Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

113 lines
4.1 KiB
Plaintext

//we cant use defines in tgui, so use a string instead of magic numbers
#define COOLING "Cooling"
#define HEATING "Heating"
#define NEUTRAL "Neutral"
///cool/heat power. converts temperature into joules
#define HEATER_COEFFICIENT 0.05
///this the plumbing version of a heater/freezer.
/obj/machinery/plumbing/acclimator
name = "chemical acclimator"
desc = "An efficient cooler and heater for the perfect showering temperature or illicit chemical factory."
icon_state = "acclimator"
base_icon_state = "acclimator"
buffer = 200
///towards wich temperature do we build?
var/target_temperature = 300
///I cant find a good name for this. Basically if target is 300, and this is 10, it will still target 300 but will start emptying itself at 290 and 310.
var/allowed_temperature_difference = 1
///Are we turned on or off? this is from the on and off button
var/enabled = TRUE
///COOLING, HEATING or NEUTRAL. We track this for change, so we dont needlessly update our icon
var/acclimate_state
///When conditions are met we send out the stored reagents
var/emptying = FALSE
/obj/machinery/plumbing/acclimator/Initialize(mapload, bolt, layer)
. = ..()
AddComponent(/datum/component/plumbing/acclimator, bolt, layer)
/obj/machinery/plumbing/acclimator/process(seconds_per_tick)
if(!is_operational || !enabled || !reagents.total_volume || reagents.chem_temp == target_temperature)
if(acclimate_state != NEUTRAL)
acclimate_state = NEUTRAL
update_appearance()
if(!reagents.total_volume)
emptying = FALSE
return
if(reagents.chem_temp < target_temperature && acclimate_state != HEATING) //note that we check if the temperature is the same at the start
acclimate_state = HEATING
update_appearance()
else if(reagents.chem_temp > target_temperature && acclimate_state != COOLING)
acclimate_state = COOLING
update_appearance()
if(!emptying)
if(reagents.chem_temp >= target_temperature && target_temperature + allowed_temperature_difference >= reagents.chem_temp) //cooling here
emptying = TRUE
if(reagents.chem_temp <= target_temperature && target_temperature - allowed_temperature_difference <= reagents.chem_temp) //heating here
emptying = TRUE
if(!emptying) //suspend heating/cooling during emptying phase
reagents.adjust_thermal_energy((target_temperature - reagents.chem_temp) * HEATER_COEFFICIENT * seconds_per_tick * SPECIFIC_HEAT_DEFAULT * reagents.total_volume) //keep constant with chem heater
reagents.handle_reactions()
use_energy(active_power_usage * seconds_per_tick)
else if(acclimate_state != NEUTRAL)
acclimate_state = NEUTRAL
update_appearance()
/obj/machinery/plumbing/acclimator/update_icon_state()
switch(acclimate_state)
if(COOLING)
icon_state = "[base_icon_state]_cold"
if(HEATING)
icon_state = "[base_icon_state]_hot"
else
icon_state = base_icon_state
return ..()
/obj/machinery/plumbing/acclimator/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChemAcclimator", name)
ui.open()
/obj/machinery/plumbing/acclimator/ui_data(mob/user)
var/list/data = list()
data["enabled"] = enabled
data["chem_temp"] = reagents.chem_temp
data["target_temperature"] = target_temperature
data["allowed_temperature_difference"] = allowed_temperature_difference
data["acclimate_state"] = acclimate_state
data["max_volume"] = reagents.maximum_volume
data["reagent_volume"] = reagents.total_volume
data["emptying"] = emptying
return data
/obj/machinery/plumbing/acclimator/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
. = TRUE
switch(action)
if("set_target_temperature")
var/target = text2num(params["temperature"])
target_temperature = clamp(target, 0, 1000)
if("set_allowed_temperature_difference")
var/target = text2num(params["temperature"])
allowed_temperature_difference = clamp(target, 0, 1000)
if("toggle_power")
enabled = !enabled
if("change_volume")
var/target = text2num(params["volume"])
reagents.maximum_volume = clamp(round(target), 1, buffer)
#undef COOLING
#undef HEATING
#undef NEUTRAL
#undef HEATER_COEFFICIENT