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/// Called on [/mob/living/Initialize(mapload)], for the mob to register to relevant signals.
/mob/living/proc/register_init_signals()
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_DEATHCOMA), PROC_REF(on_deathcoma_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_DEATHCOMA), PROC_REF(on_deathcoma_trait_loss))
RegisterSignals(src, list(
SIGNAL_ADDTRAIT(TRAIT_FAKEDEATH),
SIGNAL_REMOVETRAIT(TRAIT_FAKEDEATH),
SIGNAL_ADDTRAIT(TRAIT_DEFIB_BLACKLISTED),
SIGNAL_REMOVETRAIT(TRAIT_DEFIB_BLACKLISTED),
), PROC_REF(update_medhud_on_signal))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FORCED_STANDING), PROC_REF(on_forced_standing_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FORCED_STANDING), PROC_REF(on_forced_standing_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_HANDS_BLOCKED), PROC_REF(on_handsblocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_HANDS_BLOCKED), PROC_REF(on_handsblocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_UI_BLOCKED), PROC_REF(on_ui_blocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_UI_BLOCKED), PROC_REF(on_ui_blocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_PULL_BLOCKED), PROC_REF(on_pull_blocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_PULL_BLOCKED), PROC_REF(on_pull_blocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_INCAPACITATED), PROC_REF(on_incapacitated_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_INCAPACITATED), PROC_REF(on_incapacitated_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_RESTRAINED), PROC_REF(on_restrained_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_RESTRAINED), PROC_REF(on_restrained_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_DEAF), PROC_REF(on_hearing_loss))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_DEAF), PROC_REF(on_hearing_regain))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_STASIS), PROC_REF(on_stasis_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_STASIS), PROC_REF(on_stasis_trait_loss))
RegisterSignals(src, list(
SIGNAL_ADDTRAIT(TRAIT_CRITICAL_CONDITION),
SIGNAL_REMOVETRAIT(TRAIT_CRITICAL_CONDITION),
SIGNAL_ADDTRAIT(TRAIT_NODEATH),
SIGNAL_REMOVETRAIT(TRAIT_NODEATH),
), PROC_REF(update_succumb_action))
RegisterSignal(src, COMSIG_MOVETYPE_FLAG_ENABLED, PROC_REF(on_movement_type_flag_enabled))
RegisterSignal(src, COMSIG_MOVETYPE_FLAG_DISABLED, PROC_REF(on_movement_type_flag_disabled))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_SKITTISH), PROC_REF(on_skittish_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_SKITTISH), PROC_REF(on_skittish_trait_loss))
RegisterSignals(src, list(SIGNAL_ADDTRAIT(TRAIT_UNDENSE), SIGNAL_REMOVETRAIT(TRAIT_UNDENSE)), PROC_REF(undense_changed))
RegisterSignals(src, list(SIGNAL_ADDTRAIT(TRAIT_NEGATES_GRAVITY), SIGNAL_REMOVETRAIT(TRAIT_NEGATES_GRAVITY)), PROC_REF(on_negate_gravity))
RegisterSignals(src, list(SIGNAL_ADDTRAIT(TRAIT_IGNORING_GRAVITY), SIGNAL_REMOVETRAIT(TRAIT_IGNORING_GRAVITY)), PROC_REF(on_ignore_gravity))
RegisterSignals(src, list(SIGNAL_ADDTRAIT(TRAIT_FORCED_GRAVITY), SIGNAL_REMOVETRAIT(TRAIT_FORCED_GRAVITY)), PROC_REF(on_force_gravity))
// We hook for forced grav changes from our turf and ourselves
var/static/list/loc_connections = list(
SIGNAL_ADDTRAIT(TRAIT_FORCED_GRAVITY) = PROC_REF(on_loc_force_gravity),
SIGNAL_REMOVETRAIT(TRAIT_FORCED_GRAVITY) = PROC_REF(on_loc_force_gravity),
)
AddElement(/datum/element/connect_loc, loc_connections)
RegisterSignal(src, COMSIG_MOVABLE_EDIT_UNIQUE_IMMERSE_OVERLAY, PROC_REF(edit_immerse_overlay))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_BASIC_HEALTH_HUD_VISIBLE), PROC_REF(add_to_basic_health_hud))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_BASIC_HEALTH_HUD_VISIBLE), PROC_REF(remove_from_basic_health_hud))
/// Called when [TRAIT_KNOCKEDOUT] is added to the mob.
/mob/living/proc/on_knockedout_trait_gain(datum/source)
SIGNAL_HANDLER
if(stat < UNCONSCIOUS)
set_stat(UNCONSCIOUS)
/// Called when [TRAIT_KNOCKEDOUT] is removed from the mob.
