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Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

61 lines
3.1 KiB
Plaintext

/// Tests that guns (bayonetted or otherwise) are able to be used as melee weapons in close range
/datum/unit_test/pistol_whip
/datum/unit_test/pistol_whip/Run()
var/mob/living/carbon/human/consistent/attacker = EASY_ALLOCATE()
var/mob/living/carbon/human/consistent/victim = EASY_ALLOCATE()
var/obj/item/gun/ballistic/automatic/pistol/gun = EASY_ALLOCATE()
attacker.put_in_active_hand(gun, forced = TRUE)
victim.forceMove(locate(attacker.x + 1, attacker.y, attacker.z))
var/expected_ammo = gun.magazine.max_ammo + 1
// These assertions are just here because I don't understand gun code
TEST_ASSERT(gun.chambered, "Gun spawned without a chambered round.")
TEST_ASSERT_EQUAL(gun.get_ammo(countchambered = TRUE), expected_ammo, "Gun spawned without a full magazine, \
when it should spawn with mag size + 1 (chambered) rounds.")
// Combat mode in melee range with RMB -> pistol whip
attacker.set_combat_mode(TRUE)
click_wrapper(attacker, victim, list(RIGHT_CLICK = TRUE, BUTTON = RIGHT_CLICK))
TEST_ASSERT_NOTEQUAL(victim.get_brute_loss(), 0, "Victim did not take brute damage from being pistol-whipped.")
TEST_ASSERT_EQUAL(gun.get_ammo(countchambered = TRUE), expected_ammo, "The gun fired a shot when it was used for a pistol whip.")
victim.fully_heal()
// Combat mode LMB -> point blank shot
attacker.set_combat_mode(TRUE)
click_wrapper(attacker, victim)
TEST_ASSERT_NOTEQUAL(victim.get_brute_loss(), 0, "Victim did not take brute damage from being fired upon point-blank.")
TEST_ASSERT(locate(/obj/item/ammo_casing/c9mm) in attacker.loc, "The gun did not eject a casing when it was used for a point-blank shot.")
TEST_ASSERT_EQUAL(gun.get_ammo(countchambered = TRUE), expected_ammo - 1, "The gun did not fire a shot when it was used for a point-blank shot.")
victim.fully_heal()
// Combat mode RMB click in melee range with bayonet -> bayonet stab
var/obj/item/knife/combat/knife = EASY_ALLOCATE()
gun.AddComponent(/datum/component/bayonet_attachable, starting_bayonet = knife)
attacker.set_combat_mode(TRUE)
click_wrapper(attacker, victim, list(RIGHT_CLICK = TRUE, BUTTON = RIGHT_CLICK))
TEST_ASSERT_NOTEQUAL(victim.get_brute_loss(), 0, "Victim did not take brute damage from being bayonet stabbed.")
victim.fully_heal()
/// Test that bayonetted weapons can be used to butcher
/datum/unit_test/bayonet_butchering
/datum/unit_test/bayonet_butchering/Run()
var/mob/living/carbon/human/species/monkey/meat = EASY_ALLOCATE()
meat.death()
var/mob/living/carbon/human/consistent/butcher = EASY_ALLOCATE()
butcher.set_combat_mode(TRUE)
var/obj/item/gun/energy/recharge/kinetic_accelerator/gun = EASY_ALLOCATE()
var/obj/item/knife/combat/knife = EASY_ALLOCATE()
var/datum/component/bayonet_attachable/bayonet = gun.GetComponent(/datum/component/bayonet_attachable)
bayonet.add_bayonet(knife)
var/datum/component/butchering/butcher_comp = knife.GetComponent(/datum/component/butchering)
butcher_comp.speed = 1 SECONDS
butcher.put_in_active_hand(gun, forced = TRUE)
click_wrapper(butcher, meat, list(RIGHT_CLICK = TRUE, BUTTON = RIGHT_CLICK))
TEST_ASSERT(QDELETED(meat), "The butcher did not butchering the monkey when using a bayonetted weapon.")