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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
78 lines
3.0 KiB
Plaintext
78 lines
3.0 KiB
Plaintext
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/mob/living/basic/slime/Life(seconds_per_tick = SSMOBS_DT, times_fired)
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. = ..()
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if(!.) //dead or deleted
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return
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if(!HAS_TRAIT(src, TRAIT_STASIS)) //No hunger in stasis
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handle_nutrition(seconds_per_tick)
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handle_slime_stasis()
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/mob/living/basic/slime/handle_environment(datum/gas_mixture/environment, seconds_per_tick, times_fired)
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..()
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if(bodytemperature <= (T0C - 40)) // stun temperature
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apply_status_effect(/datum/status_effect/freon, SLIME_COLD)
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else
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remove_status_effect(/datum/status_effect/freon, SLIME_COLD)
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///Handles if a slime's environment would cause it to enter stasis. Ignores TRAIT_STASIS
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/mob/living/basic/slime/proc/handle_slime_stasis()
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var/datum/gas_mixture/environment = loc.return_air()
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var/bz_percentage = 0
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if(environment.gases[/datum/gas/bz])
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bz_percentage = environment.gases[/datum/gas/bz][MOLES] / environment.total_moles()
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if(bz_percentage >= 0.05 && bodytemperature < (T0C + 100)) //Check if we should be in stasis
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if(!has_status_effect(/datum/status_effect/grouped/stasis)) //Check if we don't have the status effect yet
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to_chat(src, span_danger("Nerve gas in the air has put you in stasis!"))
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apply_status_effect(/datum/status_effect/grouped/stasis, STASIS_SLIME_BZ)
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powerlevel = 0
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ai_controller?.clear_blackboard_key(BB_SLIME_RABID)
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else if(has_status_effect(/datum/status_effect/grouped/stasis)) //Check if we still have the status effect
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to_chat(src, span_notice("You wake up from the stasis."))
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remove_status_effect(/datum/status_effect/grouped/stasis, STASIS_SLIME_BZ)
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///Handles the consumption of nutrition, and growth
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/mob/living/basic/slime/proc/handle_nutrition(seconds_per_tick = SSMOBS_DT)
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if(hunger_disabled) //God as my witness, I will never go hungry again
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set_nutrition(100)
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return
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if(SPT_PROB(1.25, seconds_per_tick))
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adjust_nutrition((life_stage == SLIME_LIFE_STAGE_ADULT ? -1 : -0.5) * seconds_per_tick)
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if(nutrition < SLIME_STARVE_NUTRITION)
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ai_controller?.set_blackboard_key(BB_SLIME_HUNGER_LEVEL, SLIME_HUNGER_STARVING)
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if(SPT_PROB(0.5, seconds_per_tick) && LAZYLEN(ai_controller?.blackboard[BB_FRIENDS_LIST]))
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var/your_fault = pick(ai_controller?.blackboard[BB_FRIENDS_LIST])
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unfriend(your_fault)
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else if(nutrition < SLIME_HUNGER_NUTRITION || (nutrition < SLIME_GROW_NUTRITION && SPT_PROB(25, seconds_per_tick)) )
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ai_controller?.set_blackboard_key(BB_SLIME_HUNGER_LEVEL, SLIME_HUNGER_HUNGRY)
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else
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ai_controller?.set_blackboard_key(BB_SLIME_HUNGER_LEVEL, SLIME_HUNGER_NONE)
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if(nutrition == 0) //adjust nutrition ensures it can't go below 0
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if(SPT_PROB(50, seconds_per_tick))
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adjust_brute_loss(rand(0,5))
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return
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if (SLIME_GROW_NUTRITION <= nutrition)
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if(amount_grown < SLIME_EVOLUTION_THRESHOLD)
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adjust_nutrition(-2.5 * seconds_per_tick)
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amount_grown++
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if(powerlevel < SLIME_MAX_POWER && SPT_PROB(30-powerlevel*2, seconds_per_tick))
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powerlevel++
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else if (powerlevel < SLIME_MEDIUM_POWER && SLIME_HUNGER_NUTRITION <= nutrition && SPT_PROB(25-powerlevel*5, seconds_per_tick))
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powerlevel++
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update_mob_action_buttons()
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