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https://github.com/Bubberstation/Bubberstation.git
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7c703fc712
## About The Pull Request ~~I have some beef with the cooking system.~~ Cooking recipes are coded in a way that disregard the possibility for their components to have different foodtype flags than the ones you would find normally find. For example, if I wanted to make corned beef, but instead of a standard steak, I used a killer tomato "steak", the result would still have the meat food type, even if none of the components has it. I've had to resort to a few hacky lines of code to manipulate the food types from the edible component, but that can be easily fixed if #89687 is merged. ## Why It's Good For The Game This also makes cooking recipes less strict about their food types and can help us spot inconsistencies with recipes. ## Changelog 🆑 qol: Food types are now passed down when cooking from recipes. For example, a plate of corned "beef" made from giant killer tomato slabs no longer counts as meat but only vegetables now. fix: Fixed a metric ton of inconsistencies with food types and recipes. fix: Dank-pockets (the weed variant) can now be microwaved. /🆑
80 lines
2.8 KiB
Plaintext
80 lines
2.8 KiB
Plaintext
/obj/item/seeds/onion
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name = "onion seed pack"
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desc = "These seeds grow into onions."
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icon_state = "seed-onion"
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species = "onion"
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plantname = "Onion Sprouts"
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product = /obj/item/food/grown/onion
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lifespan = 20
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maturation = 3
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production = 4
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yield = 6
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endurance = 25
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instability = 10
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growthstages = 3
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weed_chance = 3
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growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1, /datum/reagent/consumable/tearjuice = 0.25)
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mutatelist = list(/obj/item/seeds/onion/red)
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/obj/item/food/grown/onion
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seed = /obj/item/seeds/onion
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name = "onion"
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desc = "Nothing to cry over."
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icon_state = "onion"
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tastes = list("onions" = 1)
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wine_power = 30
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foodtypes = VEGETABLES
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/obj/item/food/grown/onion/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/onion_slice, 2, 15, screentip_verb = "Cut")
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/obj/item/seeds/onion/red
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name = "red onion seed pack"
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desc = "For growing exceptionally potent onions."
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icon_state = "seed-onionred"
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species = "onion_red"
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plantname = "Red Onion Sprouts"
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weed_chance = 1
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product = /obj/item/food/grown/onion/red
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mutatelist = null
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/obj/item/food/grown/onion/red
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seed = /obj/item/seeds/onion/red
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name = "red onion"
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desc = "Purple despite the name."
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icon_state = "onion_red"
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wine_power = 60
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/obj/item/food/grown/onion/red/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/onion_slice/red, 2, 15, screentip_verb = "Cut")
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/obj/item/food/grown/onion/UsedforProcessing(mob/living/user, obj/item/I, list/chosen_option, list/created_atoms)
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var/datum/effect_system/fluid_spread/smoke/chem/cry_about_it = new //Since the onion is destroyed when it's sliced,
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var/splat_location = get_turf(src) //we need to set up the smoke beforehand
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cry_about_it.attach(splat_location)
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cry_about_it.set_up(0, holder = src, location = splat_location, carry = reagents, silent = FALSE)
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cry_about_it.start()
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qdel(cry_about_it)
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return ..()
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/obj/item/food/onion_slice
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name = "onion slice"
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desc = "Ring, not for wearing."
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icon_state = "onionslice"
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food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/nutriment/vitamin = 2)
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w_class = WEIGHT_CLASS_TINY
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foodtypes = VEGETABLES
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/obj/item/food/onion_slice/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/onionrings, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
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/obj/item/food/onion_slice/make_microwaveable()
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AddElement(/datum/element/microwavable, /obj/item/food/onionrings)
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/obj/item/food/onion_slice/red
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name = "red onion slice"
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desc = "It shines like an exceptionally low quality amethyst."
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icon_state = "onionslice_red"
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food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/consumable/tearjuice = 2.5)
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