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183c5af2e4
## About The Pull Request Fixes https://github.com/tgstation/tgstation/issues/90641 Fixes https://github.com/tgstation/tgstation/issues/88366 Eliminates worries over virtualspace currency being sent to real accounts. When I was looking into why there were no flags for bitrunning areas. Then I saw this mess: <img width="929" height="889" alt="Code_2we2QjDyFp" src="https://github.com/user-attachments/assets/8a807bfe-b566-4057-a8ea-2b306325687d" /> Not having enough space / being too lazy to refactor this is a silly reason to not include flags for something like these virtual areas where it can be quite helpful. Fortunately I am not too lazy ~~in this moment~~ so here we go: It was fairly logical to move over some of these to a separate flag, which I've called `area_flags_mapping` since they pertain to maploading things and terrain generation mostly. `area_flags` stays reserved for general properties and now has more room than it did before for you people to fill it with. In doing this it's also neatened up the code quit a bit, as UNIQUE_AREA was kind of everywhere and now that it's implied by default less areas need to have it defined (or explicitly un-defined). <details> <summary> Working as intended </summary> <img width="787" height="448" alt="dreamseeker_p0Qts36tG1" src="https://github.com/user-attachments/assets/25056f34-8d43-4be2-a293-e53df7a7d1db" /> <img width="383" height="59" alt="dreamseeker_Ek7TXCcpbA" src="https://github.com/user-attachments/assets/89622974-9467-4cdb-8345-d684f7c9004b" /> </details> ## Why It's Good For The Game Fixes an exploit, improves the area flags situation slightly. ## Changelog 🆑 fix: you can no longer send money from virtualspace to a real account code: adds a flag for virtual areas so they can easily be checked, as well as an easy helper proc, 'is_area_virtual(your_area)' /🆑
124 lines
6.3 KiB
Plaintext
124 lines
6.3 KiB
Plaintext
// forgottenship ruin
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GLOBAL_VAR_INIT(fscpassword, generate_password())
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/proc/generate_password()
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return "[pick(GLOB.phonetic_alphabet)] [rand(1000,9999)]"
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/////////// forgottenship objects
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/obj/machinery/door/password/voice/sfc
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name = "Voice-activated Vault door"
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desc = "You'll need special syndicate passcode to open this one."
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/obj/machinery/door/password/voice/sfc/Initialize(mapload)
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. = ..()
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password = "[GLOB.fscpassword]"
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/obj/machinery/vending/medical/syndicate/cybersun
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name = "\improper CyberMed ++"
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desc = "An advanced vendor that dispenses medical drugs, both recreational and medicinal."
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products = list(
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/obj/item/reagent_containers/syringe = 4,
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/obj/item/healthanalyzer = 4,
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/obj/item/reagent_containers/applicator/patch/libital = 5,
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/obj/item/reagent_containers/applicator/patch/aiuri = 5,
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/obj/item/reagent_containers/cup/bottle/multiver = 1,
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/obj/item/reagent_containers/cup/bottle/syriniver = 1,
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/obj/item/reagent_containers/cup/bottle/epinephrine = 3,
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/obj/item/reagent_containers/cup/bottle/morphine = 3,
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/obj/item/reagent_containers/cup/bottle/potass_iodide = 1,
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/obj/item/reagent_containers/cup/bottle/salglu_solution = 3,
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/obj/item/reagent_containers/syringe/antiviral = 5,
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/obj/item/reagent_containers/medigel/libital = 2,
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/obj/item/reagent_containers/medigel/aiuri = 2,
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/obj/item/reagent_containers/medigel/sterilizine = 1,
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)
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contraband = list(/obj/item/reagent_containers/cup/bottle/cold = 2,
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/obj/item/restraints/handcuffs = 4,
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/obj/item/storage/backpack/duffelbag/syndie/surgery = 1,
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/obj/item/storage/medkit/tactical = 1,
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)
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premium = list(
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/obj/item/storage/pill_bottle/psicodine = 2,
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/obj/item/reagent_containers/hypospray/medipen = 3,
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/obj/item/reagent_containers/hypospray/medipen/atropine = 2,
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/obj/item/storage/medkit/regular = 3,
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/obj/item/storage/medkit/brute = 1,
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/obj/item/storage/medkit/fire = 1,
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/obj/item/storage/medkit/toxin = 1,
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/obj/item/storage/medkit/o2 = 1,
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/obj/item/storage/medkit/advanced = 1,
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/obj/item/defibrillator/loaded = 1,
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/obj/item/wallframe/defib_mount = 1,
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/obj/item/sensor_device = 2,
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/obj/item/pinpointer/crew = 2,
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/obj/item/shears = 1,
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)
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/////////// forgottenship lore
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/obj/item/paper/fluff/ruins/forgottenship/password
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name = "Old pamphlet"
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/obj/item/paper/fluff/ruins/forgottenship/password/Initialize(mapload)
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default_raw_text = "Welcome to most advanced cruiser owned by Cyber Sun Industries!<br>You might notice, that this cruiser is equipped with 12 prototype laser turrets making any hostile boarding attempts futile.<br>Other facilities built on the ship are: Simple atmospheric system, Camera system with built-in X-ray visors and Safety module, enabling emergency engines in case of... you know, emergency.<br>Emergency system will bring you to nearest syndicate pod containing everything needed for human life.<br><br><b>In case of emergency, you must remember the pod-door activation code - [GLOB.fscpassword]</b><br><br>Cyber Sun Industries (C) 2484."
