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## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
159 lines
5.5 KiB
Plaintext
159 lines
5.5 KiB
Plaintext
/**
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* ## VIM!!!!!!!
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*
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* It's a teenie miniature mecha... for critters!
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* For the critters that cannot be understood, there is a sound creator in the mecha. It also has headlights.
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*/
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/obj/vehicle/sealed/car/vim
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name = "\improper Vim"
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desc = "A miniature exosuit from Nanotrasen, developed to let the irreplaceable station pets live a little longer."
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icon_state = "vim"
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max_integrity = 50
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armor_type = /datum/armor/car_vim
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enter_delay = 20
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movedelay = 0.6
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engine_sound_length = 0.3 SECONDS
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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light_range = 4
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light_power = 1.5
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light_on = FALSE
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engine_sound = 'sound/effects/servostep.ogg'
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interaction_flags_mouse_drop = NONE
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 0.55, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.7)
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///Maximum size of a mob trying to enter the mech
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var/maximum_mob_size = MOB_SIZE_SMALL
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COOLDOWN_DECLARE(sound_cooldown)
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/datum/armor/car_vim
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melee = 70
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bullet = 40
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laser = 40
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bomb = 30
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fire = 80
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acid = 80
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/obj/vehicle/sealed/car/vim/Initialize(mapload)
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. = ..()
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AddComponent( \
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/datum/component/shell, \
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unremovable_circuit_components = list(new /obj/item/circuit_component/vim), \
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capacity = SHELL_CAPACITY_SMALL, \
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)
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/obj/vehicle/sealed/car/vim/examine(mob/user)
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. = ..()
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. += span_notice("[src] can be repaired with a welder.")
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/obj/vehicle/sealed/car/vim/atom_destruction(damage_flag)
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new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
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do_sparks(5, TRUE, src)
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visible_message(span_bolddanger("[src] blows apart!"))
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return ..()
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/obj/vehicle/sealed/car/vim/mob_try_enter(mob/entering)
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if(!isanimal_or_basicmob(entering))
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return FALSE
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var/mob/living/animal_or_basic = entering
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if(animal_or_basic.mob_size > maximum_mob_size)
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entering.balloon_alert(entering, "can't fit inside!")
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return FALSE
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return ..()
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/obj/vehicle/sealed/car/vim/welder_act(mob/living/user, obj/item/W)
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if(user.combat_mode)
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return
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. = TRUE
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if(DOING_INTERACTION(user, src))
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balloon_alert(user, "you're already repairing it!")
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return
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if(atom_integrity >= max_integrity)
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balloon_alert(user, "it's not damaged!")
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return
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if(!W.tool_start_check(user, amount=1, heat_required = HIGH_TEMPERATURE_REQUIRED))
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return
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user.balloon_alert_to_viewers("started welding [src]", "started repairing [src]")
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audible_message(span_hear("You hear welding."))
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var/did_the_thing
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while(atom_integrity < max_integrity)
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if(W.use_tool(src, user, 2.5 SECONDS, volume=50))
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did_the_thing = TRUE
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atom_integrity += min(VIM_HEAL_AMOUNT, (max_integrity - atom_integrity))
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audible_message(span_hear("You hear welding."))
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else
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break
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if(did_the_thing)
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user.balloon_alert_to_viewers("[(atom_integrity >= max_integrity) ? "fully" : "partially"] repaired [src]")
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else
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user.balloon_alert_to_viewers("stopped welding [src]", "interrupted the repair!")
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/obj/vehicle/sealed/car/vim/mob_enter(mob/newoccupant, silent = FALSE)
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. = ..()
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update_appearance()
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playsound(src, 'sound/machines/windowdoor.ogg', 50, TRUE)
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if(atom_integrity == max_integrity)
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SEND_SOUND(newoccupant, sound('sound/vehicles/mecha/nominal.ogg',volume=50))
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/obj/vehicle/sealed/car/vim/mob_try_exit(mob/pilot, mob/user, silent = FALSE, randomstep = FALSE)
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. = ..()
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update_appearance()
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/obj/vehicle/sealed/car/vim/generate_actions()
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initialize_controller_action_type(/datum/action/vehicle/sealed/climb_out/vim, VEHICLE_CONTROL_DRIVE)
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initialize_controller_action_type(/datum/action/vehicle/sealed/noise/chime, VEHICLE_CONTROL_DRIVE)
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initialize_controller_action_type(/datum/action/vehicle/sealed/noise/buzz, VEHICLE_CONTROL_DRIVE)
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initialize_controller_action_type(/datum/action/vehicle/sealed/headlights/vim, VEHICLE_CONTROL_DRIVE)
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/obj/vehicle/sealed/car/vim/update_overlays()
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. = ..()
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var/static/piloted_overlay
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var/static/headlights_overlay
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if(isnull(piloted_overlay))
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piloted_overlay = iconstate2appearance(icon, "vim_piloted")
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headlights_overlay = iconstate2appearance(icon, "vim_headlights")
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var/list/drivers = return_drivers()
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if(drivers.len)
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. += piloted_overlay
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if(headlights_toggle)
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. += headlights_overlay
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/obj/item/circuit_component/vim
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display_name = "Vim"
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desc = "A miniature exosuit from Nanotrasen, developed to let the irreplaceable station pets live a little longer."
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/// Sent when the mech chimes.
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var/datum/port/output/chime
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/// Sent when the mech buzzes.
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var/datum/port/output/buzz
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/// Whether the mech headlights are currently on.
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var/datum/port/output/are_headlights_on
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/obj/item/circuit_component/vim/populate_ports()
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are_headlights_on = add_output_port("Are Headlights On", PORT_TYPE_NUMBER)
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chime = add_output_port("On Chime Used", PORT_TYPE_SIGNAL)
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buzz = add_output_port("On Buzz Used", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/vim/register_shell(atom/movable/shell)
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. = ..()
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RegisterSignal(shell, COMSIG_VIM_HEADLIGHTS_TOGGLED, PROC_REF(on_headlights_toggle))
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RegisterSignal(shell, COMSIG_VIM_CHIME_USED, PROC_REF(on_chime_used))
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RegisterSignal(shell, COMSIG_VIM_BUZZ_USED, PROC_REF(on_buzz_used))
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/obj/item/circuit_component/vim/unregister_shell(atom/movable/shell)
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. = ..()
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UnregisterSignal(shell, COMSIG_VIM_HEADLIGHTS_TOGGLED)
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UnregisterSignal(shell, COMSIG_VIM_CHIME_USED)
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UnregisterSignal(shell, COMSIG_VIM_BUZZ_USED)
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/obj/item/circuit_component/vim/proc/on_headlights_toggle(datum/source, headlights_on)
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SIGNAL_HANDLER
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are_headlights_on.set_output(headlights_on)
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/obj/item/circuit_component/vim/proc/on_chime_used()
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SIGNAL_HANDLER
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chime.set_output(COMPONENT_SIGNAL)
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/obj/item/circuit_component/vim/proc/on_buzz_used()
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SIGNAL_HANDLER
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buzz.set_output(COMPONENT_SIGNAL)
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