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0d4938228f
## About The Pull Request - null all GAGS vars for brass wirecutters as it doesn't use GAGS - Repath `mothbomb.dmi` so it actually gets deployed with the server - Generate map icons - Fix 150+ crafting material parity failures - Fix airlock lights not working - Fix certain species missing eyes ## Why It's Good For The Game Don't like red X ## Proof Of Testing If this PR is green check then you Know
88 lines
3.6 KiB
Plaintext
88 lines
3.6 KiB
Plaintext
/obj/item/ammo_box/magazine/m223
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name = "toploader magazine (.223)"
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desc = "A top-loading .223 magazine, suitable for the M-90gl carbine."
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icon_state = ".223"
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ammo_band_icon = "+.223ab"
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ammo_type = /obj/item/ammo_casing/a223
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caliber = CALIBER_A223
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max_ammo = 30
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multiple_sprites = AMMO_BOX_FULL_EMPTY
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/obj/item/ammo_box/magazine/m223/phasic
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name = "toploader magazine (.223 Phasic)"
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desc = parent_type::desc + "<br>Carries phasic rounds, which completely ignore armor and phase through cover, but not targets."
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ammo_type = /obj/item/ammo_casing/a223/phasic
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// .38 (Battle Rifle) //
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/obj/item/ammo_box/magazine/m38
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name = "battle rifle magazine (.38)"
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desc = "A .38 magazine for a BR-38 battle rifle."
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icon_state = "38mag"
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base_icon_state = "38mag"
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w_class = WEIGHT_CLASS_NORMAL
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ammo_type = /obj/item/ammo_casing/c38
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caliber = CALIBER_38
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custom_materials = list(
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/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT * 8, // BUBBER EDIT CHANGE - Materials parity - Original: /datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT * 4,
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/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT * 1,
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)
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max_ammo = 15
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ammo_band_icon = "+38mag_ammo_band"
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ammo_band_color = null
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/obj/item/ammo_box/magazine/m38/update_icon_state()
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. = ..()
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icon_state = "[base_icon_state][ammo_count() ? "-ammo" : ""]"
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/obj/item/ammo_box/magazine/m38/empty
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start_empty = TRUE
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/obj/item/ammo_box/magazine/m38/trac
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name = "battle rifle magazine (.38 TRAC)"
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desc = parent_type::desc + " TRAC bullets embed a tracking implant within the target's body and are entirely nonlethal."
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ammo_type = /obj/item/ammo_casing/c38/trac
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ammo_band_color = COLOR_AMMO_TRACK
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/obj/item/ammo_box/magazine/m38/match
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name = "battle rifle magazine (.38 Match)"
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desc = parent_type::desc + " These rounds are manufactured within extremely tight tolerances, making them easy to show off trickshots with."
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ammo_type = /obj/item/ammo_casing/c38/match
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ammo_band_color = COLOR_AMMO_MATCH
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/obj/item/ammo_box/magazine/m38/match/bouncy
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name = "battle rifle magazine (.38 Rubber)"
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desc = parent_type::desc + " These rounds are incredibly bouncy and MOSTLY nonlethal, making them great to show off trickshots with."
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ammo_type = /obj/item/ammo_casing/c38/match/bouncy
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ammo_band_color = COLOR_AMMO_RUBBER
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/obj/item/ammo_box/magazine/m38/true
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name = "battle rifle magazine (.38 True Strike)"
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desc = parent_type::desc + " Bullets bounce towards new targets with surprising accuracy and can strike through armored target"
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ammo_type = /obj/item/ammo_casing/c38/match/true
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ammo_band_color = COLOR_AMMO_TRUESTRIKE
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/obj/item/ammo_box/magazine/m38/dumdum
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name = "battle rifle magazine (.38 DumDum)"
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desc = parent_type::desc + " These rounds expand on impact, allowing them to shred the target and cause massive bleeding. Very weak against armor and distant targets."
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ammo_type = /obj/item/ammo_casing/c38/dumdum
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ammo_band_color = COLOR_AMMO_DUMDUM
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/obj/item/ammo_box/magazine/m38/hotshot
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name = "battle rifle magazine (.38 Hot Shot)"
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desc = parent_type::desc + " Hot Shot bullets contain an incendiary payload."
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ammo_type = /obj/item/ammo_casing/c38/hotshot
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ammo_band_color = COLOR_AMMO_HOTSHOT
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/obj/item/ammo_box/magazine/m38/iceblox
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name = "battle rifle magazine (.38 Iceblox)"
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desc = parent_type::desc + " Iceblox bullets contain a cryogenic payload."
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ammo_type = /obj/item/ammo_casing/c38/iceblox
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ammo_band_color = COLOR_AMMO_ICEBLOX
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/obj/item/ammo_box/magazine/m38/flare
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name = "battle rifle magazine (.38 Flare)"
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desc = parent_type::desc + " Flare casings launch a concentrated particle beam towards a target, lighting them up for everyone to see."
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ammo_type = /obj/item/ammo_casing/c38/flare
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ammo_band_color = COLOR_AMMO_HELLFIRE
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