/mob/living/proc/on_knockedout_trait_loss(datum/source)
SIGNAL_HANDLER
if(stat <= UNCONSCIOUS)
update_stat()
/// Called when [TRAIT_DEATHCOMA] is added to the mob.
/mob/living/proc/on_deathcoma_trait_gain(datum/source)
SIGNAL_HANDLER
ADD_TRAIT(src, TRAIT_KNOCKEDOUT, TRAIT_DEATHCOMA)
/// Called when [TRAIT_DEATHCOMA] is removed from the mob.
/mob/living/proc/on_deathcoma_trait_loss(datum/source)
SIGNAL_HANDLER
REMOVE_TRAIT(src, TRAIT_KNOCKEDOUT, TRAIT_DEATHCOMA)
/// Updates medhud when receiving relevant signals.
/mob/living/proc/update_medhud_on_signal(datum/source)
SIGNAL_HANDLER
med_hud_set_health()
med_hud_set_status()
/// Called when [TRAIT_IMMOBILIZED] is added to the mob.
/mob/living/proc/on_immobilized_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~MOBILITY_MOVE
if(living_flags & MOVES_ON_ITS_OWN)
GLOB.move_manager.stop_looping(src) //stop mid walk //This is also really dumb
/// Called when [TRAIT_IMMOBILIZED] is removed from the mob.
/mob/living/proc/on_immobilized_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_MOVE
/// Called when [TRAIT_FLOORED] is added to the mob.
/mob/living/proc/on_floored_trait_gain(datum/source)
SIGNAL_HANDLER
if(buckled && buckled.buckle_lying != NO_BUCKLE_LYING)
return // Handled by the buckle.
if(HAS_TRAIT(src, TRAIT_FORCED_STANDING))
return // Don't go horizontal if mob has forced standing trait.
mobility_flags &= ~MOBILITY_STAND
on_floored_start()
/// Called when [TRAIT_FLOORED] is removed from the mob.
/mob/living/proc/on_floored_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_STAND
on_floored_end()
/// Called when [TRAIT_FORCED_STANDING] is added to the mob.
/mob/living/proc/on_forced_standing_trait_gain(datum/source)
SIGNAL_HANDLER
set_body_position(STANDING_UP)
set_lying_angle(0)
/// Called when [TRAIT_FORCED_STANDING] is removed from the mob.
/mob/living/proc/on_forced_standing_trait_loss(datum/source)
SIGNAL_HANDLER
if(HAS_TRAIT(src, TRAIT_FLOORED))
on_fall()
set_lying_down()
else if(resting)
set_lying_down()
/// Called when [TRAIT_HANDS_BLOCKED] is added to the mob.
/mob/living/proc/on_handsblocked_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~(MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_STORAGE)
on_handsblocked_start()
/// Called when [TRAIT_HANDS_BLOCKED] is removed from the mob.
/mob/living/proc/on_handsblocked_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_STORAGE)
on_handsblocked_end()
/// Called when [TRAIT_UI_BLOCKED] is added to the mob.
/mob/living/proc/on_ui_blocked_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~(MOBILITY_UI)
update_mob_action_buttons()
/// Called when [TRAIT_UI_BLOCKED] is removed from the mob.
/mob/living/proc/on_ui_blocked_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_UI
update_mob_action_buttons()
/// Called when [TRAIT_PULL_BLOCKED] is added to the mob.
/mob/living/proc/on_pull_blocked_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~(MOBILITY_PULL)
if(pulling)
stop_pulling()
/// Called when [TRAIT_PULL_BLOCKED] is removed from the mob.
/mob/living/proc/on_pull_blocked_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_PULL
/// Called when [TRAIT_INCAPACITATED] is added to the mob.
/mob/living/proc/on_incapacitated_trait_gain(datum/source)
SIGNAL_HANDLER
add_traits(list(TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED), TRAIT_INCAPACITATED)
update_appearance()
update_incapacitated()
/// Called when [TRAIT_INCAPACITATED] is removed from the mob.
/mob/living/proc/on_incapacitated_trait_loss(datum/source)
SIGNAL_HANDLER
remove_traits(list(TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED), TRAIT_INCAPACITATED)
update_appearance()
update_incapacitated()
/// Called when [TRAIT_RESTRAINED] is added to the mob.
/mob/living/proc/on_restrained_trait_gain(datum/source)
SIGNAL_HANDLER
ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED)
update_incapacitated()
/// Called when [TRAIT_RESTRAINED] is removed from the mob.
