LAZYREMOVE(processor_contents, what)
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/obj/machinery/processor/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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default_unfasten_wrench(user, tool)
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/processor/attackby(obj/item/attacking_item, mob/living/user, list/modifiers, list/attack_modifiers)
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if(processing)
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to_chat(user, span_warning("[src] is in the process of processing!"))
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return TRUE
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if(default_deconstruction_screwdriver(user, base_icon_state + "_open", base_icon_state, attacking_item) || default_pry_open(attacking_item, close_after_pry = TRUE) || default_deconstruction_crowbar(attacking_item))
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return
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if(istype(attacking_item, /obj/item/storage/bag/tray))
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var/obj/item/storage/attacking_storage = attacking_item
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var/loaded = 0
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for(var/obj/content_item in attacking_storage.contents)
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if(!IS_EDIBLE(content_item))
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continue
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var/datum/food_processor_process/recipe = PROCESSOR_SELECT_RECIPE(content_item)
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if(recipe)
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if(attacking_storage.atom_storage.attempt_remove(content_item, src))
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LAZYADD(processor_contents, content_item)
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loaded++
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if(loaded)
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to_chat(user, span_notice("You insert [loaded] items into [src]."))
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return
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var/datum/food_processor_process/recipe = PROCESSOR_SELECT_RECIPE(attacking_item)
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if(recipe)
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user.visible_message(
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span_notice("[user] put [attacking_item] into [src]."),
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span_notice("You put [attacking_item] into [src]."),
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)
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user.transferItemToLoc(attacking_item, src, TRUE)
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LAZYADD(processor_contents, attacking_item)
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return TRUE
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else if(!user.combat_mode)
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to_chat(user, span_warning("That probably won't blend!"))
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return TRUE
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else
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return ..()
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/obj/machinery/processor/interact(mob/user)
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if(processing)
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to_chat(user, span_warning("[src] is in the process of processing!"))
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return TRUE
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if(ismob(user.pulling) && PROCESSOR_SELECT_RECIPE(user.pulling))
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if(user.grab_state < GRAB_AGGRESSIVE)
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to_chat(user, span_warning("You need a better grip to do that!"))
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return
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var/mob/living/pushed_mob = user.pulling
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visible_message(span_warning("[user] stuffs [pushed_mob] into [src]!"))
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pushed_mob.forceMove(src)
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LAZYADD(processor_contents, pushed_mob)
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user.stop_pulling()
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return
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if(!LAZYLEN(processor_contents))
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to_chat(user, span_warning("[src] is empty!"))
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return TRUE
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user.visible_message(span_notice("[user] turns on [src]."), \
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span_notice("You turn on [src]."), \
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span_hear("You hear a food processor."))
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processing()
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/obj/machinery/processor/proc/processing()
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processing = TRUE
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playsound(src.loc, 'sound/machines/blender.ogg', 50, TRUE)
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use_energy(active_power_usage)
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var/total_time = 0
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for(var/atom/movable/movable_input as anything in processor_contents)
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var/datum/food_processor_process/recipe = PROCESSOR_SELECT_RECIPE(movable_input)
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if (!recipe)
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log_admin("DEBUG: [movable_input] in processor doesn't have a suitable recipe. How did it get in there? Please report it immediately!!!")
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continue
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total_time += recipe.time
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var/duration = (total_time / rating_speed)
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INVOKE_ASYNC(src, TYPE_PROC_REF(/atom, Shake), 1, 0, duration)
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addtimer(CALLBACK(src, PROC_REF(complete_processing)), duration)
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/obj/machinery/processor/proc/complete_processing()
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for(var/atom/movable/content_item in processor_contents)
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var/datum/food_processor_process/recipe = PROCESSOR_SELECT_RECIPE(content_item)
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if (!recipe)
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log_admin("DEBUG: [content_item] in processor doesn't have a suitable recipe. How do you put it in?")
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continue
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process_food(recipe, content_item)
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processing = FALSE
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visible_message(span_notice("\The [src] finishes processing."))
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/obj/machinery/processor/verb/eject()
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set category = "Object"
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set name = "Eject Contents"
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set src in oview(1)
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if(usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED))
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return
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if(!usr.can_perform_action(src))
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return
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if(isliving(usr))
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var/mob/living/L = usr
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if(!(L.mobility_flags & MOBILITY_UI))
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return
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dump_inventory_contents()
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add_fingerprint(usr)
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/obj/machinery/processor/container_resist_act(mob/living/user)
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user.forceMove(drop_location())
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user.visible_message(span_notice("[user] crawls free of the processor!"))
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/obj/machinery/processor/slime
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name = "slime processor"
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base_icon_state = "processor_slime"
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icon_state = "processor_slime"
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desc = "An industrial grinder with a sticker saying appropriated for science department. Keep hands clear of intake area while operating."
