Files
Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

157 lines
8.6 KiB
Plaintext

//Contains generic skillchips that are fairly short and simple
/obj/item/skillchip/wine_taster
name = "WINE skillchip"
desc = "Wine.Is.Not.Equal version 5."
auto_traits = list(TRAIT_WINE_TASTER)
skill_name = "Wine Tasting"
skill_description = "Recognize wine vintage from taste alone. Never again lack an opinion when presented with an unknown drink."
skill_icon = "wine-bottle"
activate_message = span_notice("You recall wine taste.")
deactivate_message = span_notice("Your memories of wine evaporate.")
/obj/item/skillchip/bonsai
name = "Hedge 3 skillchip"
desc = "\"Learn how to trim hedges and potted plants into new shapes. Third edition.\""
auto_traits = list(TRAIT_BONSAI)
skill_name = "Hedgetrimming"
skill_description = "Trim hedges and potted plants into marvelous new shapes with any old knife. Not applicable to plastic plants."
skill_icon = "spa"
activate_message = span_notice("Your mind is filled with plant arrangments.")
deactivate_message = span_notice("You can't remember what a hedge looks like anymore.")
/obj/item/skillchip/useless_adapter
name = "Skillchip adapter"
desc = "Yo dawg, heard you like skillchips so we put a skillchip in your skillchip so you can... uuuh..."
skill_name = "Useless adapter"
skill_description = "Allows you to insert another skillchip into this adapter after it has been inserted into your brain..."
skill_icon = "plug"
activate_message = span_notice("You can now activate another chip through this adapter, but you're not sure why you did this...")
deactivate_message = span_notice("You no longer have the useless skillchip adapter.")
skillchip_flags = SKILLCHIP_ALLOWS_MULTIPLE
// Literally does nothing.
complexity = 0
slot_use = 0
/obj/item/skillchip/light_remover
name = "N16H7M4R3 skillchip"
desc = "A skillchip about safe lightbulb removal. Whoever came up with that awful name should be fired."
auto_traits = list(TRAIT_LIGHTBULB_REMOVER)
skill_name = "Lightbulb Removing"
skill_description = "Stop failing taking out lightbulbs today, no gloves needed!"
skill_icon = "lightbulb"
activate_message = span_notice("Your feel like your pain receptors are less sensitive to hot objects.")
deactivate_message = span_notice("You feel like hot objects could stop you again...")
/obj/item/skillchip/disk_verifier
name = "K33P-TH4T-D15K skillchip"
desc = "A skillchip with a tiny print of a nuclear authentification disk stamped onto it."
auto_traits = list(TRAIT_DISK_VERIFIER)
skill_name = "Nuclear Disk Verification"
skill_description = "Nuclear authentication disks have an extremely long serial number for verification. This skillchip stores that number, which allows the user to automatically spot forgeries."
skill_icon = "save"
activate_message = span_notice("You feel your mind automatically verifying long serial numbers on disk shaped objects.")
deactivate_message = span_notice("The innate recognition of absurdly long disk-related serial numbers fades from your mind.")
/obj/item/skillchip/entrails_reader
name = "3NTR41LS skillchip"
auto_traits = list(TRAIT_ENTRAILS_READER)
skill_name = "Entrails Reader"
skill_description = "Be able to learn about a person's life, by looking at their internal organs. Not to be confused with looking into the future."
skill_icon = "lungs"
activate_message = span_notice("You feel that you know a lot about interpreting organs.")
deactivate_message = span_notice("Knowledge of liver damage, heart strain and lung scars fades from your mind.")
/obj/item/skillchip/appraiser
name = "GENUINE ID Appraisal Now! skillchip"
desc = "The name couldn't be any more desperate and self-explainatory, by skillchip naming standards."
auto_traits = list(TRAIT_ID_APPRAISER)
skill_name = "ID Appraisal"
skill_description = "Appraise an ID and see if it's issued from centcom, or just a cruddy station-printed one."
skill_icon = "magnifying-glass"
activate_message = span_notice("You feel that you can recognize special, minute details on ID cards.")
deactivate_message = span_notice("Was there something special about certain IDs?")
/obj/item/skillchip/sabrage
name = "Le S48R4G3 skillchip"
desc = "A skillchip faintly smelling of alcohol. Best used in conjuction with a sabre or otherwise a sharp blade."
auto_traits = list(TRAIT_SABRAGE_PRO)
skill_name = "Sabrage Proficiency"
skill_description = "Grants the user knowledge of the intricate structure of a champagne bottle's structural weakness at the neck, \
improving their proficiency at being a show-off at officer parties."
skill_icon = "bottle-droplet"
activate_message = span_notice("You feel a new understanding of champagne bottles and methods on how to remove their corks.")
deactivate_message = span_notice("The knowledge of the subtle physics residing inside champagne bottles fades from your mind.")
