Files
SimplyLogan a1fdc715df Request Emergency Temporary Access - RETA (#92753)
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src="https://github.com/user-attachments/assets/0424ec76-2648-43d3-8e94-d44558b44bcf"
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## About The Pull Request

Follow up from #92751 - Not to conflict with it but as an idea on how to
change it for the long run.

Paramedics currently start with broad department access. This proposal
replaces that by granting temporary department access only when an
emergency is called.

When a player presses "Call X" on a Requests Console, responders called
receive temporary access to the common work areas of that department.

![image](https://hackmd.io/_uploads/r1xNOv0Fle.png)
> [Security] The Automated Announcement System coldly states, "SECURITY
EMERGENCY in Research Lab! (Called by Sloan Keppel, Scientist) RETA door
access granted to responders."

> [Science] The Automated Announcement System coldly states, "RETA
activated (Called by Sloan Keppel, Scientist). Security personnel now
have temporary access to your areas."

They do not receive access to sub rooms or high risk areas.

- Access lasts 5 minutes (configurable)  
- Access is removed when the timer expires or the emergency is resolved
- No mapping changes are required (uses existing request consoles)  
- Removes Paramedics round start access but gives them external access
to rescue bodies in space by default
- Flashing blue lights on doors affected by temporary access
<img width="897" height="837" alt="image"
src="https://github.com/user-attachments/assets/97980cb4-3481-44b6-9f96-fc241ca16f57"
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**The full document is here:
https://hackmd.io/@NM8HxpG_Toahg5pimrpsKw/Hk0tKq3Yxe**

**Wiki documentation for players and admins:
https://wiki.tgstation13.org/Guide_To_RETA**


## Why It's Good For The Game

- Removes paramedics’ broad “Doctor+” access.
- Keeps them effective as emergency responders.
- Responders must be called in OR access upgraded.
- Keeps sensitive areas secure.
- Prevents spam or stacking through cooldown.
- Scales across all maps without mapper work.
- Gives admins a new tool for temp department wide access
- Dedicated logging file and unit tests
- Very performant, only affects living players with connected mind
- Gives Request Consoles more use as an alarm button and further utility
- Imagine later on "Request Janitor" which sorts access and tells
Janitor where needed

## Changelog
🆑
add: RETA System - Request Consoles give temporary access to responders
when used for some areas. Paramedics lose broad access but get external
space access.
qol: Request consoles now show name and job role on call message &
Cooldown on spamming calls + sound prompt
qol: Medibot access no longer based on Paramedic trim ID - Still has
original access
image: Added "lights_reta" for temporary door access when in effect
admin: Gives admins "RETA door access" verb for giving department wide
area access on maps.
config: New config settings for RETA

