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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
99 lines
3.2 KiB
Plaintext
99 lines
3.2 KiB
Plaintext
//not quite simple animal megafauna but close enough
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// port actual megafauna stuff once it gets used for lavaland megafauna
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//im using it for stuff both of them get
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/mob/living/basic/boss
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combat_mode = TRUE
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status_flags = NONE
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sentience_type = SENTIENCE_BOSS
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mob_biotypes = MOB_ORGANIC|MOB_SPECIAL
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faction = list(FACTION_MINING, FACTION_BOSS)
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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obj_damage = 400
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unsuitable_cold_damage = 0
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unsuitable_heat_damage = 0
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unsuitable_atmos_damage = 0
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move_force = MOVE_FORCE_OVERPOWERING
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move_resist = MOVE_FORCE_OVERPOWERING
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pull_force = MOVE_FORCE_OVERPOWERING
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mob_size = MOB_SIZE_HUGE
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layer = LARGE_MOB_LAYER
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1
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/// Name for the GPS signal of the megafauna
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var/gps_name = null
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/// What crusher trophy this mob drops, if any
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var/crusher_loot
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/mob/living/basic/boss/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/wall_tearer, tear_time = 1 SECONDS)
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if(gps_name)
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AddComponent(/datum/component/gps, gps_name)
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if(crusher_loot)
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AddElement(\
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/datum/element/crusher_loot,\
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trophy_type = crusher_loot,\
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guaranteed_drop = 0.6,\
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drop_immediately = basic_mob_flags & DEL_ON_DEATH,\
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)
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ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
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add_traits(list(TRAIT_NO_TELEPORT, TRAIT_MARTIAL_ARTS_IMMUNE, TRAIT_LAVA_IMMUNE,TRAIT_ASHSTORM_IMMUNE, TRAIT_NO_FLOATING_ANIM), MEGAFAUNA_TRAIT)
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AddComponent(/datum/component/seethrough_mob)
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AddElement(/datum/element/simple_flying)
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/mob/living/basic/boss/gib()
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if(health > 0)
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return
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return ..()
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/mob/living/basic/boss/dust(just_ash, drop_items, force)
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if(!force && health > 0)
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return
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return ..()
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/mob/living/basic/boss/death(gibbed)
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if (health > 0 && !gibbed) // prevents instakills
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return
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return ..()
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/mob/living/basic/boss/early_melee_attack(mob/living/target, list/modifiers, ignore_cooldown)
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. = ..()
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if(!. || !istype(target))
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return
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if(target.stat == DEAD || (target.health <= HEALTH_THRESHOLD_DEAD && HAS_TRAIT(target, TRAIT_NODEATH)))
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devour(target)
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/// Devours a target and restores health to the megafauna
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/mob/living/basic/boss/proc/devour(mob/living/victim)
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if(isnull(victim) || victim.has_status_effect(/datum/status_effect/gutted))
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return FALSE
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celebrate_kill(victim)
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if(!is_station_level(z) || client) //NPC monsters won't heal while on station
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heal_overall_damage(victim.maxHealth * 0.5)
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victim.investigate_log("has been devoured by [src].", INVESTIGATE_DEATHS)
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if(iscarbon(victim))
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qdel(victim.get_organ_slot(ORGAN_SLOT_LUNGS))
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qdel(victim.get_organ_slot(ORGAN_SLOT_HEART))
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qdel(victim.get_organ_slot(ORGAN_SLOT_LIVER))
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victim.adjust_brute_loss(500)
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victim.death() //make sure they die
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victim.apply_status_effect(/datum/status_effect/gutted)
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return TRUE
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/mob/living/basic/boss/proc/celebrate_kill(mob/living/poor_sap)
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visible_message(
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span_danger("[src] disembowels [poor_sap]!"),
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span_userdanger("You feast on [poor_sap]'s organs, restoring your health!"))
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/mob/living/basic/boss/ex_act(severity, target)
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switch (severity)
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if (EXPLODE_DEVASTATE)
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adjust_brute_loss(250)
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if (EXPLODE_HEAVY)
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adjust_brute_loss(100)
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if (EXPLODE_LIGHT)
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adjust_brute_loss(50)
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return TRUE
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