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58501dce77
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
// Pineapple!
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/obj/item/seeds/pineapple
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name = "pineapple seed pack"
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desc = "Oooooooooooooh!"
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icon_state = "seed-pineapple"
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species = "pineapple"
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plantname = "Pineapple Plant"
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product = /obj/item/food/grown/pineapple
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lifespan = 40
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endurance = 30
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growthstages = 3
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growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
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genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/juicing)
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mutatelist = list(/obj/item/seeds/apple)
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.02, /datum/reagent/consumable/nutriment = 0.2, /datum/reagent/water = 0.04)
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graft_gene = /datum/plant_gene/trait/juicing
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/obj/item/food/grown/pineapple
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seed = /obj/item/seeds/pineapple
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name = "pineapples"
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desc = "Blorble."
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icon_state = "pineapple"
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bite_consumption_mod = 2
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force = 4
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throwforce = 8
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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attack_verb_continuous = list("stings", "pines")
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attack_verb_simple = list("sting", "pine")
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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foodtypes = FRUIT | PINEAPPLE
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juice_typepath = /datum/reagent/consumable/pineapplejuice
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tastes = list("pineapple" = 1)
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wine_power = 40
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/obj/item/food/grown/pineapple/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/pineappleslice, 3, 15, screentip_verb = "Cut")
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