/🆑
2025-09-10 23:33:40 +00:00

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/**
* Request Emergency Temporary Access - RETA System
* Provides temporary department access when Requests Console emergency calls are made.
*/
/// Helper function for RETA-specific logging
/proc/log_reta(text)
WRITE_LOG(GLOB.reta_log, "[time_stamp()] RETA: [text]")
log_game("RETA: [text]")
/proc/initialize_reta_system()
// Define which access flags are granted for each department
GLOB.reta_dept_grants = list(
"Medical" = list(ACCESS_MEDICAL, ACCESS_SURGERY),
"Security" = list(ACCESS_SECURITY, ACCESS_BRIG, ACCESS_BRIG_ENTRANCE),
"Engineering" = list(ACCESS_ENGINEERING, ACCESS_ATMOSPHERICS),
"Science" = list(ACCESS_SCIENCE, ACCESS_RESEARCH),
"Service" = list(ACCESS_SERVICE, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_HYDROPONICS),
"Cargo" = list(ACCESS_CARGO),
"Mining" = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO),
"Command" = list(ACCESS_COMMAND), // Admin-only, not available through request consoles
)
/// Checks if an origin department is on cooldown for calling a target department
/proc/reta_on_cooldown(origin, target)
var/list/by_target = GLOB.reta_cooldown[origin]
if(!by_target)
return FALSE
var/next_ok = by_target[target] || 0
return world.time < next_ok
/// Sets a cooldown for an origin department calling a target department
/proc/reta_set_cooldown(origin, target, cd_ds)
if(!GLOB.reta_cooldown[origin])
GLOB.reta_cooldown[origin] = list()
GLOB.reta_cooldown[origin][target] = world.time + cd_ds
/// Tracks recent emergency calls for multiple department analysis
/proc/reta_track_call(origin, target)
var/list/call_info = list(
"time" = world.time,
"origin" = origin
)
if(!GLOB.reta_recent_calls[target])
GLOB.reta_recent_calls[target] = list()
GLOB.reta_recent_calls[target] += list(call_info)
// Clean old calls (older than 10 minutes)
var/cutoff_time = world.time - 6000 // 10 minutes
if(GLOB.reta_recent_calls[target])
var/list/recent_calls = GLOB.reta_recent_calls[target]
GLOB.reta_recent_calls[target] = recent_calls.Copy()
for(var/list/old_call in GLOB.reta_recent_calls[target])
if(old_call["time"] < cutoff_time)
GLOB.reta_recent_calls[target] -= list(old_call)
// Check for multiple calls scenario
if(LAZYLEN(GLOB.reta_recent_calls[target]) >= 3)
var/list/origins = list()
for(var/list/call_data in GLOB.reta_recent_calls[target])
origins |= call_data["origin"]
if(LAZYLEN(origins) >= 3)
message_admins("RETA: Multiple emergency scenario detected! [target] has been called by [english_list(origins)] in the last 10 minutes. Consider station-wide emergency protocols.")
log_game("RETA: Multiple department emergency - [target] called by [english_list(origins)]")
/// Finds eligible responders and grants them temporary access
/proc/reta_find_and_grant_access(target_dept, origin_dept, duration_ds)
. = 0
var/list/job_trims = GLOB.reta_job_trims[target_dept]
if(!LAZYLEN(job_trims))
log_reta("No job trims defined for department '[target_dept]'")
return FALSE
var/granted_count = 0
var/total_players_checked = 0
var/matching_trim_players = 0
// Check ID cards being carried by living players (fast and efficient)
for(var/mob/living/carbon/human/human_player as anything in GLOB.human_list)
// Only check players who are alive and have clients (actively playing)
if(!human_player.client || human_player.stat == DEAD)
continue
total_players_checked++
// Get their ID card (worn_id, hands, or belt)
var/obj/item/card/id/id_card = human_player.get_idcard(hand_first = FALSE)
if(!id_card || !id_card.trim)
continue
// Check if this card's trim matches the target department
if(!is_type_in_list(id_card.trim, job_trims))
continue
matching_trim_players++
if(id_card.grant_reta_access(origin_dept, duration_ds))
granted_count++
if(granted_count > 0)
// Register this as an active RETA grant for new cards
if(!GLOB.reta_active_grants[target_dept])
GLOB.reta_active_grants[target_dept] = list()
GLOB.reta_active_grants[target_dept][origin_dept] = world.time + duration_ds
// Set up automatic cleanup when the grant expires
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cleanup_expired_reta_grant), target_dept, origin_dept), duration_ds)
// Update all doors to show RETA lights for newly activated grants