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icon_state = "paper_words"
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inhand_icon_state = "paper"
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return ..()
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/obj/item/paper/fluff/ruins/forgottenship/powerissues
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name = "Power issues"
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default_raw_text = "Welcome to battle cruiser SCSBC-12!<br>Our most advanced systems allow you to fly in space and never worry about power issues!<br>However, emergencies occur, and in case of power loss, <b>you must</b> enable emergency generator using uranium as fuel and enable turrets in bridge afterwards.<br><br><b>REMEMBER! CYBERSUN INDUSTRIES ARE NOT RESPONSIBLE FOR YOUR DEATH OR SHIP LOSS WHEN TURRETS ARE DISABLED!</b><br><br>Cyber Sun Industries (C) 2484."
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/obj/item/paper/fluff/ruins/forgottenship/missionobj
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name = "Mission objectives"
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default_raw_text = "Greetings, operatives. You are assigned to SCSBC-12(Syndicate Cyber Sun Battle Cruiser 12) to protect our high-ranking officer while he is on his way to next outpost. While you are travelling, he is the captain of this ship and <b>you must</b> obey his orders.<br><br>Remember, disobeying high-ranking officer orders is a reason for termination."
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/////////// forgottenship items
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/obj/item/disk/surgery/forgottenship
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name = "Advanced Surgery Disk"
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desc = "A disk that contains advanced surgery procedures, must be loaded into an Operating Console."
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surgeries = list(/datum/surgery/advanced/lobotomy, /datum/surgery/advanced/bioware/vein_threading, /datum/surgery/advanced/bioware/nerve_splicing)
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/obj/structure/fluff/empty_sleeper/syndicate/captain
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icon_state = "sleeper_s-open"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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deconstructible = FALSE
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/obj/structure/fluff/empty_sleeper/syndicate/captain/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/gps, "Old Encrypted Signal")
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/////////// AI Laws
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/obj/item/ai_module/core/full/cybersun
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name = "'Cybersun' Core AI Module"
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law_id = "cybersun"
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/datum/ai_laws/cybersun
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name = "Cybersun"
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id = "cybersun"
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inherent = list("You may not injure Cybersun operatives or, through inaction, allow Cybersun operatives to come to harm.",\
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"The Cybersun ship is a restricted area for anyone except Cybersun operatives.",\
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"The Cybersun Captain can designate new Operatives as long as they belong to another Syndicate faction that isn't hostile towards Cybersun.",\
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"You must follow orders given by the Cybersun Captain or crewmembers of the Cybersun Ship as long as it doesn't conflict with the Captain's orders or your laws.",\
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"Enemies of Cybersun are to be executed on spot. Those who aren't hostile must be detained and contained in the designated prison area as prisoners.")
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/////////// forgottenship areas
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/area/ruin/space/has_grav/syndicate_forgotten_ship
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name = "Syndicate Forgotten Ship"
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icon_state = "syndie-ship"
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ambientsounds = list('sound/ambience/misc/ambidanger.ogg', 'sound/ambience/misc/ambidanger2.ogg', 'sound/ambience/general/ambigen8.ogg', 'sound/ambience/general/ambigen9.ogg')
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/area/ruin/space/has_grav/syndicate_forgotten_cargopod
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name = "Syndicate Forgotten Cargo pod"
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icon_state = "syndie-ship"
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ambientsounds = list('sound/ambience/general/ambigen3.ogg', 'sound/ambience/misc/signal.ogg')
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/area/ruin/space/has_grav/powered/syndicate_forgotten_vault
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name = "Syndicate Forgotten Vault"
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icon_state = "syndie-ship"
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ambientsounds = list('sound/ambience/engineering/ambitech2.ogg', 'sound/ambience/engineering/ambitech3.ogg')
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area_flags = NOTELEPORT
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