Files
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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1.7 KiB
Plaintext

/// Proteon - a very weak construct that only appears in NPC form in various ruins.
/mob/living/basic/construct/proteon
name = "Proteon"
real_name = "Proteon"
desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
icon_state = "proteon"
icon_living = "proteon"
maxHealth = 35
health = 35
melee_damage_lower = 8
melee_damage_upper = 10
attack_verb_continuous = "pinches"
attack_verb_simple = "pinch"
smashes_walls = TRUE
attack_sound = 'sound/items/weapons/punch2.ogg'
playstyle_string = span_bold("You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists.")
/// Hostile NPC version
/mob/living/basic/construct/proteon/hostile
ai_controller = /datum/ai_controller/basic_controller/proteon
smashes_walls = FALSE
melee_attack_cooldown = 1.5 SECONDS
/mob/living/basic/construct/proteon/hostile/Initialize(mapload)
. = ..()
var/datum/callback/retaliate_callback = CALLBACK(src, PROC_REF(ai_retaliate_behaviour))
AddComponent(/datum/component/ai_retaliate_advanced, retaliate_callback)
/// Set a timer to clear our retaliate list
/mob/living/basic/construct/proteon/hostile/proc/ai_retaliate_behaviour(mob/living/attacker)
if (!istype(attacker))
return
var/random_timer = rand(2 SECONDS, 4 SECONDS) //for unpredictability
addtimer(CALLBACK(src, PROC_REF(clear_retaliate_list)), random_timer)
/mob/living/basic/construct/proteon/hostile/proc/clear_retaliate_list()
if(!ai_controller.blackboard_key_exists(BB_BASIC_MOB_RETALIATE_LIST))
return
ai_controller.clear_blackboard_key(BB_BASIC_MOB_RETALIATE_LIST)