Files
jimmyl 25c616e353 fixes the museum cafeteria puzzle and some other things related to the museum (#88287)
## About The Pull Request

the dotted color board was missing a color for the 10th digit, and
orange and brown were not valid byond colors (damn you ghommie)
fake scrubbers and vents use the correct layer and plane
you may no longer deconstruct indestructible windows
you can no longer push indestructible grilles and robust windows if you
have a strong move force

step teleporters may not teleport abstract objects or mirage holders
(due to init shenanigans this sometimes teleported a mirage holder
messing the visuals up)

## Why It's Good For The Game

bug bad also i didnt make these bugs ok

## Changelog
🆑
fix: fixed the museum password puzzle (to the cafeteria), and the
scrubbers and vents there now look correctly (also fixed a rare visual
bug)
fix: it is now harder to bypass indestructible windows and grilles
(those are placed there for a reason, you know!)
/🆑
2024-12-01 13:39:29 +01:00

205 lines
7.4 KiB
Plaintext

/obj/machinery/computer/terminal/museum
name = "exhibit info terminal"
desc = "A relatively low-tech info board. Not as low-tech as an actual sign though. Appears to be quite old."
upperinfo = "Nanotrasen Museum Exhibit Info"
icon_state = "plaque"
icon_screen = "plaque_screen"
icon_keyboard = null
/obj/effect/replica_spawner //description and name are intact, better to make a new fluff object for stuff that is not actually ingame as an object
name = "replica creator"
desc = "This creates a fluff object that looks exactly like the input, but like obviously a replica. Do not for the love of god use with stuff that has Initialize side effects."
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
invisibility = INVISIBILITY_ABSTRACT //nope, can't see this
anchored = TRUE
density = TRUE
opacity = FALSE
var/replica_path = /obj/structure/fluff
var/target_path
var/obvious_replica = TRUE
/obj/effect/replica_spawner/Initialize(mapload)
. = ..()
if(isnull(target_path))
return INITIALIZE_HINT_QDEL //no use to make a replica of null
var/atom/appearance_object = new target_path
var/atom/new_replica = new replica_path(loc)
new_replica.icon = appearance_object.icon
new_replica.icon_state = appearance_object.icon_state
new_replica.copy_overlays(appearance_object.appearance, cut_old = TRUE)
new_replica.density = appearance_object.density //for like nondense showers and stuff
new_replica.name = "[appearance_object.name][obvious_replica ? " replica" : ""]"
new_replica.desc = "[appearance_object.desc][obvious_replica ? " ..except this one is a replica.": ""]"
new_replica.pixel_y = pixel_y
new_replica.pixel_x = pixel_x
qdel(appearance_object)
qdel(src)
return INITIALIZE_HINT_QDEL
/obj/structure/fluff/dnamod
name = "DNA Modifier"
desc = "DNA Manipulator replica. Essentially just a box of cool lights."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "dnamod"
density = TRUE
/obj/structure/fluff/preserved_borer
name = "preserved borer exhibit"
desc = "A preserved cortical borer. Probably been there long enough to not last long outside the exhibit."
icon = 'icons/obj/structures.dmi'
icon_state = "preservedborer"
density = TRUE
/obj/structure/fluff/balloon_nuke
name = "nuclear balloon explosive"
desc = "You probably shouldn't stick around to see if this is inflated."
icon = /obj/machinery/nuclearbomb::icon
icon_state = /obj/machinery/nuclearbomb::icon_state
density = TRUE
max_integrity = 5 //one tap
/obj/structure/fluff/balloon_nuke/atom_destruction()
playsound(loc, 'sound/effects/cartoon_sfx/cartoon_pop.ogg', 75, vary = TRUE)
..()
/obj/structure/fluff/fake_camera
name = /obj/machinery/camera::name
desc = /obj/machinery/camera::desc
icon = /obj/machinery/camera::icon
icon_state = /obj/machinery/camera::icon_state
/obj/structure/fluff/fake_scrubber
name = /obj/machinery/atmospherics/components/unary/vent_scrubber::name
desc = /obj/machinery/atmospherics/components/unary/vent_scrubber::desc
icon = /obj/machinery/atmospherics/components/unary/vent_scrubber::icon
layer = ABOVE_OPEN_TURF_LAYER
plane = FLOOR_PLANE
icon_state = "scrub_on"
/obj/structure/fluff/fake_vent
name = /obj/machinery/atmospherics/components/unary/vent_pump::name
