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58501dce77
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
40 lines
1.7 KiB
Plaintext
40 lines
1.7 KiB
Plaintext
/// Proteon - a very weak construct that only appears in NPC form in various ruins.
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/mob/living/basic/construct/proteon
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name = "Proteon"
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real_name = "Proteon"
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desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
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icon_state = "proteon"
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icon_living = "proteon"
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maxHealth = 35
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health = 35
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melee_damage_lower = 8
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melee_damage_upper = 10
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attack_verb_continuous = "pinches"
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attack_verb_simple = "pinch"
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smashes_walls = TRUE
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attack_sound = 'sound/items/weapons/punch2.ogg'
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playstyle_string = span_bold("You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists.")
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/// Hostile NPC version
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/mob/living/basic/construct/proteon/hostile
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ai_controller = /datum/ai_controller/basic_controller/proteon
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smashes_walls = FALSE
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melee_attack_cooldown = 1.5 SECONDS
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/mob/living/basic/construct/proteon/hostile/Initialize(mapload)
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. = ..()
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var/datum/callback/retaliate_callback = CALLBACK(src, PROC_REF(ai_retaliate_behaviour))
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AddComponent(/datum/component/ai_retaliate_advanced, retaliate_callback)
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/// Set a timer to clear our retaliate list
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/mob/living/basic/construct/proteon/hostile/proc/ai_retaliate_behaviour(mob/living/attacker)
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if (!istype(attacker))
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return
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var/random_timer = rand(2 SECONDS, 4 SECONDS) //for unpredictability
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addtimer(CALLBACK(src, PROC_REF(clear_retaliate_list)), random_timer)
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/mob/living/basic/construct/proteon/hostile/proc/clear_retaliate_list()
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if(!ai_controller.blackboard_key_exists(BB_BASIC_MOB_RETALIATE_LIST))
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return
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ai_controller.clear_blackboard_key(BB_BASIC_MOB_RETALIATE_LIST)
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