/mob/living/proc/on_restrained_trait_loss(datum/source)
SIGNAL_HANDLER
REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED)
update_incapacitated()
/// Called when [TRAIT_STASIS] is added to the mob
/mob/living/proc/on_stasis_trait_gain(datum/source)
SIGNAL_HANDLER
update_incapacitated()
/// Called when [TRAIT_STASIS] is removed from the mob
/mob/living/proc/on_stasis_trait_loss(datum/source)
SIGNAL_HANDLER
update_incapacitated()
/**
* Called when traits that alter succumbing are added/removed.
*
* Will show or hide the succumb alert prompt.
*/
/mob/living/proc/update_succumb_action()
SIGNAL_HANDLER
if (CAN_SUCCUMB(src) || HAS_TRAIT(src, TRAIT_SUCCUMB_OVERRIDE))
throw_alert(ALERT_SUCCUMB, /atom/movable/screen/alert/succumb)
else
clear_alert(ALERT_SUCCUMB)
///From [element/movetype_handler/on_movement_type_trait_gain()]
/mob/living/proc/on_movement_type_flag_enabled(datum/source, flag, old_movement_type)
SIGNAL_HANDLER
update_movespeed(FALSE)
///From [element/movetype_handler/on_movement_type_trait_loss()]
/mob/living/proc/on_movement_type_flag_disabled(datum/source, flag, old_movement_type)
SIGNAL_HANDLER
update_movespeed(FALSE)
/// Called when [TRAIT_SKITTISH] is added to the mob.
/mob/living/proc/on_skittish_trait_gain(datum/source)
SIGNAL_HANDLER
AddElement(/datum/element/skittish)
/// Called when [TRAIT_SKITTISH] is removed from the mob.
/mob/living/proc/on_skittish_trait_loss(datum/source)
SIGNAL_HANDLER
RemoveElement(/datum/element/skittish)
/// Called when [TRAIT_NEGATES_GRAVITY] is gained or lost
/mob/living/proc/on_negate_gravity(datum/source)
SIGNAL_HANDLER
if(!isgroundlessturf(loc))
if(HAS_TRAIT(src, TRAIT_NEGATES_GRAVITY))
ADD_TRAIT(src, TRAIT_IGNORING_GRAVITY, IGNORING_GRAVITY_NEGATION)
else
REMOVE_TRAIT(src, TRAIT_IGNORING_GRAVITY, IGNORING_GRAVITY_NEGATION)
/// Called when [TRAIT_IGNORING_GRAVITY] is gained or lost
/mob/living/proc/on_ignore_gravity(datum/source)
SIGNAL_HANDLER
refresh_gravity()
/// Called when [TRAIT_FORCED_GRAVITY] is gained or lost
/mob/living/proc/on_force_gravity(datum/source)
SIGNAL_HANDLER
refresh_gravity()
/// Called when our loc's [TRAIT_FORCED_GRAVITY] is gained or lost
/mob/living/proc/on_loc_force_gravity(datum/source)
SIGNAL_HANDLER
refresh_gravity()
/mob/living/proc/edit_immerse_overlay(datum/source, atom/movable/immerse_mask/effect_relay)
SIGNAL_HANDLER
effect_relay.transform = effect_relay.transform.Scale(1 / current_size)
effect_relay.transform = effect_relay.transform.Turn(-lying_angle)
/// Called when [TRAIT_UNDENSE] is gained or lost
/mob/living/proc/undense_changed(datum/source)
SIGNAL_HANDLER
update_density()
///Called when [TRAIT_DEAF] is added to the mob.
/mob/living/proc/on_hearing_loss()
SIGNAL_HANDLER
refresh_looping_ambience()
stop_sound_channel(CHANNEL_AMBIENCE)
///Called when [TRAIT_DEAF] is added to the mob.
/mob/living/proc/on_hearing_regain()
SIGNAL_HANDLER
refresh_looping_ambience()
/// When gaining [TRAIT_BASIC_HEALTH_HUD_VISIBLE], add to the basic health hud
/mob/living/proc/add_to_basic_health_hud(datum/source)
SIGNAL_HANDLER
var/datum/atom_hud/data/human/medical/basic/hud = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
hud.add_atom_to_hud(src)
/// When losing [TRAIT_BASIC_HEALTH_HUD_VISIBLE], remove from the basic health hud
/mob/living/proc/remove_from_basic_health_hud(datum/source)
SIGNAL_HANDLER
var/datum/atom_hud/data/human/medical/basic/hud = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
hud.remove_atom_from_hud(src)