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Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

40 lines
1.9 KiB
Plaintext

#define TAUNT_STAMINA_COST 19
/obj/item/skillchip/matrix_taunt
name = "BULLET_DODGER skillchip"
desc = "Overclock, override and overload your kinesthesic senses, proprioception and reflexes for a small window of time to \
automatically dodge fired projectiles. Activated by performing a taunt."
skill_name = "Taunt 2 Dodge"
skill_description = "At the cost of stamina, your taunts can also be used to dodge incoming projectiles."
skill_icon = FA_ICON_SPINNER
activate_message = span_notice("You feel the urge to taunt scenically as if you are the 'Chosen One'.")
deactivate_message = span_notice("The urge to taunt goes away.")
/obj/item/skillchip/matrix_taunt/on_activate(mob/living/carbon/user, silent = FALSE)
. = ..()
RegisterSignal(user, COMSIG_MOB_EMOTED("taunt"), PROC_REF(on_taunt))
RegisterSignal(user, COMSIG_MOB_PRE_EMOTED, PROC_REF(check_if_we_can_taunt))
/obj/item/skillchip/matrix_taunt/on_deactivate(mob/living/carbon/user, silent=FALSE)
UnregisterSignal(user, list(COMSIG_MOB_EMOTED("taunt"), COMSIG_MOB_PRE_EMOTED))
return ..()
///Prevent players from stamcritting from INTENTIONAL flips. 1.4s of bullet immunity isn't worth several secs of stun.
/obj/item/skillchip/matrix_taunt/proc/check_if_we_can_taunt(mob/living/source, key, params, type_override, intentional, datum/emote/emote)
SIGNAL_HANDLER
if(key != "taunt" || !intentional)
return
if((source.maxHealth - (source.get_stamina_loss() + TAUNT_STAMINA_COST)) <= source.crit_threshold)
source.balloon_alert(source, "too tired!")
return COMPONENT_CANT_EMOTE
/obj/item/skillchip/matrix_taunt/proc/on_taunt(mob/living/source)
SIGNAL_HANDLER
if(HAS_TRAIT_FROM(source, TRAIT_UNHITTABLE_BY_PROJECTILES, SKILLCHIP_TRAIT))
return
ADD_TRAIT(source, TRAIT_UNHITTABLE_BY_PROJECTILES, SKILLCHIP_TRAIT)
source.adjust_stamina_loss(TAUNT_STAMINA_COST)
addtimer(TRAIT_CALLBACK_REMOVE(source, TRAIT_UNHITTABLE_BY_PROJECTILES, SKILLCHIP_TRAIT), TAUNT_EMOTE_DURATION * 1.5)
#undef TAUNT_STAMINA_COST