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https://github.com/Bubberstation/Bubberstation.git
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3425cf03e5
## About The Pull Request Continues https://github.com/tgstation/tgstation/pull/81507 Adds a directional muzzle flash to all guns (excluding suppressors, toys, e-bow, etc). Changes color depending on the laser/projectile. If anything is missed, let me know. ## Why It's Good For The Game Realism Cool visuals Makes sense
98 lines
3.5 KiB
Plaintext
98 lines
3.5 KiB
Plaintext
/obj/item/gun/energy/pulse
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name = "pulse rifle"
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desc = "A heavy-duty, multifaceted energy rifle with three modes. Preferred by front-line combat personnel."
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icon_state = "pulse"
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inhand_icon_state = null
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worn_icon_state = null
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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modifystate = TRUE
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BACK
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light_color = COLOR_BLUE
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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cell_type = /obj/item/stock_parts/power_store/cell/pulse
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/obj/item/gun/energy/pulse/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/empprotection, EMP_PROTECT_ALL)
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/obj/item/gun/energy/pulse/prize
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pin = /obj/item/firing_pin
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/obj/item/gun/energy/pulse/prize/Initialize(mapload)
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. = ..()
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SSpoints_of_interest.make_point_of_interest(src)
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var/turf/T = get_turf(src)
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message_admins("A pulse rifle prize has been created at [ADMIN_VERBOSEJMP(T)]")
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log_game("A pulse rifle prize has been created at [AREACOORD(T)]")
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notify_ghosts(
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"Someone won a pulse rifle as a prize!",
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source = src,
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header = "Pulse rifle prize",
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)
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/obj/item/gun/energy/pulse/loyalpin
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pin = /obj/item/firing_pin/implant/mindshield
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/obj/item/gun/energy/pulse/carbine
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name = "pulse carbine"
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desc = "A compact variant of the pulse rifle with less firepower but easier storage."
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_BULKY
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icon_state = "pulse_carbine"
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worn_icon_state = "gun"
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inhand_icon_state = null
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cell_type = /obj/item/stock_parts/power_store/cell/pulse/carbine
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/obj/item/gun/energy/pulse/carbine/add_seclight_point()
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AddComponent(/datum/component/seclite_attachable, \
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light_overlay_icon = 'icons/obj/weapons/guns/flashlights.dmi', \
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light_overlay = "flight", \
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overlay_x = 18, \
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overlay_y = 12)
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/obj/item/gun/energy/pulse/carbine/lethal
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode)
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/obj/item/gun/energy/pulse/carbine/loyalpin
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pin = /obj/item/firing_pin/implant/mindshield
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/obj/item/gun/energy/pulse/carbine/taserless
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/laser)
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/obj/item/gun/energy/pulse/destroyer
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name = "pulse destroyer"
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desc = "A heavy-duty energy rifle built for pure destruction."
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worn_icon_state = "pulse"
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cell_type = /obj/item/stock_parts/power_store/cell/infinite
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse)
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/obj/item/gun/energy/pulse/destroyer/attack_self(mob/living/user)
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to_chat(user, span_danger("[src.name] has three settings, and they are all DESTROY."))
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/obj/item/gun/energy/pulse/pistol
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name = "pulse pistol"
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desc = "A pulse rifle in an easily concealed handgun package with low capacity."
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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icon_state = "pulse_pistol"
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worn_icon_state = "gun"
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inhand_icon_state = "gun"
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cell_type = /obj/item/stock_parts/power_store/cell/pulse/pistol
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/obj/item/gun/energy/pulse/pistol/taserless
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/laser)
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/obj/item/gun/energy/pulse/pistol/loyalpin
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pin = /obj/item/firing_pin/implant/mindshield
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/obj/item/gun/energy/pulse/pistol/m1911
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name = "\improper M1911-P"
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desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
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icon_state = "m1911"
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inhand_icon_state = "gun"
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cell_type = /obj/item/stock_parts/power_store/cell/infinite
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