Files
Joshua KidderandGitHub 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

192 lines
5.1 KiB
Plaintext

// 7.62x38mmR (Nagant Revolver)
/obj/projectile/bullet/n762
name = "7.62x38mmR bullet"
damage = 60
// .50AE (Desert Eagle)
/obj/projectile/bullet/a50ae
name = ".50AE bullet"
damage = 60
// .38 (Detective's Gun)
/obj/projectile/bullet/c38
name = ".38 bullet"
damage = 25
ricochets_max = 2
ricochet_chance = 50
ricochet_auto_aim_angle = 10
ricochet_auto_aim_range = 3
wound_bonus = -20
exposed_wound_bonus = 10
embed_type = /datum/embedding/bullet/c38
embed_falloff_tile = -4
/datum/embedding/bullet/c38
embed_chance = 25
fall_chance = 2
jostle_chance = 2
ignore_throwspeed_threshold = TRUE
pain_stam_pct = 0.4
pain_mult = 3
jostle_pain_mult = 5
rip_time = 1 SECONDS
/obj/projectile/bullet/c38/match
name = ".38 Match bullet"
ricochets_max = 4
ricochet_chance = 100
ricochet_auto_aim_angle = 40
ricochet_auto_aim_range = 5
ricochet_incidence_leeway = 50
ricochet_decay_chance = 1
ricochet_decay_damage = 1
/obj/projectile/bullet/c38/match/bouncy
name = ".38 Rubber bullet"
damage = 10
stamina = 30
ricochets_max = 6
ricochet_incidence_leeway = 0
ricochet_chance = 130
ricochet_decay_damage = 0.8
shrapnel_type = null
sharpness = NONE
embed_type = null
/obj/projectile/bullet/c38/match/true
name = ".38 True Strike bullet"
damage = 15
ricochet_auto_aim_range = 3
ricochet_auto_aim_angle = 100
ricochet_incidence_leeway = 0
ricochet_shoots_firer = FALSE
shrapnel_type = null
embed_type = null
armour_penetration = 30
// premium .38 ammo from cargo, weak against armor, lower base damage, but excellent at embedding and causing slice wounds at close range
/obj/projectile/bullet/c38/dumdum
name = ".38 DumDum bullet"
damage = 15
weak_against_armour = TRUE
ricochets_max = 0
sharpness = SHARP_EDGED
wound_bonus = 20
exposed_wound_bonus = 20
embed_type = /datum/embedding/bullet/c38/dumdum
wound_falloff_tile = -5
embed_falloff_tile = -15
/datum/embedding/bullet/c38/dumdum
embed_chance = 75
fall_chance = 3
jostle_chance = 4
ignore_throwspeed_threshold = TRUE
pain_stam_pct = 0.4
pain_mult = 5
jostle_pain_mult = 6
rip_time = 1 SECONDS
/obj/projectile/bullet/c38/trac
name = ".38 TRAC bullet"
damage = 10
ricochets_max = 0
/obj/projectile/bullet/c38/trac/on_hit(atom/target, blocked = 0, pierce_hit)
. = ..()
var/mob/living/carbon/M = target
if(!istype(M))
return
var/obj/item/implant/tracking/c38/imp
for(var/obj/item/implant/tracking/c38/TI in M.implants) //checks if the target already contains a tracking implant
imp = TI
return
if(!imp)
imp = new /obj/item/implant/tracking/c38(M)
imp.implant(M)
/obj/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
name = ".38 Hot Shot bullet"
damage = 20
ricochets_max = 0
/obj/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = 0, pierce_hit)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/criminal_scum = target
criminal_scum.adjust_fire_stacks(6)
criminal_scum.ignite_mob()
/obj/projectile/bullet/c38/iceblox //see /obj/projectile/temp for the original code
name = ".38 Iceblox bullet"
damage = 20
var/temperature = 100
ricochets_max = 0
/obj/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = 0, pierce_hit)
. = ..()
if(isliving(target))
var/mob/living/criminal_scum = target
criminal_scum.adjust_bodytemperature(((100-blocked)/100)*(temperature - criminal_scum.bodytemperature))
// .357 (Syndie Revolver)
/obj/projectile/bullet/c357
name = ".357 bullet"
damage = 60
wound_bonus = -30
/obj/projectile/bullet/c357/phasic
name = ".357 phasic bullet"
icon_state = "gaussphase"
damage = 35
armour_penetration = 100
projectile_phasing = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS
/obj/projectile/bullet/c357/heartseeker
name = ".357 heartseeker bullet"
icon_state = "gauss"
damage = 50
homing_turn_speed = 120
// admin only really, for ocelot memes
/obj/projectile/bullet/c357/match
name = ".357 match bullet"
ricochets_max = 5
ricochet_chance = 140
ricochet_auto_aim_angle = 50
ricochet_auto_aim_range = 6
ricochet_incidence_leeway = 80
ricochet_decay_chance = 1
//gatfruit
/obj/projectile/bullet/pea
name = "pea bullet"
damage = 15
weak_against_armour = TRUE
ricochets_max = 3
ricochet_chance = 100
icon_state = "pea"
/obj/projectile/bullet/pea/Initialize(mapload)
. = ..()
create_reagents(100, NO_REACT) //same as the fruit itself, wont ever hit that much though i believe
/obj/projectile/bullet/pea/on_hit(mob/living/carbon/target, blocked = 0, pierce_hit)
if(istype(target) && blocked != 100)
if(iszombie(target)) // https://www.youtube.com/watch?v=ssZoq1eUK-s
target.adjust_brute_loss(15)
if(target.can_inject(target_zone = def_zone)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..()
reagents.trans_to(target, reagents.total_volume, methods = INJECT)
return BULLET_ACT_HIT
blocked = 100
target.visible_message(span_danger("\The [src] is deflected!"), span_userdanger("You are protected against \the [src]!"))
. = ..()
if(reagents.flags & NO_REACT) //first impact on a noncarbon
reagents.flags &= ~(NO_REACT)
reagents.handle_reactions()