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KrysonismandGitHub 075de00420 Chekov's Canister! Adds missing resupply canisters, makes them constructable & spawn in maint,. (#93028)
## About The Pull Request

This is was created because I found several rare and exciting canisters
in game and then finding out there is no way to actually construct the
vendor they belong to!...

<img width="768" height="385" alt="image"
src="https://github.com/user-attachments/assets/70261cea-daaf-41df-a212-21cef6d6bd0c"
/>

### This PR:

* Makes all noteable vendors constructable, if you have the canister. 
* Adds canisters to syndismokes, syndiechem, liberation station,
magivend, shambler's juice and bombuddy
* Replaces the old tptally random canisters spawner, with a variety of
spawners weighted for power and split according to different themes.
* Adds the new main canister spawner to maint. 

### Spawner weights

The random canister spawner from maintenance has a:

* **93,5%** chance to spawn a common station vendor refill(with weights
for wardrobes being somewhat reduced.)
* **6%** chance to spawn a rare and special vendor refill.
* **0.5%** chance to spawn a oddity level., super powerful vendor
refill.

## Why It's Good For The Game

One must never place a filled canister in maint if it isn't going to be
constructed It's wrong to make promises you don't mean to keep.

## Changelog

🆑
add: Nearly all notable vendors are now constructable if you have the
canister.
add Added refill canisters for syndiesmokes, liberation station,
magivend, bombuddy 3000, shambler's juice and syndichem.
add: Random vending refill canisters now have a chance to spawn in
maint.
image: Robco Toolmaker and Centdrobe canisters have new sprites.
/🆑
2025-10-02 20:12:46 +02:00

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/obj/machinery/vending/wallmed
name = "\improper Emergency NanoMed"
desc = "Wall-mounted Medical Equipment dispenser, Meant to be used in medical emergencies."
icon_state = "wallmed"
icon_deny = "wallmed-deny"
panel_type = "wallmed-panel"
density = FALSE
products = list(
/obj/item/stack/medical/bandage = 4,
/obj/item/stack/medical/ointment = 2,
/obj/item/reagent_containers/applicator/pill/multiver = 2,
/obj/item/stack/medical/gauze = 4,
/obj/item/reagent_containers/hypospray/medipen/ekit = 2,
/obj/item/healthanalyzer/simple = 2,
)
contraband = list(
/obj/item/storage/box/bandages = 1,
/obj/item/storage/box/gum/happiness = 1,
)
premium = list(
/obj/item/reagent_containers/applicator/patch/libital = 2,
/obj/item/reagent_containers/applicator/patch/aiuri = 2,
)
refill_canister = /obj/item/vending_refill/wallmed
default_price = PAYCHECK_CREW * 0.3 // Cheap since crew should be able to affort it in emergency situations
extra_price = PAYCHECK_COMMAND
payment_department = ACCOUNT_MED
tiltable = FALSE
light_mask = "wallmed-light-mask"
/obj/machinery/vending/wallmed/directional
allow_custom = FALSE
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/vending/wallmed, 32)
/obj/item/vending_refill/wallmed
machine_name = "Emergency NanoMed"
icon_state = "refill_medical"