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circuit = /obj/item/circuitboard/machine/processor/slime
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/obj/machinery/processor/slime/fullupgrade //fully ugpraded stock parts
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desc = "An industrial grinder with a sticker saying appropiated for bioterrorism department. keep hands clear of intake while operating."
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circuit = /obj/item/circuitboard/machine/processor/slime/fullupgrade
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/obj/machinery/processor/slime/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/usb_port, typecacheof(list(/obj/item/circuit_component/slime_processor), only_root_path = TRUE))
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/obj/machinery/processor/slime/adjust_item_drop_location(atom/movable/atom_to_drop)
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var/static/list/slimecores = subtypesof(/obj/item/slime_extract)
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var/i = 0
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if(!(i = slimecores.Find(atom_to_drop.type))) // If the item is not found
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return
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if (i <= 16) // If in the first 12 slots
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atom_to_drop.pixel_x = atom_to_drop.base_pixel_x - 12 + ((i%4)*8)
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atom_to_drop.pixel_y = atom_to_drop.base_pixel_y - 12 + (round(i/4)*8)
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return i
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var/ii = i - 16
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atom_to_drop.pixel_x = atom_to_drop.base_pixel_x - 8 + ((ii%3)*8)
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atom_to_drop.pixel_y = atom_to_drop.base_pixel_y - 8 + (round(ii/3)*8)
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return i
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/obj/machinery/processor/slime/process()
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if(processing)
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return
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var/list/mob/living/basic/slime/picked_slimes
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/// We pick up a number of slimes equal to the rating of the matter bin
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var/slimes_picked = 0
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for(var/mob/living/basic/slime/slime in range(1,src))
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if(!slime.IsReachableBy(src)) //don't take slimes behind glass panes or somesuch; also makes it ignore slimes inside the processor
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continue
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if(slime.stat)
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var/datum/food_processor_process/recipe = PROCESSOR_SELECT_RECIPE(slime)
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if(!recipe)
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continue
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LAZYADD(picked_slimes, slime)
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slimes_picked += 1
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if(slimes_picked >= rating_amount)
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break
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if(!LAZYLEN(picked_slimes))
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return
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visible_message(span_notice("[jointext(picked_slimes, ", ")] [LAZYLEN(picked_slimes) > 1 ? "are" : "is"] sucked into [src]."))
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for(var/mob/living/basic/slime/slime_to_add in picked_slimes)
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LAZYADD(processor_contents, slime_to_add)
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slime_to_add.forceMove(src)
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/obj/machinery/processor/slime/process_food(datum/food_processor_process/recipe, atom/movable/what)
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var/mob/living/basic/slime/processed_slime = what
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if (!istype(processed_slime))
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return
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if(processed_slime.stat != DEAD)
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processed_slime.forceMove(drop_location())
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processed_slime.balloon_alert_to_viewers("crawls free")
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return
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var/core_count = processed_slime.cores
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var/extra_cores = rating_amount - 1 // 0-3 bonus cores above what slime already has with upgraded parts
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for(var/i in 1 to (core_count + extra_cores))
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var/atom/movable/item = new processed_slime.slime_type.core_type(drop_location())
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adjust_item_drop_location(item)
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SSblackbox.record_feedback("tally", "slime_core_harvested", 1, processed_slime.slime_type.colour)
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return ..()
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/obj/item/circuit_component/slime_processor
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display_name = "Slime Processor"
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desc = "Allows to activate process and get the amount of processor contents."
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circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
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///Activate process
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var/datum/port/input/active
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///Amount of processor contents
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var/datum/port/output/amount
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var/obj/machinery/processor/slime/attached_processor
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/obj/item/circuit_component/slime_processor/populate_ports()
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active = add_input_port("Activate", PORT_TYPE_SIGNAL, trigger = PROC_REF(activate))
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amount = add_output_port("Amount", PORT_TYPE_NUMBER)
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/obj/item/circuit_component/slime_processor/register_usb_parent(atom/movable/parent)
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. = ..()
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if(istype(parent, /obj/machinery/processor/slime))
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attached_processor = parent
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/obj/item/circuit_component/slime_processor/unregister_usb_parent(atom/movable/parent)
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attached_processor = null
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return ..()
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/obj/item/circuit_component/slime_processor/proc/activate()
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SIGNAL_HANDLER
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input_received()
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if(attached_processor.processing)
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return
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if(!LAZYLEN(attached_processor.processor_contents))
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return
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attached_processor.processing()
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/obj/item/circuit_component/slime_processor/input_received()
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var/list/contents = attached_processor.processor_contents
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amount.set_output(LAZYLEN(contents))
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#undef PROCESSOR_SELECT_RECIPE
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