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Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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//Boat
/obj/vehicle/ridden/lavaboat
name = "lava boat"
desc = "A boat used for traversing lava."
icon = 'icons/obj/mining_zones/dragonboat.dmi'
icon_state = "goliath_boat"
icon_preview = 'icons/obj/fluff/previews.dmi'
icon_state_preview = "boat"
resistance_flags = LAVA_PROOF | FIRE_PROOF
can_buckle = TRUE
key_type = /obj/item/oar
/obj/vehicle/ridden/lavaboat/Initialize(mapload)
. = ..()
AddElement(/datum/element/ridable, /datum/component/riding/vehicle/lavaboat)
/obj/item/oar
name = "oar"
desc = "Not to be confused with the kind Research hassles you for."
icon = 'icons/mob/rideables/vehicles.dmi'
icon_state = "oar"
inhand_icon_state = "oar"
icon_angle = 45
lefthand_file = 'icons/mob/inhands/items/lavaland_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/lavaland_righthand.dmi'
force = 12
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = LAVA_PROOF | FIRE_PROOF
custom_materials = list(/datum/material/bone = SHEET_MATERIAL_AMOUNT * 2)
/datum/crafting_recipe/oar
name = "Goliath Bone Oar"
result = /obj/item/oar
reqs = list(/obj/item/stack/sheet/bone = 2)
time = 1.5 SECONDS
category = CAT_TOOLS
/datum/crafting_recipe/boat
name = "Goliath Hide Boat"
result = /obj/vehicle/ridden/lavaboat
reqs = list(/obj/item/stack/sheet/animalhide/goliath_hide = 3)
time = 5 SECONDS
category = CAT_TOOLS
/obj/vehicle/ridden/lavaboat/plasma
name = "plasma boat"
desc = "A boat used for traversing the streams of plasma without turning into an icecube."
icon = 'icons/obj/mining_zones/dragonboat.dmi'
icon_state = "goliath_boat"
resistance_flags = FREEZE_PROOF
can_buckle = TRUE
/datum/crafting_recipe/boat/plasma
name = "Polar Bear Hide Boat"
result = /obj/vehicle/ridden/lavaboat/plasma
reqs = list(/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 3)
//Dragon Boat
/obj/item/ship_in_a_bottle
name = "ship in a bottle"
desc = "A tiny ship inside a bottle."
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "ship_bottle"
/obj/item/ship_in_a_bottle/attack_self(mob/user)
to_chat(user, span_notice("You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out."))
playsound(user.loc, 'sound/effects/glass/glassbr1.ogg', 100, TRUE)
new /obj/vehicle/ridden/lavaboat/dragon(get_turf(src))
qdel(src)
/obj/vehicle/ridden/lavaboat/dragon
name = "mysterious boat"
desc = "This boat moves where you will it, without the need for an oar."
icon_state = "dragon_boat"
resistance_flags = LAVA_PROOF | FIRE_PROOF | FREEZE_PROOF
/obj/vehicle/ridden/lavaboat/dragon/Initialize(mapload)
. = ..()
AddElement(/datum/element/ridable, /datum/component/riding/vehicle/lavaboat/dragonboat)