Files
Minty ae33bf37a7 Allows MOD modules to activate in a partially-deployed MODsuit (#5354)
## About The Pull Request

This PR reverts part of a Skyrat-Era PR,
https://github.com/Skyrat-SS13/Skyrat-tg/pull/15950. The PR as a whole
was intended to fix an exploit where a retracted MODsuit's modules could
still be used, but did so by preventing any modules from being activated
at all if the MODsuit was not fully deployed and active, in addition to
deactivating them when the associated part was retracted.

TG eventually fixed retraction not deactivating modules, and the Skyrat
fix for that part is no longer in our codebase. The part preventing
modules from being activated unless the suit is fully deployed, however,
lingered, and nowadays it inconveniences me when I am trying to have hot
MODsuit sex. _This is unacceptable._

This change will bring MODsuit behavior closer to how TG has it, where
players don't need to wait for all 4 parts of the suit to activate
before using something that only needs the gloves deployed. There may be
some mild balance implications there, but given that it's moving to how
TG does it I'm not too concerned.

## Why It's Good For The Game

Keeps us closer to parity with TG, and allows for greater flexibility in
MODsuit use, rewarding players who are knowledgeable in their modules'
required parts with faster access to those modules' abilities.

## Proof Of Testing
<img width="853" height="449" alt="image"
src="https://github.com/user-attachments/assets/8acbb0ca-5852-4a65-acd8-80f9a2e92c58"
/>

## Changelog

🆑
del: Removed a Skyrat restriction on activating MOD modules with a
partially-deployed suit.
/🆑
2026-03-22 16:41:05 -04:00
..