update_all_doors_reta_lights()
log_reta("Granted temporary [origin_dept] access to [granted_count] [target_dept] department ID cards from a call by [origin_dept].")
. = TRUE
else
log_reta("No [target_dept] personnel found who needed [origin_dept] access from a call by [origin_dept]. (Checked [total_players_checked] living players, [matching_trim_players] had matching trims)")
return .
/// Populates the job trims list for RETA system
/proc/populate_reta_job_trims()
GLOB.reta_job_trims = list(
"Medical" = list(),
"Security" = list(),
"Engineering" = list(),
"Science" = list(),
"Service" = list(),
"Command" = list(),
"Cargo" = list(),
"Mining" = list()
)
log_game("RETA: Starting job trim population...")
var/total_trims = 0
for(var/job_trim_path in subtypesof(/datum/id_trim/job))
var/datum/id_trim/job/trim = new job_trim_path()
total_trims++
if(!trim.job)
log_game("RETA: Trim [job_trim_path] has no job")
continue
if(!trim.job.departments_bitflags)
log_game("RETA: Trim [job_trim_path] job [trim.job] has no departments_bitflags")
continue
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_MEDICAL)
GLOB.reta_job_trims["Medical"] += job_trim_path
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_SECURITY)
GLOB.reta_job_trims["Security"] += job_trim_path
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_ENGINEERING)
GLOB.reta_job_trims["Engineering"] += job_trim_path
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_SCIENCE)
GLOB.reta_job_trims["Science"] += job_trim_path
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_SERVICE)
GLOB.reta_job_trims["Service"] += job_trim_path
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_COMMAND)
GLOB.reta_job_trims["Command"] += job_trim_path
if(trim.job.departments_bitflags & DEPARTMENT_BITFLAG_CARGO)
GLOB.reta_job_trims["Cargo"] += job_trim_path
GLOB.reta_job_trims["Mining"] += job_trim_path // Mining uses CARGO bitflag
log_game("RETA: Processed [total_trims] trims. Final counts: Medical=[LAZYLEN(GLOB.reta_job_trims["Medical"])], Security=[LAZYLEN(GLOB.reta_job_trims["Security"])], Engineering=[LAZYLEN(GLOB.reta_job_trims["Engineering"])], Science=[LAZYLEN(GLOB.reta_job_trims["Science"])], Service=[LAZYLEN(GLOB.reta_job_trims["Service"])], Command=[LAZYLEN(GLOB.reta_job_trims["Command"])], Cargo=[LAZYLEN(GLOB.reta_job_trims["Cargo"])], Mining=[LAZYLEN(GLOB.reta_job_trims["Mining"])]")
/// Pushes UI updates to all consoles in the same origin department
/proc/reta_push_ui_updates(origin, target)
for(var/obj/machinery/requests_console/console in GLOB.reta_consoles_by_origin[origin])
console.ui_update()
/// Gets the department string for a user based on their job
/proc/reta_get_user_department(mob/user)
if(!user?.mind?.assigned_role)
return null
var/datum/job/job = user.mind.assigned_role
if(job.departments_bitflags & DEPARTMENT_BITFLAG_ENGINEERING)
return "Engineering"
if(job.departments_bitflags & DEPARTMENT_BITFLAG_SCIENCE)
return "Science"
if(job.departments_bitflags & DEPARTMENT_BITFLAG_CARGO)
return "Cargo"
if(job.departments_bitflags & DEPARTMENT_BITFLAG_SERVICE)
return "Service"
if(job.departments_bitflags & DEPARTMENT_BITFLAG_MEDICAL)
return "Medical"
if(job.departments_bitflags & DEPARTMENT_BITFLAG_SECURITY)
return "Security"
if(job.departments_bitflags & DEPARTMENT_BITFLAG_COMMAND)
return "Command"
return null
/// Gets the standardized department string from a console department name
/proc/reta_get_user_department_by_name(dept_name)
if(!dept_name)
return null
var/dept_lower = LOWER_TEXT(dept_name)
// Check for partial matches to handle variations in console naming
if(findtext(dept_lower, "engineering") || findtext(dept_lower, "engine"))
return "Engineering"
if(findtext(dept_lower, "science") || findtext(dept_lower, "research"))
return "Science"
if(findtext(dept_lower, "cargo") || findtext(dept_lower, "supply"))
return "Cargo"
if(findtext(dept_lower, "mining") || findtext(dept_lower, "mine"))
return "Mining"
if(findtext(dept_lower, "service") || findtext(dept_lower, "civilian"))
return "Service"
if(findtext(dept_lower, "medical") || findtext(dept_lower, "medbay"))
return "Medical"
if(findtext(dept_lower, "security") || findtext(dept_lower, "sec"))
return "Security"
