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## About The Pull Request moves all implementations (im aware of) for "Im a parent type dont spawn me please" to the datum layer to standardized behavior adds a standerized proc for filtering out "bad" items that we dont want spawning. applies to it the subtype vendor, gifts, and a new spawner and mystery box for a random gun (neither playerfacing) "port" of https://github.com/shiptest-ss13/Shiptest/pull/4621 https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa small warning: I dont have EVERY abstract type defined right now but, ive done a good enough job for now. Im tired of data entry rn ## Why It's Good For The Game standardizing behavior. Might be a micro hit to performance however having this lets us not rely on icon state to determine whether something is a parent type and makes it much easier to tell something is a parent type (could be applied further to things like admin spawning menus and things like that). need feedback on if this is actually good for the game. ## Changelog 🆑 add: Soda cans show up in the silver slime drink table. add: Examine tag for items that are not mean to show up ingame. refactor: Standardizes how gifts rule out abstract types. fix: gifts no longer check if something has an inhand, massively expanding the list of potential items. /🆑
152 lines
4.9 KiB
Plaintext
152 lines
4.9 KiB
Plaintext
// Citrus - base type
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/obj/item/food/grown/citrus
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name = "citrus"
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desc = "It's so sour, your face will twist."
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icon_state = "lime"
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abstract_type = /obj/item/food/grown/citrus
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foodtypes = FRUIT
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wine_power = 30
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seed = /obj/item/seeds/lime
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// Lime
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/obj/item/seeds/lime
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name = "lime seed pack"
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desc = "These are very sour seeds."
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icon_state = "seed-lime"
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species = "lime"
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plantname = "Lime Tree"
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product = /obj/item/food/grown/citrus/lime
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lifespan = 55
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endurance = 50
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yield = 4
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potency = 15
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growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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mutatelist = list(/obj/item/seeds/orange)
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.05)
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/obj/item/food/grown/citrus/lime
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seed = /obj/item/seeds/lime
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name = "lime"
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desc = "It's so sour, your face will twist."
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icon_state = "lime"
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juice_typepath = /datum/reagent/consumable/limejuice
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// Orange
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/obj/item/seeds/orange
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name = "orange seed pack"
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desc = "Sour seeds."
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icon_state = "seed-orange"
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species = "orange"
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plantname = "Orange Tree"
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product = /obj/item/food/grown/citrus/orange
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lifespan = 60
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endurance = 50
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yield = 5
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potency = 20
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growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
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icon_grow = "lime-grow"
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icon_dead = "lime-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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mutatelist = list(/obj/item/seeds/lime, /obj/item/seeds/orange_3d)
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.05)
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/obj/item/food/grown/citrus/orange
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seed = /obj/item/seeds/orange
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name = "orange"
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desc = "It's a tangy fruit."
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icon_state = "orange"
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foodtypes = ORANGES | FRUIT
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juice_typepath = /datum/reagent/consumable/orangejuice
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distill_reagent = /datum/reagent/consumable/ethanol/triple_sec
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// Lemon
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/obj/item/seeds/lemon
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name = "lemon seed pack"
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desc = "These are sour seeds."
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icon_state = "seed-lemon"
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species = "lemon"
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plantname = "Lemon Tree"
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product = /obj/item/food/grown/citrus/lemon
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lifespan = 55
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endurance = 45
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yield = 4
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growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
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icon_grow = "lime-grow"
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icon_dead = "lime-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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mutatelist = list(/obj/item/seeds/firelemon)
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.05)
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/obj/item/food/grown/citrus/lemon
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seed = /obj/item/seeds/lemon
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name = "lemon"
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desc = "When life gives you lemons, make lemonade."
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icon_state = "lemon"
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juice_typepath = /datum/reagent/consumable/lemonjuice
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// Combustible lemon
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/obj/item/seeds/firelemon //combustible lemon is too long so firelemon
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name = "combustible lemon seed pack"
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desc = "When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons!"
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icon_state = "seed-firelemon"
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species = "firelemon"
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plantname = "Combustible Lemon Tree"
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product = /obj/item/food/grown/firelemon
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growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
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icon_grow = "lime-grow"
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icon_dead = "lime-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/bomb_plant/potency_based)
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lifespan = 55
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endurance = 45
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yield = 4
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reagents_add = list(/datum/reagent/consumable/nutriment = 0.05, /datum/reagent/fuel = 0.05)
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/obj/item/food/grown/firelemon
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seed = /obj/item/seeds/firelemon
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name = "Combustible Lemon"
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desc = "Made for burning houses down."
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icon_state = "firelemon"
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alt_icon = "firelemon_active"
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foodtypes = FRUIT
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wine_power = 70
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//3D Orange
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/obj/item/seeds/orange_3d
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name = "extradimensional orange seed pack"
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desc = "Polygonal seeds."
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icon_state = "seed-orange"
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species = "orange"
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plantname = "Extradimensional Orange Tree"
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product = /obj/item/food/grown/citrus/orange_3d
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lifespan = 60
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endurance = 50
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yield = 5
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potency = 20
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instability = 64
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growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
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icon_grow = "lime-grow"
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icon_dead = "lime-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.05, /datum/reagent/medicine/haloperidol = 0.15) //insert joke about the effects of haloperidol and our glorious headcoder here
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/obj/item/food/grown/citrus/orange_3d
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seed = /obj/item/seeds/orange_3d
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name = "extradimensional orange"
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desc = "You can hardly wrap your head around this thing."
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icon_state = "orang"
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foodtypes = ORANGES
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alt_icon = "orange"
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bite_consumption_mod = 2
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juice_typepath = /datum/reagent/consumable/orangejuice
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distill_reagent = /datum/reagent/toxin/mindbreaker
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tastes = list("polygons" = 1, "bluespace" = 1, "the true nature of reality" = 1)
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/obj/item/food/grown/citrus/orange_3d/pickup(mob/user)
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. = ..()
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icon_state = alt_icon
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/obj/item/food/grown/citrus/orange_3d/dropped(mob/user)
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. = ..()
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icon_state = initial(icon_state)
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