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https://github.com/Bubberstation/Bubberstation.git
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8df0c5851d
## About The Pull Request In #89619, I removed the mech PKA's mining AOE and reduced the damaging AOE to a fraction of the damage. I have restored both of these aspects, but I have also applied this change to the standard PKA's mining and damage AOE. I have also included the mob biotype limitations as well. AOE modkits take 10% capacity, now allowing miners to use them in more setups. However, they conflict with one another. You can only have one AOE mod until you can get the dual AOE mod from tendrils. The AOE damage/mining effect is now a 2 tile effect rather than 1 tile effect. ## Why It's Good For The Game My intent in the previous PR was to bring mech PKA's down to standard mining limitations. So, why not improve those standards for everyone instead? The new state of mining expects you to be dealing with a lot of mobs at once. Even small vents can, on occasion, decide to spit out several goliaths back to back. That's a lot of mobs with a lot of health. Miners need AOE options more than ever. They have very little that are actually meaningful, sadly. So my intent here is that this should be an expectation for our miners to be seeking out and can fit into their current, standard gameplay. Certainly I've only felt like shit having to sacrifice a damage or cooldown mod for an AOE mod, only to get a very minor amount of damage splash for my efforts. That, and the radius doesn't usually impact most mobs as they spawn and attack from awkward angles or distances from one another where they are JUST out of reach of one another. Trying to use the splash to hit multiple enemies is often not worth it compared to just hitting one enemy at a time with a lot of damage. So, let's just go with the standard of 'Good AOE is fundamentally needed now' and worth from that premise. ## Changelog 🆑 balance: Mech PKA now once again mines turfs and does full damage on its AOE explosion (still only hitting mining mobs). balance: The standard PKA AOE mods are now by default 10% capacity. But they cannot be used with one another. balance: The standard PKA offensive AOE mod now does the PKA's full damage in its AOE. balance: Mining AOEs will affect everything within a 2 tile radius around the point of impact, up from a 1 tile radius. /🆑 --------- Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
292 lines
12 KiB
Plaintext
292 lines
12 KiB
Plaintext
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/////////////////////////////////////////
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/////////////////Mining//////////////////
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/////////////////////////////////////////
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/datum/design/cargo_express
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name = "Express Supply Console Board"//shes beautiful
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desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who?
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id = "cargoexpress"//the coder reading this
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build_type = IMPRINTER
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/circuitboard/computer/cargo/express
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category = list(
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RND_CATEGORY_COMPUTER + RND_SUBCATEGORY_COMPUTER_CARGO
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/bluespace_pod
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name = "Express Supply Drop Pod Upgrade Disk"
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desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who?
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id = "bluespace_pod"//the coder reading this
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build_type = PROTOLATHE
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/disk/cargo/bluespace_pod
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category = list(
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RND_CATEGORY_COMPUTER + RND_SUBCATEGORY_COMPUTER_CARGO
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/pickaxe
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name = "Pickaxe"
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id = "pickaxe"
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build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE
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materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/pickaxe
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/drill
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name = "Mining Drill"
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desc = "Yours is the drill that will pierce through the rock walls."
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id = "drill"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*3, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT) //expensive, but no need for miners.
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build_path = /obj/item/pickaxe/drill
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/drill_diamond
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name = "Diamond-Tipped Mining Drill"
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desc = "Yours is the drill that will pierce the heavens!"
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id = "drill_diamond"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT*3,
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/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/diamond =SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/pickaxe/drill/diamonddrill
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/plasmacutter
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name = "Plasma Cutter"
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desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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id = "plasmacutter"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
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/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
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/datum/material/plasma = SMALL_MATERIAL_AMOUNT*4,
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)
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build_path = /obj/item/gun/energy/plasmacutter
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/plasmacutter_adv
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name = "Advanced Plasma Cutter"
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desc = "It's an advanced plasma cutter, oh my god."
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id = "plasmacutter_adv"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/iron =SHEET_MATERIAL_AMOUNT * 1.5,
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/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/plasma =SHEET_MATERIAL_AMOUNT,
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/datum/material/gold =SMALL_MATERIAL_AMOUNT*5,
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)
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build_path = /obj/item/gun/energy/plasmacutter/adv
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/jackhammer
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name = "Sonic Jackhammer"
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desc = "Essentially a handheld planet-cracker. Rock walls cower in fear when they hear one of these."