/obj/item/skillchip/brainwashing
name = "suspicious skillchip"
auto_traits = list(TRAIT_BRAINWASHING)
skill_name = "Brainwashing"
skill_description = "WARNING: The integrity of this chip is compromised. Please discard this skillchip."
skill_icon = "soap"
activate_message = span_notice("...But all at once it comes to you... something involving putting a brain in a washing machine?")
deactivate_message = span_warning("All knowledge of the secret brainwashing technique is GONE.")
/obj/item/skillchip/brainwashing/examine(mob/user)
. = ..()
. += span_warning("It seems to have been corroded over time, putting this in your head may not be the best idea...")
/obj/item/skillchip/brainwashing/on_activate(mob/living/carbon/user, silent = FALSE)
to_chat(user, span_danger("You get a pounding headache as the chip sends corrupt memories into your head!"))
user.adjust_organ_loss(ORGAN_SLOT_BRAIN, 20)
. = ..()
/obj/item/skillchip/chefs_kiss
name = "K1SS skillchip"
desc = "This skillchip faintly smells of apple pie, how lovely. Consult a dietician before use."
auto_traits = list(TRAIT_CHEF_KISS)
skill_name = "Chef's Kiss"
skill_description = "Allows you to kiss food you've created to make them with love."
skill_icon = "cookie"
activate_message = span_notice("You recall learning from your grandmother how they baked their cookies with love.")
deactivate_message = span_notice("You forget all memories imparted upon you by your grandmother. Were they even your real grandma?")
/obj/item/skillchip/intj
name = "Integrated Intuitive Thinking and Judging skillchip"
auto_traits = list(TRAIT_REMOTE_TASTING)
skill_name = "Mental Flavour Calculus"
skill_description = "When examining food, you can experience the flavours just as well as if you were eating it."
skill_icon = FA_ICON_DRUMSTICK_BITE
activate_message = span_notice("You think of your favourite food and realise that you can rotate its flavour in your mind.")
deactivate_message = span_notice("You feel your food-based mind palace crumbling...")
/obj/item/skillchip/drunken_brawler
name = "F0RC3 4DD1CT10N skillchip"
desc = "A skillchip reeking of alcohol, said to improve one's fighting prowess while inebriated, as if that will save you from liver cirrhosis."
auto_traits = list(TRAIT_DRUNKEN_BRAWLER)
skill_name = "Drunken Unarmed Proficiency"
skill_description = "When intoxicated, you gain increased unarmed effectiveness."
skill_icon = "wine-bottle"
activate_message = span_notice("You honestly could do with a drink. Never know when someone might try and jump you around here.")
deactivate_message = span_notice("You suddenly feel a lot safer going around the station sober... ")
/obj/item/skillchip/master_angler
name = "Mast-Angl-Er skillchip"
desc = "A skillchip brimmed with encyclopedic excerpts and factoids about fishing and fishes."
auto_traits = list(TRAIT_REVEAL_FISH, TRAIT_EXAMINE_FISHING_SPOT, TRAIT_EXAMINE_FISH, TRAIT_EXAMINE_DEEPER_FISH)
skill_name = "Fisherman's Discernment"
skill_description = "Lists fishes when examining a fishing spot, gives a hint of whatever thing's biting the hook and more."
skill_icon = "fish"
activate_message = span_notice("You feel the knowledge and passion of several sunbaked, seasoned fishermen burn within you.")
deactivate_message = span_notice("You no longer feel like casting a fishing rod by the sunny riverside.")
actions_types = list(/datum/action/cooldown/fishing_tip)
/datum/action/cooldown/fishing_tip
name = "Dispense Fishing Tip"
desc = "Recall a pearl of wisdom about fishing."
button_icon = 'icons/hud/radial_fishing.dmi'
button_icon_state = "river"
background_icon_state = "bg_default"
overlay_icon_state = "bg_default_border"
cooldown_time = 2.5 SECONDS //enough time to skim through tips.
/datum/action/cooldown/fishing_tip/Activate(atom/target_atom)
. = ..()
send_tip_of_the_round(owner, pick(GLOB.fishing_tips), source = "Ancient fishing wisdom")