if(findtext(dept_lower, "command") || findtext(dept_lower, "bridge"))
return "Command"
// Autonamed areas that belong to service department
if(findtext(dept_lower, "kitchen") || findtext(dept_lower, "bar") || findtext(dept_lower, "cafeteria") || findtext(dept_lower, "diner"))
return "Service"
if(findtext(dept_lower, "hydroponics") || findtext(dept_lower, "botany"))
return "Service"
if(findtext(dept_lower, "janitor") || findtext(dept_lower, "custodial"))
return "Service"
// Autonamed areas for medical
if(findtext(dept_lower, "pharmacy") || findtext(dept_lower, "chemistry") || findtext(dept_lower, "chem"))
return "Medical"
if(findtext(dept_lower, "morgue") || findtext(dept_lower, "virology"))
return "Medical"
if(findtext(dept_lower, "surgery") || findtext(dept_lower, "operating") || findtext(dept_lower, "cryo"))
return "Medical"
if(findtext(dept_lower, "patients") || findtext(dept_lower, "exam"))
return "Medical"
// Autonamed areas for engineering
if(findtext(dept_lower, "atmospherics") || findtext(dept_lower, "atmos"))
return "Engineering"
if(findtext(dept_lower, "supermatter") || findtext(dept_lower, "engine"))
return "Engineering"
if(findtext(dept_lower, "gravity") || findtext(dept_lower, "telecomm") || findtext(dept_lower, "tcomm"))
return "Engineering"
// Autonamed areas for science department
if(findtext(dept_lower, "xenobiology") || findtext(dept_lower, "xenobio"))
return "Science"
if(findtext(dept_lower, "robotics") || findtext(dept_lower, "genetics"))
return "Science"
if(findtext(dept_lower, "ordnance") || findtext(dept_lower, "cytology"))
return "Science"
// Handle specific autonamed areas that belong to security department
if(findtext(dept_lower, "brig") || findtext(dept_lower, "holding"))
return "Security"
if(findtext(dept_lower, "armory") || findtext(dept_lower, "checkpoint"))
return "Security"
return null
/// Cleans up an expired RETA grant from the active grants registry
/proc/cleanup_expired_reta_grant(target_dept, origin_dept)
if(!GLOB.reta_active_grants[target_dept])
return
GLOB.reta_active_grants[target_dept] -= origin_dept
if(!length(GLOB.reta_active_grants[target_dept]))
GLOB.reta_active_grants -= target_dept
log_reta("Cleaned up expired [origin_dept] grant for [target_dept] department")
// Update all doors to remove RETA lights for expired grants
update_all_doors_reta_lights()
/// Updates RETA lighting for all doors in the game
/proc/update_all_doors_reta_lights()
for(var/obj/machinery/door/airlock/door as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock))
door.update_appearance(UPDATE_OVERLAYS)
/// Applies any currently active RETA grants to a newly created/spawned ID card
/// This should be called when ID cards are created, spawned, or have their trim changed
/proc/apply_active_reta_grants_to_card(obj/item/card/id/id_card)
if(!id_card || !id_card.trim)
return
// If no active grants, nothing to do (prevents spam during round start)
if(!LAZYLEN(GLOB.reta_active_grants))
return
// Check if this card's department has any active incoming RETA grants
for(var/target_dept in GLOB.reta_active_grants)
var/list/job_trims = GLOB.reta_job_trims[target_dept]
if(!LAZYLEN(job_trims))
continue
// Check if this card's trim matches the target department
if(!is_type_in_list(id_card.trim, job_trims))
continue
log_reta("Card trim [id_card.trim] matches [target_dept] department - applying active grants")
// Apply all active grants for this department
for(var/origin_dept in GLOB.reta_active_grants[target_dept])
var/expiry_time = GLOB.reta_active_grants[target_dept][origin_dept]
if(world.time >= expiry_time)
continue // Grant expired, skip it
var/remaining_time = expiry_time - world.time
if(id_card.grant_reta_access(origin_dept, remaining_time))
log_reta("Auto-granted [origin_dept] access to newly created [id_card] ([target_dept] department)")
// Default config values
#define RETA_DEFAULT_DURATION_DS 3000 // 5 minutes
#define RETA_DEFAULT_COOLDOWN_DS 150 // 15 seconds
/// Initialize RETA config values
/proc/reta_init_config()
log_world("RETA: System initialized with duration=[CONFIG_GET(number/reta_duration_ds)]ds, cooldown=[CONFIG_GET(number/reta_dept_cooldown_ds)]ds, enabled=[CONFIG_GET(flag/reta_enabled)]")
#undef RETA_DEFAULT_DURATION_DS
#undef RETA_DEFAULT_COOLDOWN_DS