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## About The Pull Request Refactors martial arts off the mind. Don't worry the martial arts you learn still transfer with mindswap Instead, they are just tracked on a list on the mob, and they also independently track the datum that created them This fixes a lot of jank with martial arts, like say, having your krav maga gloves transfer across slime clones or something... But it also opens an opportunity: As we track all martial arts available, I added a verb (ic tab) that lets you swap between the ones you know  (Some don't let you swap like that one brain trauma) ## Why It's Good For The Game Aforementioned fixes a lot of jank Recently martial arts have just been up and disappearing and this was entirely spurred on by that bug Probably fixes #84710 (haven't checked) Probably fixes #89247 Probably fixes #89948 Probably fixes #90067 ## Changelog 🆑 Melbert refactor: Refactored martial arts, if you notice any oddities like managing to know two martial arts at once or having your powers disappear, report it! add: If you know multiple martial arts, such as krav maga from gloves and cqc from a book, you can now swap between them at will via a button in the IC tab! /🆑 --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
24 lines
1.1 KiB
Plaintext
24 lines
1.1 KiB
Plaintext
/obj/item/skillchip/job/chef
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name = "B0RK-X3 skillchip" // bork bork bork
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desc = "This biochip faintly smells of garlic, which is odd for something that is normally wedged inside a user's brain. Consult a dietician before use."
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skill_name = "Close Quarters Cooking"
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skill_description = "A specialised form of self defence, developed by skilled sous-chef de cuisines. No man fights harder than a chef to defend his kitchen."
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skill_icon = "utensils"
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activate_message = span_notice("You can visualize how to defend your kitchen with martial arts.")
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deactivate_message = span_notice("You forget how to control your muscles to execute kicks, slams and restraints while in a kitchen environment.")
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/// The Chef CQC given by the skillchip.
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var/datum/martial_art/cqc/under_siege/style
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/obj/item/skillchip/job/chef/Initialize(mapload)
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. = ..()
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style = new(src)
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style.refresh_valid_areas()
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/obj/item/skillchip/job/chef/on_activate(mob/living/carbon/user, silent = FALSE)
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. = ..()
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style.teach(user)
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/obj/item/skillchip/job/chef/on_deactivate(mob/living/carbon/user, silent = FALSE)
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style.unlearn(user)
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return ..()
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