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Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

89 lines
3.1 KiB
Plaintext

/// Pretty simple mob which creates areas of rust and has a rust-creating projectile spell
/mob/living/basic/heretic_summon/rust_walker
name = "\improper Rust Walker"
real_name = "Rusty"
desc = "A grinding, clanking construct which leaches life from its surroundings with every armoured step."
icon_state = "rust_walker_s"
base_icon_state = "rust_walker"
icon_living = "rust_walker_s"
maxHealth = 100
health = 100
melee_damage_lower = 15
melee_damage_upper = 20
sight = SEE_TURFS
speed = 1
ai_controller = /datum/ai_controller/basic_controller/rust_walker
/mob/living/basic/heretic_summon/rust_walker/Initialize(mapload)
. = ..()
AddElement(/datum/element/footstep, FOOTSTEP_MOB_RUST)
var/static/list/grantable_spells = list(
/datum/action/cooldown/spell/aoe/rust_conversion = BB_GENERIC_ACTION,
/datum/action/cooldown/spell/basic_projectile/rust_wave/short = BB_TARGETED_ACTION,
)
grant_actions_by_list(grantable_spells)
/mob/living/basic/heretic_summon/rust_walker/setDir(newdir)
. = ..()
update_appearance(UPDATE_ICON_STATE)
/mob/living/basic/heretic_summon/rust_walker/update_icon_state()
. = ..()
if(stat == DEAD) // We usually delete on death but just in case
return
if(dir & NORTH)
icon_state = "[base_icon_state]_n"
else if(dir & SOUTH)
icon_state = "[base_icon_state]_s"
icon_living = icon_state
/mob/living/basic/heretic_summon/rust_walker/Life(seconds_per_tick = SSMOBS_DT, times_fired)
. = ..()
if(!.) //dead or deleted
return
var/turf/our_turf = get_turf(src)
if(HAS_TRAIT(our_turf, TRAIT_RUSTY))
adjust_brute_loss(-3 * seconds_per_tick)
return ..()
/// Converts unconverted terrain, sprays pocket sand around
/datum/ai_controller/basic_controller/rust_walker
blackboard = list(
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
)
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk/rust
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/use_mob_ability/rust_walker,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/targeted_mob_ability,
/datum/ai_planning_subtree/attack_obstacle_in_path,
/datum/ai_planning_subtree/basic_melee_attack_subtree,
)
/// Moves a lot if healthy and on rust (to find more tiles to rust) or unhealthy and not on rust (to find healing rust)
/// Still moving in random directions though we're not really seeking it out
/datum/idle_behavior/idle_random_walk/rust
/datum/idle_behavior/idle_random_walk/rust/perform_idle_behavior(seconds_per_tick, datum/ai_controller/controller)
var/mob/living/our_mob = controller.pawn
var/turf/our_turf = get_turf(our_mob)
if (HAS_TRAIT(our_turf, TRAIT_RUSTY))
walk_chance = (our_mob.health < our_mob.maxHealth) ? 10 : 50
else
walk_chance = (our_mob.health < our_mob.maxHealth) ? 50 : 10
return ..()
/// Use if we're not stood on rust right now
/datum/ai_planning_subtree/use_mob_ability/rust_walker
/datum/ai_planning_subtree/use_mob_ability/rust_walker/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
var/turf/our_turf = get_turf(controller.pawn)
if (HAS_TRAIT(our_turf, TRAIT_RUSTY))
return
return ..()