desc = /obj/machinery/atmospherics/components/unary/vent_pump::desc
icon = /obj/machinery/atmospherics/components/unary/vent_pump::icon
layer = ABOVE_OPEN_TURF_LAYER
plane = FLOOR_PLANE
icon_state = "vent_out"
/turf/open/mirage
icon = 'icons/turf/floors.dmi'
icon_state = "mirage"
invisibility = INVISIBILITY_ABSTRACT
/// target turf x and y are offsets from our location instead of a direct coordinate
var/offset = TRUE
/// tile range that we show, 2 means that the target tile and two tiles ahead of it in our direction will show
var/range
var/target_turf_x = 0
var/target_turf_y = 0
/// if not specified, uses our Z
var/target_turf_z
/turf/open/mirage/Initialize(mapload)
. = ..()
if(isnull(range))
range = world.view
var/used_z = target_turf_z || z //if target z is not defined, use ours
var/turf/target = locate(offset ? target_turf_x + x : target_turf_x, offset ? target_turf_y + y : target_turf_y, used_z)
AddElement(/datum/element/mirage_border, target, dir, range)
/obj/effect/mapping_helpers/ztrait_injector/museum
traits_to_add = list(ZTRAIT_NOPARALLAX = TRUE, ZTRAIT_NOXRAY = TRUE, ZTRAIT_NOPHASE = TRUE, ZTRAIT_BASETURF = /turf/open/indestructible/plating, ZTRAIT_SECRET = TRUE)
/obj/effect/smooths_with_walls
name = "effect that smooths with walls"
desc = "to supplement /turf/open/mirage."
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
invisibility = INVISIBILITY_ABSTRACT
anchored = TRUE
density = TRUE
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
/obj/item/paper/fluff/museum/noend
name = "scrambled note"
default_raw_text = {"this place,
<br>god whose idea was to build a museum in the void in the middle of god knows where there is no reason we should have done this
<br>and those mannequins why do they stare back where the fuck did you get these from
<br>how would we even get visitors here
<br>sometimes i can catch them moving
<br>
<br>we should have never come here"}
/obj/item/paper/fluff/museum/chefs_ultimatum
name = "old note"
default_raw_text = {"I messed it up big times.
<br>I broke the button and now I'm stuck.
<br>Anyway, I don't have the key on me. I flushed it down.
<br>Hell knows where it's now, shit's like all linked together here."}
/obj/item/paper/fluff/museum/numbers_on_walls
name = "reprimanding note"
default_raw_text = "Please refraim from writing the pass all over the place. I know you've the memory of a goldfish, but, like, just put it on a piece of paper, no?"
/obj/effect/mob_spawn/corpse/human/skeleton/museum_chef
name = "Dead Museum Cafeteria Chef"
mob_name = "Nameless Chef"
outfit = /datum/outfit/museum_chef
/datum/outfit/museum_chef
name = "Dead Museum Cafeteria Chef"
uniform = /obj/item/clothing/under/color/green
suit = /obj/item/clothing/suit/toggle/chef
head = /obj/item/clothing/head/utility/chefhat
shoes = /obj/item/clothing/shoes/laceup
mask = /obj/item/clothing/mask/fakemoustache/italian
/obj/machinery/vending/hotdog/museum
all_products_free = TRUE
/obj/machinery/vending/hotdog/museum/screwdriver_act(mob/living/user, obj/item/attack_item)
return NONE
/obj/machinery/vending/hotdog/museum/crowbar_act(mob/living/user, obj/item/attack_item)
return NONE
#define CAFE_KEYCARD_TOILETS "museum_cafe_key_toilets"
///Do not place these beyond the cafeteria shutters, or you might lock people out of reaching it.
/obj/structure/toilet/museum
/obj/structure/toilet/museum/Initialize(mapload)
. = ..()
if(mapload)
SSqueuelinks.add_to_queue(src, CAFE_KEYCARD_TOILETS)
/obj/item/keycard/cafeteria
name = "museum cafeteria keycard"
color = COLOR_OLIVE
puzzle_id = "museum_cafeteria"
desc = "The key to the cafeteria, as the name implies."
/obj/item/keycard/cafeteria/Initialize(mapload)
. = ..()
if(mapload)
SSqueuelinks.add_to_queue(src, CAFE_KEYCARD_TOILETS)
return INITIALIZE_HINT_LATELOAD
/obj/item/keycard/cafeteria/LateInitialize()
if(SSqueuelinks.queues[CAFE_KEYCARD_TOILETS])
SSqueuelinks.pop_link(CAFE_KEYCARD_TOILETS)
/obj/item/keycard/cafeteria/MatchedLinks(id, partners)
if(id != CAFE_KEYCARD_TOILETS)
return ..()
var/obj/structure/toilet/destination = pick(partners)
forceMove(destination)
destination.w_items += w_class
LAZYADD(destination.cistern_items, src)
#undef CAFE_KEYCARD_TOILETS