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id = "jackhammer"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT*3,
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/datum/material/glass =SHEET_MATERIAL_AMOUNT,
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/datum/material/silver =SHEET_MATERIAL_AMOUNT,
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/datum/material/diamond = SHEET_MATERIAL_AMOUNT*3,
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)
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build_path = /obj/item/pickaxe/drill/jackhammer
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/superresonator
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name = "Upgraded Resonator"
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desc = "An upgraded version of the resonator that allows more fields to be active at once."
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id = "superresonator"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT*2,
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/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
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/datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT,
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/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/resonator/upgraded
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/trigger_guard_mod
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name = "Kinetic Accelerator Trigger Guard Mod"
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desc = "A device which allows kinetic accelerators to be wielded by any organism."
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id = "triggermod"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/iron =SHEET_MATERIAL_AMOUNT,
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/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
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/datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
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/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/borg/upgrade/modkit/trigger_guard
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/damage_mod
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name = "Kinetic Accelerator Damage Mod"
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desc = "A device which allows kinetic accelerators to deal more damage."
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id = "damagemod"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/iron =SHEET_MATERIAL_AMOUNT,
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/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
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/datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
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/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/borg/upgrade/modkit/damage
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/damage_mod/borg
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id = "borg_upgrade_damagemod"
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build_type = MECHFAB
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category = list(
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RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/cooldown_mod
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name = "Kinetic Accelerator Cooldown Mod"
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desc = "A device which decreases the cooldown of a Kinetic Accelerator."
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id = "cooldownmod"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/borg/upgrade/modkit/cooldown
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/cooldown_mod/borg
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id = "borg_upgrade_cooldownmod"
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build_type = MECHFAB
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category = list(
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RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/range_mod
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name = "Kinetic Accelerator Range Mod"
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desc = "A device which allows kinetic accelerators to fire at a further range."
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id = "rangemod"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/borg/upgrade/modkit/range
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/range_mod/borg
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id = "borg_upgrade_rangemod"
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build_type = MECHFAB
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category = list(
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RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/hyperaccelerator
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name = "Kinetic Accelerator Mining AoE Mod"
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desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
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id = "hypermod"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/iron = SHEET_MATERIAL_AMOUNT*4,
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/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
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/datum/material/silver =SHEET_MATERIAL_AMOUNT,
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/datum/material/gold =SHEET_MATERIAL_AMOUNT,
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/datum/material/diamond =SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/hyperaccelerator/borg
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id = "borg_upgrade_hypermod"
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build_type = MECHFAB
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category = list(
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RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/mining_scanner
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name = "Mining Scanner"
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id = "mining_scanner"
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build_type = PROTOLATHE | AWAY_LATHE
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materials = list(
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/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
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/datum/material/iron =SMALL_MATERIAL_AMOUNT*5,
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/datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT,
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)
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build_path = /obj/item/t_scanner/adv_mining_scanner/lesser
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/unique_modkit
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS,
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)
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build_type = PROTOLATHE
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departmental_flags = DEPARTMENT_BITFLAG_CARGO
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/datum/design/unique_modkit/offensive_turf_aoe
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name = "Kinetic Accelerator Offensive Mining Explosion Mod"
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desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures."
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id = "hyperaoemod"
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materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*3.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT*1.5, /datum/material/silver =SHEET_MATERIAL_AMOUNT*1.5, /datum/material/gold =SHEET_MATERIAL_AMOUNT*1.5, /datum/material/diamond = SHEET_MATERIAL_AMOUNT*2)
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build_path = /obj/item/borg/upgrade/modkit/aoe/mobs/andturfs
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/datum/design/unique_modkit/rapid_repeater
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name = "Kinetic Accelerator Rapid Repeater Mod"
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desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown."
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id = "repeatermod"
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materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/uranium = SHEET_MATERIAL_AMOUNT*4, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
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/datum/design/unique_modkit/resonator_blast
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name = "Kinetic Accelerator Resonator Blast Mod"
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desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts."
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id = "resonatormod"
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materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/uranium =SHEET_MATERIAL_AMOUNT * 2.5)
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build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
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/datum/design/unique_modkit/bounty
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name = "Kinetic Accelerator Death Syphon Mod"
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desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
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id = "bountymod"
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materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/silver = SHEET_MATERIAL_AMOUNT*2, /datum/material/gold = SHEET_MATERIAL_AMOUNT*2, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT*2)
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build_path = /obj/item/borg/upgrade/modkit/bounty
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