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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
40 lines
1.9 KiB
Plaintext
40 lines
1.9 KiB
Plaintext
#define TAUNT_STAMINA_COST 19
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/obj/item/skillchip/matrix_taunt
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name = "BULLET_DODGER skillchip"
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desc = "Overclock, override and overload your kinesthesic senses, proprioception and reflexes for a small window of time to \
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automatically dodge fired projectiles. Activated by performing a taunt."
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skill_name = "Taunt 2 Dodge"
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skill_description = "At the cost of stamina, your taunts can also be used to dodge incoming projectiles."
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skill_icon = FA_ICON_SPINNER
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activate_message = span_notice("You feel the urge to taunt scenically as if you are the 'Chosen One'.")
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deactivate_message = span_notice("The urge to taunt goes away.")
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/obj/item/skillchip/matrix_taunt/on_activate(mob/living/carbon/user, silent = FALSE)
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. = ..()
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RegisterSignal(user, COMSIG_MOB_EMOTED("taunt"), PROC_REF(on_taunt))
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RegisterSignal(user, COMSIG_MOB_PRE_EMOTED, PROC_REF(check_if_we_can_taunt))
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/obj/item/skillchip/matrix_taunt/on_deactivate(mob/living/carbon/user, silent=FALSE)
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UnregisterSignal(user, list(COMSIG_MOB_EMOTED("taunt"), COMSIG_MOB_PRE_EMOTED))
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return ..()
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///Prevent players from stamcritting from INTENTIONAL flips. 1.4s of bullet immunity isn't worth several secs of stun.
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/obj/item/skillchip/matrix_taunt/proc/check_if_we_can_taunt(mob/living/source, key, params, type_override, intentional, datum/emote/emote)
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SIGNAL_HANDLER
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if(key != "taunt" || !intentional)
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return
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if((source.maxHealth - (source.get_stamina_loss() + TAUNT_STAMINA_COST)) <= source.crit_threshold)
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source.balloon_alert(source, "too tired!")
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return COMPONENT_CANT_EMOTE
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/obj/item/skillchip/matrix_taunt/proc/on_taunt(mob/living/source)
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SIGNAL_HANDLER
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if(HAS_TRAIT_FROM(source, TRAIT_UNHITTABLE_BY_PROJECTILES, SKILLCHIP_TRAIT))
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return
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ADD_TRAIT(source, TRAIT_UNHITTABLE_BY_PROJECTILES, SKILLCHIP_TRAIT)
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source.adjust_stamina_loss(TAUNT_STAMINA_COST)
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addtimer(TRAIT_CALLBACK_REMOVE(source, TRAIT_UNHITTABLE_BY_PROJECTILES, SKILLCHIP_TRAIT), TAUNT_EMOTE_DURATION * 1.5)
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#undef TAUNT_STAMINA_COST
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